Showing posts with label cars and vehicles. Show all posts
Showing posts with label cars and vehicles. Show all posts

Saturday, 11 October 2014

GamesYouLoved at Play Expo 2014 - day one

Day one update - www.playexpo.net 
Manchester - 11th October 2014



Magic. Absolute bloody magic. Whether we’re talking atmosphere, cutting edge gaming or arcane retro technology, Play Expo has it all. The team at GamesYouLoved enjoyed today so much, we really had to give you an update tonight.

We had a great time even after a fairly disastrous beginning. After cramming in a quick breakfast with the Funstock team (full English, of course), we jammed a bunch of old school consoles and equipment into the car and headed off. Immediately upon reaching the venue however, our car window refused to close, the mechanism had broken! We hadn’t even set up yet, so picture those stress levels going through the roof. Suddenly we’re in hard mode; getting the stand put together while trying to get the AA on the phone!


Fortunately everything was fixed and good to go soon after the doors opened. What struck me about Play Expo was the amount of space given over to gaming itself, almost half the venue was dedicated to games already released for people to actually play rather than obsessing over new and upcoming releases. This idea of gaming in the present and of course, the past, instead of a fixation on future gaming really speaks to me, the expo certainly lives up to its title.
 
Loads of floorspace was filled with every game under the sun, many of which were multiplayer set ups, you felt like you could start a game with anyone. There were a couple of consoles I hadn’t even heard of before, I tried an FM Towns Marty for the first time, there goes my credibility eh?

There was still a strong presence from the new console generation though, the big three were out in force.

The real hype was radiating from the arcade section: an absolutely mindblowing collection of cabinets, shoot’em ups, racing games, all that good stuff set to free play so you could game as much as you want. Personally the chance to play some real shooters by CAVE on an actual arcade cab was just awesome. With all the score competitions going on there were opportunities for all that bedroom practice to be seen by fellow gamers who genuinely appreciate it too. I’ve got a score to settle with Typing of the Dead tomorrow, that’s for sure.


It was all about playing the games, but also the retro community that surrounds us all. Retro Joe, Tooty UK (Stuart), Rich King Retro, Cybersnake (Jason), Dave 'imagamegeek' to name but a few where there. The GamesYouLoved crew and these guys and others took time out to chat and do some mutual filming too. All in a days work for these massive retrogaming fans. Not only this but we hooked up with Sam (@MrSidC64) to chat about his Commodore book on the www.funstock.co.uk stand - where we fitted in a short interview of this and his new Amiga Kickstarter which begins Monday 13th October.

A little walk through the venue presented me with crazy cosplay karaoke competitions going on in one corner next to a casual Smash Bros tourney run by the Bristol boys who’d come up for the weekend. Alongside this Retro Collect had their many competitions on and kept the energy up all day - great job guys.


There were enough stands selling retro games, quality prints and other merchandise to make me believe my wallet had a mind of its own. There was even a bloke selling swords, but thankfully the cosplayers weren’t all armed to the teeth.

So the end of the day found me back on an arcade cab playing Progear, just dying to finish my credit (it was a good run!) while being asked repeatedly by security to finish up as it was closing time. Eventually I had to relent and abandon my plane to its fate. See you all tomorrow though yeah?

By Ben Cataldo

GamesYouLoved


Tuesday, 5 August 2014

Commodore & Amiga - EXCLUSIVE

We caught up with Sam Dyer at the point of printing his new Commodore 64 book at the printing press to see what his views on the Kickstarter success are and to the future with his Amiga book



Q. now you are at the proof stage how real does this all feel to you now? 

Sam:
It still feels massively exciting and I can't wait to hold an actual book. I think it will be surreal to actually hold one as I've dreamt of doing for so long! But I've loved every minute of the campaign. From initial concept,  promotional stuff,  kickstarter and the actual design it has all been a blast! 

Q. seeing the proofs now are there any spreads / games in the books that really stand out for you? 

Sam:
My favourite spread had always been Total Recall. Stephen Ian Thomson's pixel art in that game is stunning. Too see his image of Cohaagans eyes popping out on Mars across a double page spread is a joy to behold! The game maps have also come out really well and the detail picked up by the print is fantastic.

Q. how do you as a designer feel about this being your own hard work that is coming to light - a reality now?

Sam:
It feels very odd to be honest! I've worked on the book every night for the last 6 months in some form or another and it really has been a labour of love! To answer your question,  it's a mixture of excitement (and relief!). But most of all I feel proud of what I have created. 

Q what would you like to say to the community out there who has supported you? 

Sam:
You are ALL amazing. I have been seriously touched by the support I've had from all corners of the retro gaming community. Everyone has been so kind and to be honest, none if it would have been possible without this support. I must also say a huge thank you to a few people that have given up their own time and have been giving me advice along the way. So huge thanks to everyone at GYL, Andy Roberts, Mat Allen,  James Monkman and Steve Jarratt.

