Showing posts with label Classic games. Show all posts
Showing posts with label Classic games. Show all posts

Sunday, 9 November 2014

How to set up SEGA CD / MEGA CD on the JXD

As part of the HOW TO Guides for JXD...GYL Fan and Friend Sean Tagg gave us a ten point plan to get the Sega CD/ Mega CD running 

GET 5% off a JXD at www.funstock.co.uk by using discount code: GYL 





Here goes:

1.download and install MD.EMU, then select the App.












2.Select Options / System.













3.You will need to Download the Bios files for Europe, USA and Japan if you want to play game from all regions.
Select USA Bios and then locate the path to your saved USA Bios file. Seen below [bios_CD_U.bin]. Find all 3 file paths.















4.Download a SEGA CD / MEGA CD rom.  Google search!

5. Only games with the .iso & .wav files are compatible. Click on file listing to check.















6. All good!















7. Click on the file to download then unzip the file into a folder with your game name.
Copy the folder over to your JXD game folder.\















8. Open up the MD.EMU app and select Load Game. Find your games folder and select the game.















9.Select the game ( .Cue file)




10.The game will load










Thanks,

Sean (OutRun86 Blog)

Also follow Sean on Twitter at twitter.com/sean_tagg

Saturday, 11 October 2014

GamesYouLoved at Play Expo 2014 - day one

Day one update - www.playexpo.net 
Manchester - 11th October 2014



Magic. Absolute bloody magic. Whether we’re talking atmosphere, cutting edge gaming or arcane retro technology, Play Expo has it all. The team at GamesYouLoved enjoyed today so much, we really had to give you an update tonight.

We had a great time even after a fairly disastrous beginning. After cramming in a quick breakfast with the Funstock team (full English, of course), we jammed a bunch of old school consoles and equipment into the car and headed off. Immediately upon reaching the venue however, our car window refused to close, the mechanism had broken! We hadn’t even set up yet, so picture those stress levels going through the roof. Suddenly we’re in hard mode; getting the stand put together while trying to get the AA on the phone!


Fortunately everything was fixed and good to go soon after the doors opened. What struck me about Play Expo was the amount of space given over to gaming itself, almost half the venue was dedicated to games already released for people to actually play rather than obsessing over new and upcoming releases. This idea of gaming in the present and of course, the past, instead of a fixation on future gaming really speaks to me, the expo certainly lives up to its title.
 
Loads of floorspace was filled with every game under the sun, many of which were multiplayer set ups, you felt like you could start a game with anyone. There were a couple of consoles I hadn’t even heard of before, I tried an FM Towns Marty for the first time, there goes my credibility eh?

There was still a strong presence from the new console generation though, the big three were out in force.

The real hype was radiating from the arcade section: an absolutely mindblowing collection of cabinets, shoot’em ups, racing games, all that good stuff set to free play so you could game as much as you want. Personally the chance to play some real shooters by CAVE on an actual arcade cab was just awesome. With all the score competitions going on there were opportunities for all that bedroom practice to be seen by fellow gamers who genuinely appreciate it too. I’ve got a score to settle with Typing of the Dead tomorrow, that’s for sure.


It was all about playing the games, but also the retro community that surrounds us all. Retro Joe, Tooty UK (Stuart), Rich King Retro, Cybersnake (Jason), Dave 'imagamegeek' to name but a few where there. The GamesYouLoved crew and these guys and others took time out to chat and do some mutual filming too. All in a days work for these massive retrogaming fans. Not only this but we hooked up with Sam (@MrSidC64) to chat about his Commodore book on the www.funstock.co.uk stand - where we fitted in a short interview of this and his new Amiga Kickstarter which begins Monday 13th October.

A little walk through the venue presented me with crazy cosplay karaoke competitions going on in one corner next to a casual Smash Bros tourney run by the Bristol boys who’d come up for the weekend. Alongside this Retro Collect had their many competitions on and kept the energy up all day - great job guys.


