Showing posts with label Collection. Show all posts
Showing posts with label Collection. Show all posts

Monday, 3 November 2014

HD Retrovision - A Kickstarter Interview


We spoke to HD Retrovision about their now 'Live' Kickstarter project - its goals and expectations, and why its so important to support retro gaming systems of days gone by.




Tell us why you choose to work on a Sega & Nintendo retro gaming product - rather than a new generation console accessory?

We grew up on these consoles and they're the reason we're gamers today. It saddened us to see them threatened by the lack of support on modern TVs. 

Who are the products designed for?
The products are really designed for anyone who wants a simple, affordable, yet high quality solution to playing their old consoles on new TVs. It's true other solutions exist, but they can be expensive and messy, or require people to have hardware skills they don't have.

What was is about the Genesis and SNES that makes it so special?
The games on those consoles represent the pinnacle of gaming to us in a lot of ways.

The games had enjoyable story lines without hours of cutscenes, and designers were focused more on awesome gameplay than making the game have movie-quality graphics. They also feature some of our favorite video game music of all time. I still hear the Desert Strike theme in my head regularly.

How important are playing games for you when you making a product like this?

Very important. We've tested our cables across on many many games to make sure we don't run into anything unexpected. It's really the only way to know if you're going to run any issues if someone plugs a Sonic 3 into a Sonic & Knuckles into a Game Genie.

How has your background and experience contributed to the development of this Kickstarter?


Besides being avid gamers, we're both electrical engineers and mathematicians by training. This has contributed to us being very precise and methodical in our development of the cables. 

Tell us a bit about the technical details to feature in the product?


The concept behind our cables is not new, but the implementation is radically different. Through careful engineering, we are able to fit our custom electronics into a tight, enclosed space without an additional power source. This approach lowers the cost and headache compared with competing solutions, which we hope will give more people access to high-quality retro-gaming.


Left - composite video, Right with component from HD Retrovision cables
What are your favourite 5 Genesis games of all time?
Streets of Rage, NBA Jam, Kid Chameleon, Toejam & Earl, Earthworm Jim

What are your favourite 5 SNES games of all time?
Megaman X, Chrono Trigger, Super Castlevania IV, Shadowrun, The Legend of Zelda: A Link to the Past 

What does retrogaming /gaming mean to you?
It's the a link back to our childhood. Retro-gaming brings us back to an era where some of our best memories were formed, often while playing these games with a good friend or sibling.

Back the Kickstarter here: 









Thursday, 11 September 2014

My top 5 movie licence games by Sam Dyer of Bitmap Books

Everyone loves a good movie licence game tie-in. 
Back in the day, all it took was a mildly popular film and before you knew it a game was released.  
Sam Dyer - Author. www.bitmapbooks.co.uk

Here are my top 5. 


5. Platoon (C64) 

Ah, an 18 rated film made into a video game for kids! Set in the Vietnam war, Platoon was an Oscar winning film directed by Oliver Stone starring Charlie Sheen. A classic war film that is full of violence, guns and death. Sounds like the perfect ingredients for a children's video game. The Commodore 64 version of Platoon was programmed by Zach Townsend and the awesome soundtrack was by Jonathan Dunn. The the actual game is a series of mini-games. The first is a platform shoot em up where you must find your way out of the jungle maze whilst killing enemies that come at you from all directions. Its really tough but great fun. The later levels then turn into a really impressive first person shooter style game. Platoon on the Commodore 64 offers great graphics, expert programming, plays really well and overall; does not feel rushed. Lost hours playing this pretending I was a war hero in the Vietnam jungle. Platoon was also released on Amiga, Amstrad CPC, Apple II, Atari ST, PC DOS and ZX Spectrum. All of which look like pretty decent versions.


4. Indiana Jones and the Last Crusade (C64) 

If there was a fast buck to made and a game to be rushed, you know that US Gold would have to get in on the act. In 1989 they released Indiana Jones and the Last Crusade on the back of this hit film which starred Harrison Ford and Sean Connery. Now I may be wearing my rose tinted spectacles, but I really like this game. Its a platformer that sees you control Indy and must go in search of the Holy Grail. The plot stays pretty faithful to the film and it sees you start in a series of caverns. You must make it to the surface in the pitch darkness but collected torches that enable you to see where to go. The torches burn down so you much grab another before it does. You can you your whip to kill enemies. Once you make it out of the caverns you must then make your way across a train roof. The game style changes slightly towards the end which adds variety. It plays great and is really good fun. So it it's not massive (4 levels), the sprites are poorly drawn and it feels a bit sluggish. The magazines didn't rate it either but for some reason it holds a special place in my gaming heart. I have not seen any other conversions but oddly, the Amiga version was an excellent point and click by LucasArts. Well worth checking out.