Q what is it about the Commodore 64 book that made it your first gaming book to focus on? 

Sam:
It was my first computer as a child and the one I remember with the most fondest memories. Also I felt there was a gap in the market for a visual book on the C64. It hadn't been done before and that appealed to me massively. I also knew that the C64 had a very active scene so drumming up interest would have been easier than picking a niche computer with a limited fan base. And most importantly,  I'm a HUGE fan of pixel art and the C64 has some of the best ever (in my opinion!)

Q. what have you learnt managing the kickstarter - positive and negative - any tips? 

Sam:
Ive learnt LOADS. I made some mistakes but I've learnt from them. Starting a small publishing business and running a Kickstarter was a huge learning curve for me and I must give a huge thanks to Tim Nicholls here. Tim ran the hugely successful Artcade book campaign and he very kindly gave me lots of advice at the start. This advice gave me the confidence to 'go for it'. Cheers Tim!

As far as tips go... I would say: Before launching your Kickstarter, spend a couple of months, drumming up interest,  join relevant forums, gaining a following on social media and produce a promo video. That way, when launched, you will already have done a lot of hard work around promotion and getting the word out there. People will not find you,  you have to find them. Get your numbers right! Do all the maths before you begin and set your total. Take into consideration all outgoings and TAX etc... by getting your numbers right, it means you won't have to stress about this side of things and can concentrate on enjoying the campaign.

Don't rest once funded! The C64 book was funded after only 1 week and it is natural to maybe take your foot off the gas and think 'Ive done it!'. It was at this point I had some fantastic advice from a friend that I should push on and make the campaign even bigger and better. "Don't stop now" he said. "Release some exciting stretch goals, more pledges and keep pushing the campaign 100%". Im so glad I took this advice as it really gave me that final push to make it as successful as it was.

Q give us some juicy gossip about the forthcoming Amiga book you have planned?

Sam:
OK! The Amiga book will be next book in the Commpendium series. It will follow the same style as the C64 book book and will act as a kind of big brother (or sister) to it. As far as gossip goes,  I have been working behind the scenes with Matt Wilsher on ways to make the Amiga campaign even bigger and better then the C64 one. 

All I will say is that we will be resurrecting a famous unreleased game as a physical product. Printed box, instructions and actual floppies. That is all I can say at the moment, all will be revealed soon!

To order the C64 book go here: http://www.bitmapbooks.co.uk/
To follow Sam on twitter to find out more about the C64 book and hear the latest on the Amiga book go here: https://twitter.com/MrSidC64

Friday, 26 July 2013

outdoor gaming! By Coen Velden


About outdoor gaming with the console: 

The weather here in Germany isn't much better than in the UK, so there aren't many opportunities for outside gaming.

As a matter of fact, at the moment of typing this, we're having some heavy rain.

We did a few multiplayer PS1 sessions on the balcony, must have been in the late nineties. Back then, we connected two Playstations via link-cable, and had some great sessions with: Duke Nukem Doom/Final Doom Command & Conquer - Red Alert I have been a gamer since the late seventies, but there aren't many people with whom I can exchange thoughts about that hobby, somehow there's still this "Gaming is for kids" thing among most of my friends.

With my nephew (Philip), somehow, who is a gamer like me, we hardly ever have another theme when we meet.

Doesn't matter what we start to talk about, each and every time, some gaming theme is always involved. Be it some auctions at eBay, memories of 8/16/32 bit stuff, tamagotchi, PC games, etc...etc... When I proposed him to play outside like in the "good old days", he was in for it immediately.

Sadly enough, we didn't have time for that last weekend, so it had to be in the middle of the week. Last weekend, it was too hot anyway, last night was just the right temperature, not too hot, not too cold.

Good thing is, we still have some old tube television screens at my house, which (in my opinion) is still the best thing to play on with old consoles.
First thing I did, was carrying the biggest TV outside, and placed it on the garden table.
Took an extension cable for the electricity, and made some drinks with ice.

Next decision:
Which console are we going to use?
SNES
N64
ATARI 2600
Playstation
Gamecube (Is that retro enough?.... naah, not yet).
We decided to take my psx, which has a mod-chip inside.
I sold my own playstation in 2002/2003, don't ask me why.
Bought a new one a few weeks ago, and the chip was built in already, so you don't hear me complain.
Since Germany is behaving very strange about violence in video games, that chip is a good thing to me.
Many, many games have a different version, specifically made for the german market.
Some games have green blood, instead of red.
Some games have different cut-scenes.

there are games that aren't even available here, like Perfect Dark and Conker's bad fur day for the N64.

(Good thing is, Holland is not far from here, they don't have these problems over there.)
Command & Conquer, for instance doesn't have human enemies, like in the rest of the world.
They changed them into robots/androids, so you are not fighting against human beings.
In Resident Evil, when shooting a zombie, they are not bleeding red, but "sweating" something like grey blood.
Then, they are not lying on the floor, but start to blink, and disappear suddenly.
Can you imagine?
Same thing with Mortal Kombat (SNES), the characters are not bleeding but sweating.
Grmbl.....I could fill a book with this theme.
Anyway, with that chip inside, I can play us/uk/jp games also.