There were enough stands selling retro games, quality prints and other merchandise to make me believe my wallet had a mind of its own. There was even a bloke selling swords, but thankfully the cosplayers weren’t all armed to the teeth.

So the end of the day found me back on an arcade cab playing Progear, just dying to finish my credit (it was a good run!) while being asked repeatedly by security to finish up as it was closing time. Eventually I had to relent and abandon my plane to its fate. See you all tomorrow though yeah?

By Ben Cataldo

GamesYouLoved


Saturday, 13 September 2014

Putty Squad to get a physical Amiga release after 20 years!

Set to be used as special pledges in an upcoming Amiga book Kickstarter campaign, 100 physical replica copies of Putty Squad for the Amiga are set to be produced!

These 100 copies will come in authentic replica packaging on actual Amiga floppy disks. Bitmap Books have gained exclusive permission from System 3 to produce these copies of Putty Squad and will work with them closely to ensure that the final packaging is as near as possible to how Putty Squad would have looked if released in 1994.

50 of the 100 copies will be signed by the original Putty Squad development team.




Commodore Amiga: a visual commpendium
Commodore Amiga: a visual commpendium is Bitmap Books follow up to their hugely popular debut book; Commodore 64: a visual commpendium. Following on from the C64 book, the Amiga book will focus on the visual side of the computer featuring stunning pixel art, game maps and box art. It will also showcase the best software houses on the Amiga and is set to feature the Amiga demo scene.

The Kickstarter campaign starts on the 13th October and runs for 30 days. So far, some really exciting contributors are lined up and Commodore Amiga: a visual commpendium is set to be Bitmap Books biggest project yet.

Sam Dyer of Bitmap Books says ‘Putty Squad remains the Amiga’s most famous unreleased game. To be able to take Galahad’s 2013 release and produce physical copies of the game is hugely exciting. Huge thanks to System 3 and Galahad for allowing this to happen.”


About Putty Squad
Putty Squad was developed by System 3 and the follow up to 1992’s insanely good Putty. Set to be released in 1994 but this famously never happened due to the twindling Amiga market, but a pretty much full game remained in the System 3 archives. Fast forward 20 years and thanks to English Amiga Board member Galahad, in 2013 a version was released as a Christmas gift on System 3's website as free digital download.


About Bitmap Books
A new publisher specialising in beautifully designed and produced books all about video games. Commodore Amiga: a visual commpendium is the second book by Bitmap Books.

www.bitmapbooks.co.uk

Follow on Twitter @mrsidc64

Thursday, 11 September 2014

My top 5 movie licence games by Sam Dyer of Bitmap Books

Everyone loves a good movie licence game tie-in. 
Back in the day, all it took was a mildly popular film and before you knew it a game was released.  
Sam Dyer - Author. www.bitmapbooks.co.uk

Here are my top 5. 


5. Platoon (C64) 

Ah, an 18 rated film made into a video game for kids! Set in the Vietnam war, Platoon was an Oscar winning film directed by Oliver Stone starring Charlie Sheen. A classic war film that is full of violence, guns and death. Sounds like the perfect ingredients for a children's video game. The Commodore 64 version of Platoon was programmed by Zach Townsend and the awesome soundtrack was by Jonathan Dunn. The the actual game is a series of mini-games. The first is a platform shoot em up where you must find your way out of the jungle maze whilst killing enemies that come at you from all directions. Its really tough but great fun. The later levels then turn into a really impressive first person shooter style game. Platoon on the Commodore 64 offers great graphics, expert programming, plays really well and overall; does not feel rushed. Lost hours playing this pretending I was a war hero in the Vietnam jungle. Platoon was also released on Amiga, Amstrad CPC, Apple II, Atari ST, PC DOS and ZX Spectrum. All of which look like pretty decent versions.