3. Robocop (C64 and Spectrum) 

Another ultra violent film made into a game for 9 year olds! Released in 1987, the film of Robocop saw cop Murphy brutally (almost) killed by a gang of criminals and is then brought back to life and turned into a robotic policeman. Robocop then embarks on his one man fight against crime. A great film and a real classic. Released in varying forms on pretty much every system known to man, it was the Commodore 64 version that I actually owned. The games also changed across each system too. The arcade version is a different game to the home 8-bits. The Spectrum, Amstrad and C64 versions have differences. The NES and Gameboy versions also differ. Now, in hindsight the Spectrum version of this is much much better but back in the day, the C64 is the version I played. Jonathan Dunn is responsible for the epic soundtrack. It stays pretty faithful to the film plot. It even mimics the rape scene in the second level where you have to shoot the bad guy whilst missing the woman. Overall the presentation is great. The sound, gameplay and graphics all felt polished and well thought out. The Commodore 64 version got played so much when I was younger, it had to included in this list. A really cool film and a really cool game to go with it. Robocop stayed top of the game charts for months and months and was a massive hit when released.


2. Batman the Movie (C64 and Spectrum) 

A member one of my family who is no longer with us brought me this for christmas 1990 so it's very nostalgic for me. I remember been really impressed with the striking box art and couldn't wait to give it a go. I have reviewed this game before and i'm sure everyone knows it well. As a whole package, I think its the best game on the C64. After recently seeing and playing the Spectrum version, this is also very very good if not better than the C64 version. From the box art to the music to the graphics to the gameplay, it really stands out as a game that pushed these systems to their limits. The most impressive part was that it followed the film plot almost exactly. Level by level it followed the film. This showed great attention to detail and real creativity. The Amiga version is also worth a shout out as it looks amazing. Batman games are still been produced to this day on modern systems which really shoes the strength of this movie franchise.


1. Goldeneye (N64)

As a massive bond fan, none of the Bond games that preceeded Goldeneye really did it for me. From the average View to a Kill to the awful The Spy who Loved me.They were ok but just not amazing. There was a gap in the market for a video game that actually was as good as the amazing films. So when Goldeneye came along in 1997 on the Nintendo 64 it blew me away. The only first person shooter id seen previously was Doom and Duke Nukem and Goldeneye was a massive step forward. The graphics were out of the world and the playability was so addictive. I was a little older when it was released so I would hang out with my mate, usually up to no good and spend hours and hours playing muliplayer battles. It featured characters from the film and also classic bond good and bad guys. Its a classic game that behind Mario 64, defined the N64 and helped sell them by the bucket load.

So that concludes my top 5 movie licence games. Do you agree or disagree with my list? 
Thanks, Sam 

PRE-ORDER Commodore 64: a visual Commpendium now:
http://www.funstock.co.uk/commodore-64-a-visual-commpendium-c64-book

View the Kickstarter: https://www.kickstarter.com/projects/2146199819/commodore-64-a-visual-commpendium-by-bitmap-books 

Facebook: https://www.facebook.com/sam.dyer.54584 

Twitter: @mrsidc64

Friday, 5 September 2014

Commodore 64: a visual Commpendium – A Review by GYL


For those growing up in the early 80s in the UK the Commodore 64 was a monster of a computer in so many ways. Sure we owned a ZX Speccy and even an Amstrad CPC 464 - but this was an American Dream machine. 


From the look of the computer to the amazing array of games and fun they gave us - this was the closest we could get to the arcade.

So when Sam Dyer – he of Commodore addict and Retro Asylum key member, announced his Commodore 64 Book Kickstarter - we were pretty excited to say the least.  

After result of a very Kickstarter successful campaign we had the final printed version in our hands and what a great feeling this was to see this come to life. Over the last few days we have poured over this respectful and entertaining tribute to the C64.  