Next thing was, which games are we going to play?
I don't own Duke Nukem and DooM anymore, and we only had one console. 
I still wanted to have some multiplayer action, so we had some beat'em ups to choose from:

Kensei - Sacred Fist
Psychic Force
Tekken 3
Bloody Roar II
Soul Blade

Since my opponent alway used to win at Soul Calibur (Dreamcast), he really wanted to kick my butt at Soul Blade.
His favorite character was, and still is, and probably ever will be:
First we enjoyed the whole cheesy rendered intro, with one of the most remarkable videogame songs of that time.
Some kind of Japanese Pop/Rock, I always liked that song, even have it on cd, to listen to while driving.
He took Siegfried (who else), I took Mitsurugi, because I thought he was the one with the Nunchakus.
How wrong I was, Mitsurugi's weapon is a katana, I didn't have any control, didn't know what to do at all, I couldn't stand a chance.
After a few battles, I had to admit I am so f**king bad at this game, everything I heard was:

"SIEGFRIED WINS!!!"

I'm getting old.

Philip said, those graphics are kind of bad, but the gameplay is as good as the dreamcast game!

To compensate my bad experience, we wanted to give Bloody Roar II a go.
We both hadn't played this before. 
(some 200 games came with the console when I bought it, many of them we've never tried)
After reading many good reviews when BRII came out, we thought it should be a good game.
This time we skipped the intro.
VS mode chosen, characters chosen, let's play:
First of all, we had to lough out loud because of the 
character-presenting voice:
"Uriko.....Half Beast!"

"Busizima....Chameleon!"
"Stun....the Insect!"
"Shina....Leopard!"
Hilarious.
We did a few fights, but the gameplay didn' impress.
We could see it's a good game.... for fans of the genre, but not really our cup of tea.
Win/lose ratio: 50/50.

Next game:
Tony Hawk's pro skater 2
I still have a savegame from the nineties on a memory card, so we loaded that first.
This wasn't easy, as you can imagine from the picture.
Finding the right mem-card with the right savegame can take a little time.
(Side note: I really miss the memory card menue from my old playstation, I had one from the first series.
The menue on this newer ps1 has a poppy, colorful menue, which I don't like at all.
Well, at least this one doesn't overheat the laser-drive).

OK, chosing the caracters, first round was a skate for fun session.
No time limits, no scoring, just some two-player skating fun, for testing purpose only.
Philip asked me what to do, which controls did what?
I answered:
It's like the fighting games, but instead of kicking & punching, you have to do some grinding & performing tricks.
Needless to say, I beat him at this game.
At one point, he had something like 49.000 points, while I had
some whopping 420.000.
THAT compensated my defeat at Soul Blade!
It was getting dark now, and we were running out of drinks, so I went inside to make some drinks and get some ice.
Before that, I started the game One Piece Mansion.
"Here, you have to try this at least once!"
With a big grin on my face, I went inside, left him not knowing what to expect.
At first, he protested, he was thinking it had something to do with the japanese anime series, also called One Piece.
My comment:
"Don't worry, just shut up and play!"
When I came back, he asked:
"WTF is this?
What am I supposed to do?
What kind of people do come up with such strange ideas for a game?"
At that point, I knew I've done the right thing.
For those unaware of this game, you have to manage a house, seen from the side.
It's open, and you can see the appartments.
In each room, there's a person, or family.
Somehow, an evil alien has captured your sister, and to get her back, you have to build more rooms for your house, and keep the tenants satisfied.
When they're too stressed (Because their neighbours are behaving strange, or getting to loud), that appartment will explode, and all the rooms above will drop down one floor, Tetris-style.
Sounds strange?
It is!
We would have played this nice puzzle game longer, but the problem with it is the music.... that music!!!
Some kind of cheap Japano-Electronic-Techno-Videogame Tune is always playing in the background.
When Inhabitants are getting stressed, and shortly before appartments are going to explode, the tune speeds up, and gets louder.
There isn't an option in the menue to turn the music volume down, onle a Mono/Stereo option!
So, before my (real-life) neighbours were coming at my door, we just had to quit.

After this weird gaming experience, we had a little break.
We put the skullmonkey cd in, and just watched the intro.
We didn't play the game, just sat back and relaxed, which was very welcome, after the totally stressed half hour before.
Skullmonkeys is a jump & run, and a very frustratingly difficult one, but the claymation is so great!
And the music too, by the way.

