Showing posts with label atari st. Classic games. Show all posts
Showing posts with label atari st. Classic games. Show all posts

Saturday, 11 October 2014

GamesYouLoved at Play Expo 2014 - day one

Day one update - www.playexpo.net 
Manchester - 11th October 2014



Magic. Absolute bloody magic. Whether we’re talking atmosphere, cutting edge gaming or arcane retro technology, Play Expo has it all. The team at GamesYouLoved enjoyed today so much, we really had to give you an update tonight.

We had a great time even after a fairly disastrous beginning. After cramming in a quick breakfast with the Funstock team (full English, of course), we jammed a bunch of old school consoles and equipment into the car and headed off. Immediately upon reaching the venue however, our car window refused to close, the mechanism had broken! We hadn’t even set up yet, so picture those stress levels going through the roof. Suddenly we’re in hard mode; getting the stand put together while trying to get the AA on the phone!


Fortunately everything was fixed and good to go soon after the doors opened. What struck me about Play Expo was the amount of space given over to gaming itself, almost half the venue was dedicated to games already released for people to actually play rather than obsessing over new and upcoming releases. This idea of gaming in the present and of course, the past, instead of a fixation on future gaming really speaks to me, the expo certainly lives up to its title.
 
Loads of floorspace was filled with every game under the sun, many of which were multiplayer set ups, you felt like you could start a game with anyone. There were a couple of consoles I hadn’t even heard of before, I tried an FM Towns Marty for the first time, there goes my credibility eh?

There was still a strong presence from the new console generation though, the big three were out in force.

The real hype was radiating from the arcade section: an absolutely mindblowing collection of cabinets, shoot’em ups, racing games, all that good stuff set to free play so you could game as much as you want. Personally the chance to play some real shooters by CAVE on an actual arcade cab was just awesome. With all the score competitions going on there were opportunities for all that bedroom practice to be seen by fellow gamers who genuinely appreciate it too. I’ve got a score to settle with Typing of the Dead tomorrow, that’s for sure.


It was all about playing the games, but also the retro community that surrounds us all. Retro Joe, Tooty UK (Stuart), Rich King Retro, Cybersnake (Jason), Dave 'imagamegeek' to name but a few where there. The GamesYouLoved crew and these guys and others took time out to chat and do some mutual filming too. All in a days work for these massive retrogaming fans. Not only this but we hooked up with Sam (@MrSidC64) to chat about his Commodore book on the www.funstock.co.uk stand - where we fitted in a short interview of this and his new Amiga Kickstarter which begins Monday 13th October.

A little walk through the venue presented me with crazy cosplay karaoke competitions going on in one corner next to a casual Smash Bros tourney run by the Bristol boys who’d come up for the weekend. Alongside this Retro Collect had their many competitions on and kept the energy up all day - great job guys.


There were enough stands selling retro games, quality prints and other merchandise to make me believe my wallet had a mind of its own. There was even a bloke selling swords, but thankfully the cosplayers weren’t all armed to the teeth.

So the end of the day found me back on an arcade cab playing Progear, just dying to finish my credit (it was a good run!) while being asked repeatedly by security to finish up as it was closing time. Eventually I had to relent and abandon my plane to its fate. See you all tomorrow though yeah?

By Ben Cataldo

GamesYouLoved


Thursday, 11 September 2014

My top 5 movie licence games by Sam Dyer of Bitmap Books

Everyone loves a good movie licence game tie-in. 
Back in the day, all it took was a mildly popular film and before you knew it a game was released.  
Sam Dyer - Author. www.bitmapbooks.co.uk

Here are my top 5. 


5. Platoon (C64) 

Ah, an 18 rated film made into a video game for kids! Set in the Vietnam war, Platoon was an Oscar winning film directed by Oliver Stone starring Charlie Sheen. A classic war film that is full of violence, guns and death. Sounds like the perfect ingredients for a children's video game. The Commodore 64 version of Platoon was programmed by Zach Townsend and the awesome soundtrack was by Jonathan Dunn. The the actual game is a series of mini-games. The first is a platform shoot em up where you must find your way out of the jungle maze whilst killing enemies that come at you from all directions. Its really tough but great fun. The later levels then turn into a really impressive first person shooter style game. Platoon on the Commodore 64 offers great graphics, expert programming, plays really well and overall; does not feel rushed. Lost hours playing this pretending I was a war hero in the Vietnam jungle. Platoon was also released on Amiga, Amstrad CPC, Apple II, Atari ST, PC DOS and ZX Spectrum. All of which look like pretty decent versions.