4. Indiana Jones and the Last Crusade (C64) 

If there was a fast buck to made and a game to be rushed, you know that US Gold would have to get in on the act. In 1989 they released Indiana Jones and the Last Crusade on the back of this hit film which starred Harrison Ford and Sean Connery. Now I may be wearing my rose tinted spectacles, but I really like this game. Its a platformer that sees you control Indy and must go in search of the Holy Grail. The plot stays pretty faithful to the film and it sees you start in a series of caverns. You must make it to the surface in the pitch darkness but collected torches that enable you to see where to go. The torches burn down so you much grab another before it does. You can you your whip to kill enemies. Once you make it out of the caverns you must then make your way across a train roof. The game style changes slightly towards the end which adds variety. It plays great and is really good fun. So it it's not massive (4 levels), the sprites are poorly drawn and it feels a bit sluggish. The magazines didn't rate it either but for some reason it holds a special place in my gaming heart. I have not seen any other conversions but oddly, the Amiga version was an excellent point and click by LucasArts. Well worth checking out.


3. Robocop (C64 and Spectrum) 

Another ultra violent film made into a game for 9 year olds! Released in 1987, the film of Robocop saw cop Murphy brutally (almost) killed by a gang of criminals and is then brought back to life and turned into a robotic policeman. Robocop then embarks on his one man fight against crime. A great film and a real classic. Released in varying forms on pretty much every system known to man, it was the Commodore 64 version that I actually owned. The games also changed across each system too. The arcade version is a different game to the home 8-bits. The Spectrum, Amstrad and C64 versions have differences. The NES and Gameboy versions also differ. Now, in hindsight the Spectrum version of this is much much better but back in the day, the C64 is the version I played. Jonathan Dunn is responsible for the epic soundtrack. It stays pretty faithful to the film plot. It even mimics the rape scene in the second level where you have to shoot the bad guy whilst missing the woman. Overall the presentation is great. The sound, gameplay and graphics all felt polished and well thought out. The Commodore 64 version got played so much when I was younger, it had to included in this list. A really cool film and a really cool game to go with it. Robocop stayed top of the game charts for months and months and was a massive hit when released.


2. Batman the Movie (C64 and Spectrum) 

A member one of my family who is no longer with us brought me this for christmas 1990 so it's very nostalgic for me. I remember been really impressed with the striking box art and couldn't wait to give it a go. I have reviewed this game before and i'm sure everyone knows it well. As a whole package, I think its the best game on the C64. After recently seeing and playing the Spectrum version, this is also very very good if not better than the C64 version. From the box art to the music to the graphics to the gameplay, it really stands out as a game that pushed these systems to their limits. The most impressive part was that it followed the film plot almost exactly. Level by level it followed the film. This showed great attention to detail and real creativity. The Amiga version is also worth a shout out as it looks amazing. Batman games are still been produced to this day on modern systems which really shoes the strength of this movie franchise.


1. Goldeneye (N64)

As a massive bond fan, none of the Bond games that preceeded Goldeneye really did it for me. From the average View to a Kill to the awful The Spy who Loved me.They were ok but just not amazing. There was a gap in the market for a video game that actually was as good as the amazing films. So when Goldeneye came along in 1997 on the Nintendo 64 it blew me away. The only first person shooter id seen previously was Doom and Duke Nukem and Goldeneye was a massive step forward. The graphics were out of the world and the playability was so addictive. I was a little older when it was released so I would hang out with my mate, usually up to no good and spend hours and hours playing muliplayer battles. It featured characters from the film and also classic bond good and bad guys. Its a classic game that behind Mario 64, defined the N64 and helped sell them by the bucket load.

So that concludes my top 5 movie licence games. Do you agree or disagree with my list? 
Thanks, Sam 

PRE-ORDER Commodore 64: a visual Commpendium now:
http://www.funstock.co.uk/commodore-64-a-visual-commpendium-c64-book

View the Kickstarter: https://www.kickstarter.com/projects/2146199819/commodore-64-a-visual-commpendium-by-bitmap-books 

Facebook: https://www.facebook.com/sam.dyer.54584 

Twitter: @mrsidc64

Tuesday, 27 May 2014

Joypad...... The Super Warehouse Party!!!