Time for some drinks....again.
Inserted the Star Trek Invasion CD, since Philip is a big Trekkie.
When I came back, he was playing the first training level.
He had his problems controlling the ship in space, though.
In that training level, you have to manoeuvre yor ship through some turning circles, and there's a time limit too.
He was already halfway through when I returned, everything was looking good.
Then, somehow, he managed to miss one portal, and had to fly back.
With only four to go, the timer started to count down:
Ten...
Nine...
(3 to go)
Eight...
Seven...
Six...
Five....
(2 to go)
four...
three....
(Only 1 to go!)
two...
One....
.......Mission failed!!
How can such a simple thing be so exciting?
That was fun to see!

Next game on the list was Resident Evil 3 (US version)
It was almost midnight, perfect circumstances for a game like that.
Dark, outside, quiet, moon was shining, just perfect.
This time, it was my turn to play.
I had a go already a few days ago, so I loaded my savegame.
Had fought my way through the police station (The same as in RE2, which is a great thing, I think).
We discussed some of the differences between german & US versions, while I was solving puzzles, collecting items, and shooting zombies.
At some point, the game scared the hell out of me!
There wasn't a monster or zombie in sight, and I just opened a garage door successfully.
Then I had to walk the stairs, to get onto the next floor.
There were some steps burning, and I was walking in between them, when all of a sudden, a window was shattered into pieces, right beside of me!
I was expecting some kind of brain-sucking monster to jump onto my face, nothing happened.
So I was continuing my way up, when some BIG flames came out of that broken window.
More frightening than all of the zombies I've encountered before!
This part reminded us of the part in Resident Evil 2, where you fell through the wooden floor in the library.
No zombie at all, but shocking as hell!
Survived everything, and after saving the game, we went on to the next part:

Music 2000!
This nifty little programme isn't really a game, but a music-editor.
And a great one it is!
We used to spend hours and hours with it, creating some fine electro-beats.
Back in the days, we even managed to convert our favourite song via Mini-Disc (Does anyone remember that?) onto the PC, then into MP3, so we could listen to it anytime we wanted.
I was always a little disappointed about the rock parts in it, as there weren't many.
Most of the available samples, loops, and beats are electronic-ambient-techno stuff.
Had a lot of fun anyway.
So, on to the last game, as it was already one o'clock in the night, and it had to a multiplayer game.
Philip mentioned Destruction Derby, which I had to get upstairs.
We started the game, looking for a multiplayer option, and all we found was one player, and two player via link cable.
Much to our surprise, we could also start a two player championship.
(After that, it came into my mind that it had been Destruction Derby 2, which had given us so many good moments.)

Expecting some splitscreen racing mayhem, we were both a little disappointed to see we had to wait until the first player finished each race, so alternate racing was the thing to be.
Never mind, we had some great time, but what the hell did they do with the steering controls?
Was this really THAT bad in the starting days of the PS1?
We had a real hard time keeping those opponents of our backs, we were so bad.
We both managed to finish a race at first place only ONE time each!
Some races seemed to work out really good, battling for first/second/third positions, when suddenly some stupid cpu driver came from behind, and turned the car into the crossroads.
After all was done, I was thinking I had a good chance to have more points than my human opponent....
Then came the final result:
Both of us almost at the bottom of the list, except for two opponents!
Philip - 226 points
Coen - 224 points

So, I lost again!

Never mind, we both had a great gaming night, and we're looking forward to the next one!
(Maybe with barbeque and mini-inflatable pool!!)

Blog by Coen Velden

Music from Music 2000 click here

Tuesday, 23 July 2013

Retrovision 2013.

Retrovision- Power UP!
"GamesYouLoved spoke to the guys who run a great retrogaming event 
Retrovision .We asked them about the experience and what inspires them in the world of gaming. We found out about their great track record of running retro events and the scene and many thoughts on what it takes to make a great event"


Retrovision is coming soon - 
Oxford 2013
Friday 20th to Sunday 22nd September. 
Folly Bridge Inn, Oxford. 

What inspired you to get involved and organise this event? 

The event is a slight play on words and the evolution of Retrovision which was the first UK retro gaming event to take place in 2002 and was organised by Markie from the YakYak forums as a celebration of Jeff Minters Llamasoft. Over the years the event has evolved to become a general celebration of all retro gaming, homebrew gaming, modern gaming and cosplay. After Markie decided to take a break from running Retrovision, Amy (Pinkfearie) who runs a charity auction at the event asked me if I would help her co-organise another event and I agreed. We then contacted Psychorob who has been an important part of Retrovision for many years and the rest of the team who helped run the last Retrovision in 2012 and they all agreed to be involved with the event. I am just a small part of the fantastic team which makes everything happen and special. It seemed such a shame to let a good thing which so many people enjoy end, so it had to happen again!

What sort of gamers come to events like this? 

The event attracts locals, regulars and newcomers. The event is unique that it is not heavily promoted locally to the general public, but only promoted on relevant forums (including YakYak, Retrogamer and Stairway to Hell), websites (such as this one), facebook, twitter and at other retro gaming events. Although some people bring their children along during the day, with it being held in a pub it is not really a family gaming event, and is more of an adults gaming event. A number of organisers from other events also normally attend as it gives them a chance to enjoy an event instead of worrying about having to run their own event. Despite having Retro in the event name it is also not just about Retro, and often has XBox 360, PS3s and Wiis running various unique games. Past more recent games have included Taiko Drum Master, Hampster Ball, Space Giraffe and Galaga Legions DX and even a radio controlled flight simulator on the PC.