4. Indiana Jones and the Last Crusade (C64) 

If there was a fast buck to made and a game to be rushed, you know that US Gold would have to get in on the act. In 1989 they released Indiana Jones and the Last Crusade on the back of this hit film which starred Harrison Ford and Sean Connery. Now I may be wearing my rose tinted spectacles, but I really like this game. Its a platformer that sees you control Indy and must go in search of the Holy Grail. The plot stays pretty faithful to the film and it sees you start in a series of caverns. You must make it to the surface in the pitch darkness but collected torches that enable you to see where to go. The torches burn down so you much grab another before it does. You can you your whip to kill enemies. Once you make it out of the caverns you must then make your way across a train roof. The game style changes slightly towards the end which adds variety. It plays great and is really good fun. So it it's not massive (4 levels), the sprites are poorly drawn and it feels a bit sluggish. The magazines didn't rate it either but for some reason it holds a special place in my gaming heart. I have not seen any other conversions but oddly, the Amiga version was an excellent point and click by LucasArts. Well worth checking out.


3. Robocop (C64 and Spectrum) 

Another ultra violent film made into a game for 9 year olds! Released in 1987, the film of Robocop saw cop Murphy brutally (almost) killed by a gang of criminals and is then brought back to life and turned into a robotic policeman. Robocop then embarks on his one man fight against crime. A great film and a real classic. Released in varying forms on pretty much every system known to man, it was the Commodore 64 version that I actually owned. The games also changed across each system too. The arcade version is a different game to the home 8-bits. The Spectrum, Amstrad and C64 versions have differences. The NES and Gameboy versions also differ. Now, in hindsight the Spectrum version of this is much much better but back in the day, the C64 is the version I played. Jonathan Dunn is responsible for the epic soundtrack. It stays pretty faithful to the film plot. It even mimics the rape scene in the second level where you have to shoot the bad guy whilst missing the woman. Overall the presentation is great. The sound, gameplay and graphics all felt polished and well thought out. The Commodore 64 version got played so much when I was younger, it had to included in this list. A really cool film and a really cool game to go with it. Robocop stayed top of the game charts for months and months and was a massive hit when released.


2. Batman the Movie (C64 and Spectrum) 

A member one of my family who is no longer with us brought me this for christmas 1990 so it's very nostalgic for me. I remember been really impressed with the striking box art and couldn't wait to give it a go. I have reviewed this game before and i'm sure everyone knows it well. As a whole package, I think its the best game on the C64. After recently seeing and playing the Spectrum version, this is also very very good if not better than the C64 version. From the box art to the music to the graphics to the gameplay, it really stands out as a game that pushed these systems to their limits. The most impressive part was that it followed the film plot almost exactly. Level by level it followed the film. This showed great attention to detail and real creativity. The Amiga version is also worth a shout out as it looks amazing. Batman games are still been produced to this day on modern systems which really shoes the strength of this movie franchise.


1. Goldeneye (N64)

As a massive bond fan, none of the Bond games that preceeded Goldeneye really did it for me. From the average View to a Kill to the awful The Spy who Loved me.They were ok but just not amazing. There was a gap in the market for a video game that actually was as good as the amazing films. So when Goldeneye came along in 1997 on the Nintendo 64 it blew me away. The only first person shooter id seen previously was Doom and Duke Nukem and Goldeneye was a massive step forward. The graphics were out of the world and the playability was so addictive. I was a little older when it was released so I would hang out with my mate, usually up to no good and spend hours and hours playing muliplayer battles. It featured characters from the film and also classic bond good and bad guys. Its a classic game that behind Mario 64, defined the N64 and helped sell them by the bucket load.

So that concludes my top 5 movie licence games. Do you agree or disagree with my list? 
Thanks, Sam 

PRE-ORDER Commodore 64: a visual Commpendium now:
http://www.funstock.co.uk/commodore-64-a-visual-commpendium-c64-book

View the Kickstarter: https://www.kickstarter.com/projects/2146199819/commodore-64-a-visual-commpendium-by-bitmap-books 

Facebook: https://www.facebook.com/sam.dyer.54584 

Twitter: @mrsidc64

Wednesday, 6 August 2014

Arcades - The Scene ain't dead

Back in January 2013 a friend and I were discussing what would it take for arcades to be revived in the UK. 