Fancy a night off gaming , music and booze!  Then the Joypad Super warehouse Party 2 is probably the best night out you will have in a long time!  Based in Bethnal green in an old Pickle Factory,  two retrogamers (and also guys behind the party), Matt Farthing and George Swain bring you JOYPAD!

We spoke to Matt and he told us more about this event, and  with only a week to go until the big day he is getting very excited!






 What is JOYPAD WAREHOUSE PARTY 2?

SUPER WAREHOUSE GAMING PARTY 2!” is quite possibly the best time you can have with your clothes on. We’ve taken over a disused pickle factory in East London and turned it into a haven for lovers of retro/indie games, gaming culture and booze. We have 400+ original carts across NES, SNES, Megadrive, Mega CD, Saturn, N64 and a host of Indie devs showing off their work. Chiptune badass “Steve” will be playing a live set and My Panda Shall Fly and the Super Scratch Bros will be DJing throughout the evening. All whilst our lovely bar ladies serve up liquid refreshment!

What inspired you to start the event?

The gaming scene has exploded in recent years. It’s time for indie and retro game enthusiasts to shrug off the outdated label of ‘geeks’ and show that they can party as hard as the rest of the Saturday night crowd. I personally challenge anyone to play Bomberman with 7 like-minded ’strangers', beer in hand, chip tune blaring in the background, all whilst being cheered on by a baying crowd to not have the time of their life.


What sets you apart from other events?

 We marry together Indie and Retro. Many modern indie games are heavily inspired by the classics - but the two rarely meet! The party atmosphere is electric and you are surrounded by like-minded people. We also focus a lot on presentation; a Joypad SUPER WAREHOUSE GAMING PARTY is a pretty damn cool place to be.


Do you own all the games you feature?

We do indeed - we’ve both been collecting games our whole lives.


In your opinion, which era of video gaming was the greatest?

I personally adore the 16 bit era. The aesthetics of the time, both in terms of graphics and audio, has aged extremely well. It was a time when creativity and originality reigned supreme!


There seems to be a big musical influence in your event , how did that come around?

I am actually a musician by trade. So for me the combination of my two favourite things in the world comes pretty naturally!

What is your favourite console/computer?

It would be a tossup between the SNES and the Atari ST. I’m going to have to go with the SNES though... As I mentioned earlier - it just has the most fantastic design across the board. The sounds, graphics, even the console itself are all just beautiful! I also feel that some of the most unique titles in gaming came out on that console. I’ll always have a soft-spot for it.



What are your plans for the event going forward?

We’re planning on running SUPER WAREHOUSE GAMING PARTIES monthly - in interesting venues across London. We want to grow it in size in scope, maybe even branch out into some specialist events involving heavier focus on particular families of consoles or music. I also love the idea of running an all-nighter at some point (could get very messy!) Eventually, though, we will be opening our very own space - “Joypad". Then the SUPER WAREHOUSE GAMING PARTIES will have a permanent home.

Where can people get tickets to the event?


Saturday, 12 April 2014

Gaming - the 'Art' of Collecting and playing

My first console was an atari 2600 which I unfortunately do not still have. I've been collecting since I got my SNES when it first came out and I have never traded or sold any SNES game I've bought over the years

My first gaming experience I can remember is on my Uncle's pc not sure what it was exactly but it had big floppy discs. I'm 32 now and been gaming since I was about 6 or 7,  Super Nintendo is my favourite console followed by PS1

I'm currently looking online for arcade cabinets like Point Blank,  Street Fighter 2,  Tekken 2 and a few Others. When it comes to gaming art - Drawing wise,  I just like to draw.

My best games:

Atari would have to be Space Invaders or Asteroids as they were the games that got me started.  The sound effects on space invaders were very basic but had you in a blind panic once they started to speed up.