Is it a really good social experience as well as gaming? 

Some people who go do not even play on the games, and just come along to meet up with friends. The Pub is kept free of computers and separate from the gaming which is upstairs, which also makes it nice to have a break from the gaming during the event. There is also a trip to a local curry house where everyone takes their Nintendo DSs along and use Pictochat while waiting for the food to arrive. There is also 5 gaming competitions held at the event, which adds to the social and competitive aspect and gives people a good reason to play some of the games. Some of the visitors who create homebrew games also bring them along for others to play and get other peoples opinion on them. Past games have included the BBC Micro homebrew game called "Mixed Grill March" which was created especially for the event by starshipcommand and is loosely based on the Wii game "Muscle March" and the PC homebrew game "Markies Revenge" which was created by Beerman.

How far do people travel to get to events like this? 

In the past people have flown in from Europe including PFVA from Portugal and limbclock from Finland just to visit Retrovision for the weekend, but people travel from all over the UK such as Bane who travels from Scotland, Psychorob who travels from Devon and Amy who travels from Doncaster. I myself live in Chelmsford which is a few hours from Oxford. - Whats a good cosplay costume - in your opinion?! Someone who has spent time and thought into making it. It does not have to be perfect, as long as you can make out who it is suppose to be, and the effort has been put in. There seems to be a lot more smaller local cosplay events happening and having retro gaming at the cosplay events is a perfect combination.



How could the retro scene work together more? 

With the increase in the number of events there does seem to be more groups emerging and politics being involved. Somehow Retrovision has always avoided that and invites people from all retro gaming forums, and the atmosphere has always been special, enjoyable and relaxed. - is music part of the event - how does that work out? In the past SID80s (featuring Ben Daglish) have performed at the event in various line ups and while enjoyable this does add greatly to the costs and increases ticket prices as a result. We are not planning any live music this year. During the event we just let sounds from the gaming systems fill the room and have also left retro tunes running through a stereo in the corner to add to the atmosphere. Friday and Saturday evenings will have Rock Band sessions on the XBox 360 and now they have discontinued releasing new tracks for Rock Band I am guessing it might now be considered Retro :-) We are also planning on creating a Podcast at the event on Sunday for the Retro Asylum Podcast.

Do you attend any other gaming or gaming related events - to help out or just for pleasure? 

I have attended many other retro gaming events as a visitor and to supply and help out. So far this year as a visitor I have been to Geek in Kent and Video Games Carnival in Aldershot. I supplied all the systems at NERG and had a large display at Silicon Dreams. I am also supplying TVs and systems for Retromania (being held by the Retro Asylum Podcast) in August, and am hoping to attend the UK Pinball Party in Daventry and CamCon in Cambridge, both events also in August which is quite a busy month. Just to conclude there is a small £10 ticket fee for the event for the entire weekend (Midday Friday to 5PM Sunday) which is used to cover the venue hire and other expenses, although the event is not being done for profit. Tickets can only be bought at the event with Cash.

What’s your take on the console market computing these days as opposed to the beginnings in the 80s and 90s? 

With only three console manufacturers on the market, there is not as much choice as there was and it seems most same-name XBox 360 and PS4 games are identical (apart from the few system exclusives) with the Wii bring in a league of its own.

I own a XBox 360, PS3 and Wii, but only use the PS3 on a regular basis, although one of my biggest frustrations is when I go to play a game I have not played for a while and it then wants to download gigabytes of updates before I can play it, and by the time it has downloaded and installed the updates you sometimes no longer want to play it. It seems more games are being released incomplete and unfinished, using the gamers as beta testers and then releasing updates to fix the bugs and issues which was never possible in the past with console gaming. I am concerned that the next generation of consoles (PS4, XBox 180) seem to be turning more into media devices rather than gaming devoted gaming consoles, and with the increased quality of the games taking more time to create that less games will be released in the future. I am finding myself purchasing less new games than I used to. There also seems to be a load of Android based gaming systems having been announced, but only the OUYA has been released so far, it will be interesting to see if it can find a niche in the current market. As 3D TV sales increase and the eighth generation of consoles are more powerful, it will also be interesting to see if the number of games being created in 3D increases. I would also really like to know what Sega would have released had it decided to stay in the Console market. The only two games I am currently looking forward to are GTA V on PS3 and Transport Tycoon on iOS. The game I am currently playing the most is "I am an Air Traffic Controller 3" on the PC. -

How have the consoles and arcades changed for you over the years? 