From amazing graphics used in the artwork,  the games chosen of which there are many - to the mini-review write ups. This is a C64 fans dream.  

In terms of coffee table luxury books on the art and the subject - there isn’t anything like this out there of this quality and it's great to hear there is a next book on the Amiga too to follow up for another Kickstarter beginning on 13/10/14.

For more info on this Amiga book go to:
 www.bitmapbooks.co.uk 




Some of our favourite spreads in the book (as well as the GYL spread of IK+) entries are as follows: 

•  Activision's Ghostbusters – which has the commentary of  the game written by its creator David Crane  

•  Wizball – which is a crazy and fun game with cool graphics in the entry described by Jon Hare of Sensible Software  

Alongside the pixel art on many gaming spreads is original artwork by Oliver Frey provided by Games industry Legend, Roger Kean of Newsfield Publications and Zzap!64. This all adds to the quality and endorsement of industry games people who still really care about the Commodore 64 and its legacy.


Finally its worth mentioning the quality of print and finishing on this job. Sam is clearly  graphic designer who cares about the final detail of colour repro, the paper stock and quality binding of this job. It even uses spot UV varnish both on the cover and dust cover to great effect. 

This is something to love and be proud of.

Wednesday, 15 January 2014

We Remember - A Game Art Genius - Greg Martin

GamesYouLoved remember Greg Martin as great contributor 80’s and 90’s graphic design and gaming.


In gaming’s infancy the cover was usually the only thing we had to go on to get any insight into what a videogame was about. Many a game would be bought on the merit of some brilliantly detailed fantasy or sci-fi box-art and well designed logo title, and often it would be infinitely better graphically than the very game it was promoting.


Back in my early days of gaming I would often pop down to my local games store to browse the various games available for both the system I owned (Amiga) and other platforms of the time. I spent a great deal of time as a teen, mooching about in the classic games outlets, vying for a go on an imported Super Famicon (And rarely did I get a go!). I consequently spent a lot of time looking at the box-art for games and this imagery has stuck with me.

As with most media, be it album covers, film posters, or video cassettes, much of the best early video game art was hand-drawn, painted or airbrushed. In this was pre-Photoshop era eye-catching design was crucial if you were to try and stand out in the crowd (or the on the shelf). One key artist whose art did stand out from the crowd was Greg martin.

Unfortunately, Greg Martin has recently passed away. He was the man behind box and promo art for countless classic titles for Sega, Hudson, Capcom and Namco for many 8bit and 16bit platforms. His art has been used for covers for games for such famous franchises as Sonic, Pac-Man, the Adventure Island series and cartoon licensed games from Disney and Hanna Barbera.

Early on Martin had worked for Hanna Barbera's studios, learning the the form and characterisations for their most famous characters from Flintstones to Yogi Bear, even working in the same office as a young Seth MacFarlane of Family Guy fame.

Influenced by other illustration greats such as Frank Frazetta, he would produce beautiful 24 to 30 inch airbrushed paintings that took nearly a week to complete, often working through the night to meet the tight deadlines demanded by the distributors. This didn’t seem to compromise the quality of his work.

I feel that we often took the boxart for granted, overlooking the skill and craft involved in producing something so integral in selling the product. The graphic artists behind such imagery are the unsung heroes of retro gaming, giving many of our favourite retro titles their character and identity; and this is what we remember the most.

Greg Martin was certainly one such craftsman. His art, although often regarded as ‘just pop-art’, is important for us older gamers. His beautifully detailed art is stamped on my mind reminding me of those days of ‘mooching’, and such reminiscing makes me smile. 



Sunday, 12 January 2014

Retro Domination. A World of Gaming in Australia and beyond

GamesYouLoved go in the World of Retro Domination in Australia and speak to the team who tell us about their huge passion in life. Retro Games.

Retro Domination Team at PAX AUS 2013
GamesYouLoved 
So Pete - for those who don't know you - tell us about why you started Retro Domination?

Pete The idea came about 2 years prior to starting the site, having worked within the gaming industry for close to 6 years at the time running Console Domination I had always had a strong desire to expand the site out to cover retro gaming as well.

It wasn’t until late 2011 that I came across a YouTuber called RetroGamerTim which sparked an idea on how I could expand out the brand which has been created. Originally Retro Domination was to be a small feature on the current generation gaming site Console Domination. That was short lived as I was introduced to a fantastic and dedicated team that have a genuine passion for pop culture and of course retro gaming. 