We agreed there would need to be two fundamental differences from the arcades we remember. The first requirement was that the Coin-Op system has to go. I’d love to know how many pound coins I burnt through as a kid, constantly nagging my parents for another go on Time Crisis 2 and never making it past the first stage. The other requirement was the venue having a sense of community, a hangout spot in which patrons feel involved in the venue’s future. 

Little did I know that shortly afterwards The Heart of Gaming would open and surpass those expectations. It’s located in North Acton, half an hour’s tube ride from central London and 10 minutes to walk there. 

All the machines are set to free play: you pay a flat rate on the door and can game to your heart’s content, a different experience from the arcades of yesteryear. This obviously suits hardcore gamers down to the ground; there was a time I couldn’t tell a shoryuken from a shuriken, but now after some day long sessions and meeting people there I’m a pixelated murder machine. That’s one of the amazing things about The Heart of Gaming, there’s plenty of scope for people to chill out and meet other gamers: shared passions are a roundhouse kick to the face of social inhibition. The same is true of any hobby, but it’s pretty damn cool to know there’s a place where who or what I am doesn’t matter, who I am is how much ass I kick at Ikaruga.

Immediately upon entering the venue you’re greeted by the sight of 6 Versus City Arcade Cabs. These are the Japanese style, with the game’s video replicated on two back to back monitors, the players unable to see each other while sitting, which is a pretty rare set up in the UK. 

This is the arcade room, with Sega Naomi cabs lining the walls, House of the Dead, Fighting Mania, the racing game Daytona USA and a couple of custom retro cabs that cycle between the likes of Donkey Kong, Space Invaders, 1942 and Pacman. Time Crisis 2 has made an appearance too, so I can finally avenge my parent’s wallets. Many of these cabs were rescued from London’s dying arcade scene, places like the Trocadero and Casino Arcade after they closed their doors. For shooters, Naomi titles like Border Down and Shikigami no Shiro 2 hold sway. A great thing about this room is there’s usually some obscure game I’ve never heard of before, like Money Puzzle Exchanger or Xexex. Visitors don’t need to worry spending their money on an unfamiliar machine, as they’ve already paid to get in and can try the games for free. In fact I’d recommend trying everything you see.


Moving onward there’s two little rooms, the first of which is dedicated to a dance machine. After that is a lounge area packed with retro consoles: Super Nintendo, Sega Megadrive, N64 and Playstation with games you can get from the front desk. The last area the HoG has to offer is the console room. There’s roughly 20 flat-screens with as many consoles set up here set up here for PS3 and 360 Gamers as well as a Wii U and some couches to make up a chill space in the middle of the room. Little crowds of gamers are usually in here huddled around their platform of choice, usually doing rotation for a fighting game. The corner has a couple of desks and monitors ready to provide live streams of any tournaments the HoG is running online at www.twitch.tv/thewonderpark. These are usually a wild assortment of fighters but sometimes it’s a dance game.

Tournaments are a huge part of the HoG, the sense of involvement and reward you get from offline competition, whether friendly or for higher stakes is something that was lost in translation when multiplayer gaming shifted to online play. The venue’s roots are in the fighter scene and it’s through these tournaments that community involvement is fostered. There’s always a big turnout for Street Fighter and Tekken showdowns, but an arcade makes for a much needed break from gamerdom’s obsession with new.

As such, there are older games developing large competitive scenes, like Street Fighter III: 3rd Strike and Super Smash Bros Melee; games which are over 10 years old. Upwards of 200 people have been known to turn up for Smash tourneys and the whole place is both transformed by that energy, and physically transformed when HoG staff set up loads of CRT displays to accommodate the demand for more smash setups.
A favourite of mine is seeing the Dance games community show up in force. They arrive equipped with towels, bottled water, crates of coke and order pizza in bulk once they’ve worked up an appetite. Those guys ‘n’ gals move their feet faster than I thought humanly possible and get unbelievable scores.


The HoG’s strength lies in its versatility. The front reception now doubles as a trade-in shop, offering fairer prices than you’ll see in high street stores, as well as some pretty rare finds. A Rock Band and projector setup appears in a spare corner from time to time, and there are plans to introduce PC setups and a bar.

The Heart of Gaming provides people who missed out on the golden age of arcades to experience a similar atmosphere, or for veterans looking for that nostalgia factor it’s a welcome throwback to the good old days. At the same time offering a base for modern game scenes to have their meets and tournaments is a way to remain in the present too. Places like these are timeless, I love the HoG and with enough support it should be here for a long time. 