Growing up living in Southend I used to go to the arcades and mostly played driving games (Outrun, Hard Drivin', APB), and would also take the bus to Canvey Island which had a few arcades on its seafront. I visited Canvey Island and Southend Seafront a few years back and found it hard to find any classic arcade machines in any of the arcades as it is now almost all slot machines. I really lost interest in consoles during the Fifth Generation of systems, having owned a Master System 2, SNES, PS2 and Dreamcast before they were Retro. Things never stay the same forever so you have to enjoy the moment while you can.

What are the top 5 micros or consoles in your collection?

1. Atari 2600 (USA Sears Tele-Games) - I had a Atari 2600 growing up - a heavy sixer which I still own but is sadly no longer working. The graphics might not be the best, but the games (especially the two players games) are still extremely playable. I now own a modified Sears Tele-Games Light Sixer and the excellent Harmony Multicart. 2. Commodore 116 (Commodore Plus 4) - The Commodore Plus 4 is the computer I grew up with, so holds a special place in my heart. It had some really good games including some exclusives such as Kikstart C16 and The Magician Curse which were not released on other systems. Sadly I sold my original Plus 4 to raise funds towards the C64. The C116 is a rubber keyed mini Commodore Plus 4, but the one I own also has a 64k mod fitted so both 16k and 64k games can be played on it. 3. Commodore 64 - After the Commodore Plus 4, I had a Commodore 64 (the new case style one) from September 1991 until moving to PC in 1995. I still own this and now take it along to events. I think everyone has a special fondness for the systems they originally owned and used back in the day. 4. Sharp X68000 - One of my more recent purchases and already a big hit at the two shows it has appeared at, some of the games on the system are almost arcade quality. 5. Panasonic Q - The nicest looking retro console out there, any console collector really needs to own one of these as part of their collection. The gamecube also had a nice selection of games such as Warioware and Pac Man VS.
 


Have you ever been to overseas gaming? 

Not yet as there are so many events in the UK to enjoy, there has been no need to travel overseas to any events. However I would like to visit CGE in Las Vegas next year if it happens and work and funds allow it. I'd also love to go to Funspot (USA) at some point if the chance arises. RetroMission 2013 -

All proceeds from the Charity Auction will go towards the charities Cancer Research and Magic Moments for Autistic Kids. 


RetroMission 2013 - RV Has Evolved - Friday 20th to Sunday 22nd September. Folly Bridge Inn, Oxford. 

Info on the event via Facebook: https://www.facebook.com/events/361870973919223/ 


Videos from Retrovision 2012:
http://www.youtube.com/watch?v=h2aZTNc56Dc

http://www.youtube.com/watch?v=ffSCfC7Wn8Y 

Photos from RetroVision 2012: 
http://www.flickr.com/photos/mayhemers/sets/72157629988248105/
http://www.yakyak.org/viewtopic.php?p=1541502#p1541502

Tuesday, 7 May 2013

GamesYouLoved - Interview with Stu Rankin, 'Pro-Harrier'

Space Harrier is up in the upper echelons of arcade gaming history.

Eye-bleedingly colourful, insanely fast Space Harrier takes you into a striking surreal dimension where you run at break neck speed, defy gravity at will, and blast at dragons, mechs and one-eyed woolly mammoths. Unlike the standard side or vertical scrollers of the time, Space Harrier's one of the first ‘into the screen’ games alongside the likes of Hang-On, OutRun and Afterburner.

It’s widely regarded as a technical milestone for gaming, using Sega’s legendary ‘System 16’ Arcade board and ‘Super-Scaler’ technology, handling more sprites and colours than anything else in the arcade at the time and its game dynamics have paved the way for countless other 3-D style and 3rd person shooters. Space Harrier is a classic.

It’s no wonder then that Space Harrier has such a large fanatical following with many keen to collect its various incarnations from arcade cabs through to modern releases for current consoles. There are a few though who should be regarded as super-fans.

These are the warriors of gaming that will not rest until they’ve mastered the game in all its forms. Dedicated to stepping into the ‘Fantasy Zone’ to thwart the armies of the demon Absymbel, ‘good and proper’, they are the battlers, the high scorers, the ‘pro-harriers’. Following a superb article submission GamesYouLoved were lucky enough to speak to one such ‘Pro-Harrier’, Stu Rankin, who holds the score record for Space Harrier on not just one, but 4  platforms and has a dedicated Space Harrier cab. GamesYouLoved collar Stu at a Retro Games Party event in April and we’ve just watched him nail a mini sit-down cab of Space Harrier twice in a row, making it look like a stroll in the park.

Space Harrier certainly isn’t that though. It takes the sort of skill and knowledge of the game’s dynamics that requires practice and is typical of old arcade games. We grab a beer and take the opportunity to ask him about his thoughts on what makes Space Harrier his favourite game, how he got so good, as well as gauging his thoughts about gaming in general:

GamesYouLoved
Space Harrier’s certainly considered a classic. What do you think sets it apart from other similar games?