Sega I think Sonic 2 or Jet Set Radio and Sonic 2 because of the speed of it Sonic 1 was good but this game took it to another level. Chemical Plant Zone was unbelievable and Jet Set Radio because it was unlike anything else at the time and still stands alone today in originality of character and level design, 

I've got it on Dreamcast,  Xbox and PS3 it's that good, but it's Sony for me.  Metal gear or FF8,  metal gear because of the unbelievably realistic atmosphere at that time only Resident Evil came close to really thinking about the character and how to not alert any of the bad guys in the game, and FF8 because of everything; story,  graphics,  gameplay,  the card game (which I must have spent at least 30-40 hours playing alone).

When it comes to a SNES best game, this is the hardest for me as I could easily have a top 50. 



Legend of Zelda,  Mario World,  Goldeneye,  Mario 64, Zelda mainly because after playing it on NES originally and seeing the graphics then putting in the cartridge on my SNES and seeing Hyrule for the first time was amazing and then to top that - when it changed to the Dark Hyrule it opened up practicality another game.

Mario World as it was the first game I played on a SNES at a friends house and I knew that I had to have a super nintendo,  the level/character design was quality and still prove to be a challenge to this day,  

My sons both love playing this the most on the SNES and play it daily,  Goldeneye is a fantastic game because of the multi player,  no connecting consoles and having 4 tvs all in one room plus the fact of it being awesome in 1 player as well! Finally with Mario 64 because of the mass there is to it, levels,  challenges,  stars to collect just a massive quality game.

And I don't care what any one on the net says about emulating any of these games there's nothing better than playing them the way they are meant to be played with the proper pad and the original console.





Thanks the Daniel Beech for his Guest Blog
You can follow Dan on Twitter to at @Danny_Beech1981

Thursday, 28 November 2013

Atari Flashback 3 in the home – Reviewer Rob Armstrong

Atari Flashback 3 - instructions, controllers and main unit

We gave the Atari Flashback 3 to one of our Team who is getting back into playing retrogames unlike many of us! Here is how he faired playing the Atari Flashback console

"When I was a kid all my friends had the latest Amiga 64 or the Nintendo NES. My parents didn’t want to buy just a games machine and so bought an Acorn Electron, a budget version of the BBC schools computer. Thanks Dad!

So now I have children I was keen to bring joy into our house this Christmas and leave education for the classroom. Which is why I have an Atari Flashback 3 console sitting at the back of the wardrobe but there’s no way I can wait until Christmas to give it go. Once you’ve set up the plug and play system you’re presented with a menu of 60 games to play. I have to be honest some of the games I’ve never played before, however lots of the titles bring back nostalgic feelings. Asteroids, Tic-tac-toe, Centipede, Dodgems and Video Pinball were all games that I spent hours playing at my mates’ houses. 

Many of the games are two player, however they will have to wait until Christmas Day before I can play them properly. There’s a game called ‘Surround’ which is like a 2 player predecessor to Snakes on the old Nokia mobile phones. Its simplicity is infectious but I’ve had to turn the TV volume down because the basic 80’s sound effects become slightly drilling after 20 minutes. I can already see that of the 60 games there are going to be some that see more action in our household than others, plus with so many to choose from, the constant temptation is to constantly try a new one.

If you only played each game for an average of 10 minutes that’s already 10 hours of retro gaming. If you’re interested in getting an Atari Flashback 3, just bear in mind that these are the original games which means the resolution of the image quality isn’t going to be excellent or widescreen, no matter what type of HD TV you play it on. That said if you’re looking for classic retro gaming, with simple yet addictive game play, then this is probably right up your street. There’s not much you could fault about the Atari Flashback 3 however if I could make one recommendation to the manufacturers, I’d point out that the 2 metre controller cable doesn’t quite stretch to the sofa. But theres a new version  the Flashback 4 with wireless controllers to solve this issue!  I’m quite aware that by the evening of Christmas Day my son will probably be better than me at most games. I’d put it down to the amount of time he spends playing on the iPad, which is on a slightly different playing field to my old Acorn Electron. Although for the time being I’ve got a few more weeks of practice."