HoG manz since day 1
By Ben “Blinge” Cataldo - guest reviewer and blogger for GamesYouLoved.com

Check out the BlinJe channel here too: http://bit.ly/1lAtxc2

Tuesday, 5 August 2014

Commodore & Amiga - EXCLUSIVE

We caught up with Sam Dyer at the point of printing his new Commodore 64 book at the printing press to see what his views on the Kickstarter success are and to the future with his Amiga book



Q. now you are at the proof stage how real does this all feel to you now? 

Sam:
It still feels massively exciting and I can't wait to hold an actual book. I think it will be surreal to actually hold one as I've dreamt of doing for so long! But I've loved every minute of the campaign. From initial concept,  promotional stuff,  kickstarter and the actual design it has all been a blast! 

Q. seeing the proofs now are there any spreads / games in the books that really stand out for you? 

Sam:
My favourite spread had always been Total Recall. Stephen Ian Thomson's pixel art in that game is stunning. Too see his image of Cohaagans eyes popping out on Mars across a double page spread is a joy to behold! The game maps have also come out really well and the detail picked up by the print is fantastic.

Q. how do you as a designer feel about this being your own hard work that is coming to light - a reality now?

Sam:
It feels very odd to be honest! I've worked on the book every night for the last 6 months in some form or another and it really has been a labour of love! To answer your question,  it's a mixture of excitement (and relief!). But most of all I feel proud of what I have created. 

Q what would you like to say to the community out there who has supported you? 

Sam:
You are ALL amazing. I have been seriously touched by the support I've had from all corners of the retro gaming community. Everyone has been so kind and to be honest, none if it would have been possible without this support. I must also say a huge thank you to a few people that have given up their own time and have been giving me advice along the way. So huge thanks to everyone at GYL, Andy Roberts, Mat Allen,  James Monkman and Steve Jarratt.

Q what is it about the Commodore 64 book that made it your first gaming book to focus on? 

Sam:
It was my first computer as a child and the one I remember with the most fondest memories. Also I felt there was a gap in the market for a visual book on the C64. It hadn't been done before and that appealed to me massively. I also knew that the C64 had a very active scene so drumming up interest would have been easier than picking a niche computer with a limited fan base. And most importantly,  I'm a HUGE fan of pixel art and the C64 has some of the best ever (in my opinion!)

Q. what have you learnt managing the kickstarter - positive and negative - any tips? 

Sam:
Ive learnt LOADS. I made some mistakes but I've learnt from them. Starting a small publishing business and running a Kickstarter was a huge learning curve for me and I must give a huge thanks to Tim Nicholls here. Tim ran the hugely successful Artcade book campaign and he very kindly gave me lots of advice at the start. This advice gave me the confidence to 'go for it'. Cheers Tim!

As far as tips go... I would say: Before launching your Kickstarter, spend a couple of months, drumming up interest,  join relevant forums, gaining a following on social media and produce a promo video. That way, when launched, you will already have done a lot of hard work around promotion and getting the word out there. People will not find you,  you have to find them. Get your numbers right! Do all the maths before you begin and set your total. Take into consideration all outgoings and TAX etc... by getting your numbers right, it means you won't have to stress about this side of things and can concentrate on enjoying the campaign.

Don't rest once funded! The C64 book was funded after only 1 week and it is natural to maybe take your foot off the gas and think 'Ive done it!'. It was at this point I had some fantastic advice from a friend that I should push on and make the campaign even bigger and better. "Don't stop now" he said. "Release some exciting stretch goals, more pledges and keep pushing the campaign 100%". Im so glad I took this advice as it really gave me that final push to make it as successful as it was.

Q give us some juicy gossip about the forthcoming Amiga book you have planned?

Sam:
OK! The Amiga book will be next book in the Commpendium series. It will follow the same style as the C64 book book and will act as a kind of big brother (or sister) to it. As far as gossip goes,  I have been working behind the scenes with Matt Wilsher on ways to make the Amiga campaign even bigger and better then the C64 one. 

All I will say is that we will be resurrecting a famous unreleased game as a physical product. Printed box, instructions and actual floppies. That is all I can say at the moment, all will be revealed soon!