Stu
The speed. It kind of gives you an adrenaline buzz, especially when things pick up in the later levels. When you've mastered it there's a feeling of accomplishment because it takes some skill. It’s not a case of just blasting wildly, you need to learn it and use the right tactics in order to get through.

GamesYouLoved
Would you say there is a certain pace or rhythm to it?

Stu
There are certain patterns, certainly- like learning the enemy movements and where certain enemies come up. From level 7 onwards the pace really picks up

GamesYouLoved
And there's 18 Levels so that's before halfway?

Stu
Yeah, it soon gets frantic. I have good days and bad days though. Depending on whether I can get into that groove or not- some days I might not even get past level 4! Even though Ive held 4 titles on Twin Galaxies, some days I can still really suck.

It IS a difficult game. GamesYouLoved I guess that's what makes those titles quite an accolade in gaming terms. There are other similar games such as After Burner.

GamesYouLoved
How different is Space Harrier to other games?

Stu
I’ve never been great at the System 16 racing games like Outrun or Hang On. I enjoy After Burner and I guess it is similar, but even though it’s a technically more complex game with weapon 'lock-ons', I think that can be a bit of a distraction and can actually do a lot of the work for you. With Space Harrier, you’ve got to point and shoot, although there is actually a slight lock-on in Space Harrier which people may not be aware of. As you aim for enemies you get a brief opportunity to lock-on. A lock-on is indicated with a chime or 'chip' sound, which you need to listen out for. This allows you to fire and keep moving and if you get it right, your shot will get enemies you've locked on to. With the right timing you can take down multiple enemies with one shot each. You can hear it *does the sound* 'chip-chip-chip'. Understanding this is quite important especially in the later levels.

GamesYouLoved
Space Harrier's been ported to pretty much most home platforms. Which is your favourite?

Stu
Sega Saturn. That was the first version I got where it looked pretty much arcade perfect. Up until then I'd had the Amstrad and Mega Drive versions, and for me the Amstrad version is probably as far removed from the arcade as you can get. I mean- it’s not even got all the enemies in it!

GamesYouLoved 
People cite the Master System as a notable version- from a technical achievement point of view.

Stu
Yeah, definitely I'd agree with that. It’s like a different game though. Some actually prefer the way the sprites are drawn than those in the arcade, but you've obviously got quite bad colour blocking issues. I'm not very good at that version though- so I'm not a fan. That’s cus of the speed- it’s quite difficult because it so slow.

GamesYouLoved 
Do they vary in terms of difficulty?

Stu
They've all got their own quirks and bugs, you have to learn the different mechanics and all that so, yeah they can vary quite a bit, especially in terms of speed. On the Dreamcast I got Shenmue purely so I could play Space Harrier. I'd heard it was available to play in the 'You Arcade' in the game itself. It took me 2 weeks before I figured out how to get to the 'You Arcade'. When I finally found it I spent a load of time just playing there. Anyway, I didn't even realise that with the Shenmue Passport you could go online. So I did. Just to have a look and sure enough- there I was; no.1 in Europe- for Space Harrier- I thought 'wow!'. But that was at the 50Hz setting, so I reset the game to play at 60Hz. The 10Hz made all the difference in speed. It was almost like a different game, and at that time I'd not really played the arcade version much, so I wasn't actually used to it. The difference there was that I was only no.3 worldwide, so had to keep practicing...

GamesYouLoved 
How long on average does it take for you to complete?

Stu
It’s not a huge game, maybe 20 minutes? Well, it depends which version but the Saturn and Arcade versions are roughly the same. It all depends on how you choose to play the game, because some of the bosses will be there until you destroy them, like Squilla or Salpedon (both dragon type bosses). Other enemies like the robots (called 'Dom') there's just a time limit on them, they'll come then go again so you just need to avoid their shots and survive. You could spend half an hour just 'Squilla dancing', as I call it, just dodging rather than straight out attacking- but that's a slow way to rack up points- you'd be there all night- but it is possible.

GamesYouLoved
So there's no record speed time?

Stu
Not that I know of, but that's not the point. It’s about high scoring.

GamesYouLoved
Space Harrier's a hard game. Having mastered it, are there any tips or tricks you could give to a novice like me that would make my pound coin go further? Are there any secrets?

Stu
Memorise the enemy locations, where they appear and what order. Don't stay still. Definitely don't back-track your movement- if you do, nine times out of ten you'll get hit. I’ve not found any real glitches or bugs to exploit. It’s pretty robust, but why cheat? Thing is, I got my Saturn in around '97 and I was playing it a lot. I might just be paranoid here, but and I noticed that if, for example, you play through to level 10 and you then make your first mistake and die, you can guarantee you'll lose another 2 or 3 lives in quick succession after that in the space of like- 5 minutes. Almost as if the game learns your style. I dunno if that's how it was programmed or I'm just being paranoid, it’s almost like if you hit a tree once- it'll definitely happen again straight away. I dunno if that's the programming or it’s just psychological. If you watch the guy 'Jodo' (current arcade world champion), he's got a video on You Tube that he's also submitted to Twin Galaxies and you can notice slight nuances with how he plays. Everyone's got their own quirks in play, but in terms of general advice, think about moving in a three dimensional plane- covering the screen in a sort of corkscrew or spiral motion with the flight stick. But practice obviously. If you really want to get good my advice is get a Saturn or better still; access to the original arcade cab and just keep playing.