Thanks to Rob Armstrong for his review of the Atari Flashback 3
To get your hands on a copy click here: http://www.funstock.co.uk/atari-flashback-3-console

To order the wireless Atari Flashback 4 click here http://www.funstock.co.uk/atari-flashback-4-console

With code GYL10 Get 10% off too!




Friday, 1 November 2013

Evolution of an Arcade Junkie - Part one of two

By David Campbell

I was born in Scotland, in 1975. Some people may think that makes me old, but 1975 was a great year to be born. Let me explain why.

Portobello Beach Arcade - Edinburgh
Video gaming was in its infancy. There were a few primitive games out there, but the explosion of fast paced, vibrant games that made you forget where you were was still to come. Most younger people probably cannot comprehend what a magical time this was.
If you ask a teenager today what the first console game they ever played was, I would bet that the vast majority of them wouldn’t be able to tell you. 

Now, that may be because home video games are commonplace now, and part of everyday life. Back when I was a kid, however, home video games consisted of variants of Pong, generously labelled as “Sports” games. Sure, Atari and a few other companies would change all that, but arcades.. nothing could rival an arcade experience.

The sights, the sounds, the colourful images, the transition as your eyes adjusted from normal outside life to the darkened digital sanctuary, revealing the delights within. That moment where you scan the arcade, looking for your favourite game, or maybe a new game.. deciding which coin slot would earn the right to your hard earned pocket money.

I remember the first arcade game I ever played. It was at Haggerston Castle holiday park in Northumberland. On our first explorative walk around the camp site, my mum, dad and I discovered a large white building, with what appeared to be a TV sitting outside on a large box. As we approached, we noticed a steering wheel

I ran forward, curious and excited by this neon coloured delight. I deliriously pushed the pedal, rocked the wheel, moved the  gear lever up and down. My mum examined this strange beast, and did something that changed my life forever. She gave me 10p to put in the machine. It was Atari’s “Night Driver”. It was the stand up version, with a black and white screen. Rudimentary would be a generous description of the graphics, but to my four year old overloaded brain, I was there - I was in a car, racing along at breakneck speed, in the dead of night. I crashed lots. I got another 10p.. and my addiction was born.

Onto the 80s

My arcade addiction grew almost in parallel with the exponential explosion of the arcade industry after my experience with Night Driver in 1979.

We used to visit Portobello beach in Edinburgh for a treat day. I would make a beeline for the arcades, which were now plentiful. New games seemed to turn up every time I visited.

By 1983, we were in what has now become known as the “Golden Age” of the arcade.  Classics such as Asteroids and Space Invaders which people had swarmed around had grown into full colour, polyphonic coin swallowers. Pac-Man, Joust, Defender, Robotron, Galaxian, Donkey Kong, Gorf, Pole Position and Spy Hunter were the regulars in most arcades. Vast rooms filled with the sonic and visual cacophony of coins rattling, buttons being thumped, teaser sounds, laser blasts, explosions, jingles; “noise” to our parents, but a delightful symphony to my young ears. 

1983 would also be the year that created a fusion of two things that have defined me - video games and Star Wars. Atari released the seminal game of the film and allowed youngsters to fulfill their fantasies across the globe. Stepping into the large cockpit for the first time; settling on the gloss black wooden bench, hands gently cradling the flight yoke of the X-Wing... the anticipation was incredible. Putting the coin in the slot, almost in slow motion; it was sensory overload. To hear the Star Wars them pumped into the speakers, the crawling text, then BOOM! you are part of the Rebel Alliance, and you are flying an X-Wing in space. Obi Wan provides encouragement as your ship swoops and swerves, shields dropping with each TIE Fighter hit, then you nosedive straight into the Death Star trench. Get those Photon torpedoes on target, and you are rewarded with shards of the destroyed space station flying across the screen.

You emerge slowly from that cockpit, and it takes you a few seconds to realise you aren’t in space, but in an arcade. You look back at what you've just experienced. The game may only have lasted a few moments, but the smile on your face and the memories you’ve just created will last an awful lot longer.

David Campbell's story continues soon....