To order the C64 book go here: http://www.bitmapbooks.co.uk/
To follow Sam on twitter to find out more about the C64 book and hear the latest on the Amiga book go here: https://twitter.com/MrSidC64

Friday, 4 July 2014

Grandmother buys old building in Japan, finds 55 classic arcade cabinets

Grandmother buys old building in Japan, finds 55 classic arcade cabinets

If you wanted to experience arcade games any time over the last forty years then you had to visit the Far East!. The game centers are still there lit up with neon lights all very attractive and Blade Runner like! But you have to go back 20 years to see them at their prime. Now one very lucky arcade fan is experiencing just that right now due to a surprise purchase by his girlfriend’s grandmother.
The grandmother agreed to purchase an old building in Chiba, which is just outside of Tokyo. When they arrived to check out their  building they found out that the first two floors used to be a game center in the 1980's!!. Whoever ran the arcade back then left all the cabs behind when it closed, and it is full of classic and now highly sort after games!
In total there are 55 arcade cabinets, most of which are the upright Aero Cities cabs, but it’s the game boards that they contain that’s the most exciting discovery. The list of game includes the following:
  • Columns
  • Donkey Kong
  • Galaxian
  • Magical Tetris Challenge
  • Metal Slug X
  • Pengo
  • Raiden 2
  • Super Puzzle Fighters 2 X
  • Street Fighter 2 Championship Edition
  • Street Fighter Alpha 2 (Zero 2)
  • Street Fighter EX 2
There’s sure to be more games discovered as not all of the cabinets are in working order, with monitor damage being the main fault but whatever they find, this lucky gamer has just cashed in his extra credit!!

Tuesday, 27 May 2014

Joypad...... The Super Warehouse Party!!!

Fancy a night off gaming , music and booze!  Then the Joypad Super warehouse Party 2 is probably the best night out you will have in a long time!  Based in Bethnal green in an old Pickle Factory,  two retrogamers (and also guys behind the party), Matt Farthing and George Swain bring you JOYPAD!

We spoke to Matt and he told us more about this event, and  with only a week to go until the big day he is getting very excited!






 What is JOYPAD WAREHOUSE PARTY 2?

SUPER WAREHOUSE GAMING PARTY 2!” is quite possibly the best time you can have with your clothes on. We’ve taken over a disused pickle factory in East London and turned it into a haven for lovers of retro/indie games, gaming culture and booze. We have 400+ original carts across NES, SNES, Megadrive, Mega CD, Saturn, N64 and a host of Indie devs showing off their work. Chiptune badass “Steve” will be playing a live set and My Panda Shall Fly and the Super Scratch Bros will be DJing throughout the evening. All whilst our lovely bar ladies serve up liquid refreshment!

What inspired you to start the event?

The gaming scene has exploded in recent years. It’s time for indie and retro game enthusiasts to shrug off the outdated label of ‘geeks’ and show that they can party as hard as the rest of the Saturday night crowd. I personally challenge anyone to play Bomberman with 7 like-minded ’strangers', beer in hand, chip tune blaring in the background, all whilst being cheered on by a baying crowd to not have the time of their life.


What sets you apart from other events?

 We marry together Indie and Retro. Many modern indie games are heavily inspired by the classics - but the two rarely meet! The party atmosphere is electric and you are surrounded by like-minded people. We also focus a lot on presentation; a Joypad SUPER WAREHOUSE GAMING PARTY is a pretty damn cool place to be.


Do you own all the games you feature?

We do indeed - we’ve both been collecting games our whole lives.


In your opinion, which era of video gaming was the greatest?

I personally adore the 16 bit era. The aesthetics of the time, both in terms of graphics and audio, has aged extremely well. It was a time when creativity and originality reigned supreme!


There seems to be a big musical influence in your event , how did that come around?

I am actually a musician by trade. So for me the combination of my two favourite things in the world comes pretty naturally!

What is your favourite console/computer?

It would be a tossup between the SNES and the Atari ST. I’m going to have to go with the SNES though... As I mentioned earlier - it just has the most fantastic design across the board. The sounds, graphics, even the console itself are all just beautiful! I also feel that some of the most unique titles in gaming came out on that console. I’ll always have a soft-spot for it.



What are your plans for the event going forward?

We’re planning on running SUPER WAREHOUSE GAMING PARTIES monthly - in interesting venues across London. We want to grow it in size in scope, maybe even branch out into some specialist events involving heavier focus on particular families of consoles or music. I also love the idea of running an all-nighter at some point (could get very messy!) Eventually, though, we will be opening our very own space - “Joypad". Then the SUPER WAREHOUSE GAMING PARTIES will have a permanent home.

Where can people get tickets to the event?