GamesYouLoved 
You know the game inside out. What enemies are the hardest to beat?

Stu
Level 2- 'Ida' (the flying heads). The boss Barbarian in the middle surrounded by the Ida flying heads. Simply because they appear to move randomly. Hit one and they'll expand out almost certainly hitting you then they retract. The trick for maximum points is to try and destroy all the Ida heads before you take out Barbarian. The lock-on feature can also work against you here, you will usually find yourself locking onto and firing at the wrong thing. If you destroy Barbarian before taking out the Ida heads, they will increase their spin rate and it gets very tricky to dodge em. This is where a lot of people die. 

GamesYouLoved
What's with those one eyed Woolly Mammoths? What are they called?

Stu
(laughs) Erm- just 'Mammoths'. I actually feel a bit sorry for them- I try not to hit them. They're just collateral damage (we both laugh). Migrating Mammoths- wrong place, wrong time... with one eye... Unlucky!

GamesYouLoved
You have been telling us about reminiscing around theme of the old arcades and mention Ikari Warriors, Galaxian and Pac Man. Have you mastered any of these?

Stu
Not really. I love those games but I was 2nd year at high school when I remember going to an arcade on a particular holiday. I was used to playing games like Ikari Warriors on the home computer systems. I remember being with my grandparents and we found this place- I think it was called Brunswick?.. anyway it was like a cafe, and the magic there was that they sold cups of tea and coffee for like 5 pence- so they'd happily sit and have a cuppa while I'd go off looking at the games like. Really in those days - I was looking for the Star Wars cabinet, obviously. That was THE one. Sitting there, chuck a couple of credits in and there's Alec f*ckin Guiness behind you saying 'the force'll be with you'. Goosebumps! So, when walking down the prom in Blackpool- past the central piers and the other arcades- you'd keep hearing these sound effects, 'ahhhh' and 'Get Ready'- and I'd think 'what the hell IS that?' so I'd wander over to investigate. I see the name 'Space Harrier' and I'm into sci-fi, but at first I didn’t actually like it. It seemed almost too random. I'd think 'why's there a little guy running with a big gun, when it says Space Harrier', what's all that about?

GamesYouLoved
Other than the accolades on the Twin Galaxies site, are there any other bits of recognition you’re proud of?

Stu
That's it really. I love retro games. I love Sega. Who knows- it depends. I'm more of a collector now so I'm just happy building my collection. My real goal, like many retro gaming fans, is to get a Star Wars cabinet just for total nostalgia. 

GamesYouLoved
What are your thoughts on the more recent arcade follow-up to Space Harrier, Planet Harriers?

Stu
Looks cheesy as hell, but I’ve never seen it in an arcade so never had the chance to play it. From what I’ve seen online- the gameplay looks slower. It looks like your character's even more rail-roaded. It looks as though it does a lot for you. I could be wrong.

GamesYouLoved
If you could meet Sega’s AM2 team and Yu Suzuki, what would you ask them?

Stu
Could they acquire the rights back to make a new game? Sega owns it. The developers would just hand it all over and it’s a shame.

GamesYouLoved
Do you have any current gen consoles?

Stu
Nope

GamesYouLoved
What do you play now?

Stu
My Saturn. I do have a second hand PS2 which I got for Gradius 5. I like those games- Salamandar, Nemesis- although I'm not great at em. Gradius 2: Vulcan Venture, 'shoot it in the head' little quotes like that come to mind. I like stuff like that. I ended up getting the 3D Ages version of Space Harrier as well. Its ok- but again it’s a different game really. You've got some fancier weapons like lock-on lasers and flash bombs. They're good for a laugh, but as a purist player- I'd rather not use them. They just destroy everything- including land based objects you wouldn't usually be able to destroy. And generally it feels like a slower game. This is the thing with older games. They require perseverance to get the most out of them.

GamesYouLoved
You currently run Squillas Lair- a yahoo group for Space Harrier fans as well as a Squilla Facebook page. How are they doing?

Stu
It’s a bit of a niche thing so I wouldn’t say they’re massively popular but there's people out there who are like me and into it, so it’s good to interact a bit. The current arcade champion Phil Campbell who's also on Twin Galaxies, pops in every now and then even though he's not officially a member. He's obviously keeping an eye on me. I just keep kiddin him on, I keep sayin to him- 'you just keep watching your rear view mirror mate'. One day.


Interview at Retro Games Party - April 2013



GamesYouloved would like to thank, Stu Rankin, World Record Holder for Space Harrier for this EXCLUSIVE interview

Stu runs his own dedicated Space Harrier Page here:

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