As the saying goes from there the rest is history and Retro Domination is now a standalone site and part of the Console Domination Gaming Network.

Tim's MVS Cabinet
GamesYouLoved 
How did you get involved with Retro Domination?

Tim: Well prior to RD starting I was doing a few videos on YouTube on my RetrogamerTim Channel, as id watched a lot of retro gamers through the years and wanted to give something back to the community.

Oddly Peter found my videos interesting enough to have them feature on his gaming site, Console Domination. So for a few months, I’d be tucked away in the lower left corner of the site with my own little section of Retro Gaming vids.

I was also invited along to their podcast, and being that I enjoyed gaming podcasts, relished the opportunity. From that point, we lured in Mark, Daz and Matt and we drummed the idea of doing a Retro Podcast. Would it work? Would anyone listen? Will it be a great way for friends to catch up and have a good old yarn about classic gaming?
Yes, yes and yes.

Daz's Game Room
Darren: Doing the odd article and helping out with media events for Console Domination, Peter asked if Tim and I were interested in doing a Retro Podcast seeing Tim’s YouTube retro videos were doing well. After the first Podcast was recorded I knew this was I wanted to do.

Mark: Daz and I have been friends since we were but wee lads and we had known Tim for a couple of years before RD was started. Prior to starting with the team, I had basically muscled my way on to an episode of the original Console Domination podcast (via Tim) and was introduced to Pete. I guess he liked what he heard, because I was then asked back to help out with a Nintendo E3 special. Fast forward a few months, Pete asked me if I'd be interested in joining the RD team permanently and the rest is history!

Matt: It was a combination of my love of retro video games and my friendship with Darren Borg. Darren introduced me to the owner, Peter Biu and the rest was Retro history.

Matt's Game Room
GamesYouLoved 
What are some your highlights of running the Retro Domination brand?

Darren: Where do I start? Being the Media contact for the site, I get to speak to many people in the scene. Some of the main highlights include speaking with Ben Daglish, Jeroen Tel, Andrew Hewson and Ryuichi  Nishizawa (Wonderboy Creator).Hosting the Classic Console Area at PAX AUS 2013. But the biggest highlight for me is the support and encouraging words from our fan base. They make it all worth it.

Tim: I could say chatting to “industry legends” or “YouTube heroes”, but honestly, the thing that’s kept me here, is the friendships I’ve made with the guys on the team. Chatting at length about the Sega Master System or the Neo Geo, and seeing the passion that all these guys have is amazing. I mean, we have a fantastic fan base on Facebook and our podcasts get a lot of hits… but at the end of the day, the best part is my friends.

Mark's Cabinet
GamesYouLoved 
Why did you start a podcast and what type of things do you cover?

Darren: Due to the popularity of retro gaming, Pete thought it would be a great idea to form a team. We needed a couple more people to join, Mark and Matt were childhood friends of mine and I knew they would fit in perfectly. We cover everything from retro gaming, movies, toys, memories as kids and heaps more. We also have guests on the show consisting of Youtubers and game industry people.

Tim: It’s a medium I’ve always enjoyed, I loved listening to guys like Radical Rascals or the Operation Killscreen podcasts, and felt it was a fantastic way to convey our love for classic gaming.

What do we cover? Well there are currently forty odd episodes so…a lot!

GamesYouLoved 
What’s the Retro Gaming scene like in Australia for those outside the country - give us a flavour and insight?

Mark:  One word: Expensive. Take a game that will sell for $5 in the US and you'll be lucky to get it for under $20 here. I also find that there is definitely more loyalty to Sega over Nintendo here (although Nintendo still gets its fair share of love!) as opposed to the US and there is definitely a ton of love for the vintage computer scene here too. We seem to mirror Europe more than we do the US.

Tim: It was good back in the day, but in the advent of “YouTube game hunting pick up frenzy”, it’s made it really costly here.  Considering we are a PAL region also, this makes the prices even higher.

So lately all of my purchases have been off shore, either from Japan (as I am a bit of a Sega Mark 3 fiend), the UK or America.  So any retro collectors expecting to come here for a holiday expecting bargains…trust me, they’re cheaper where you are!

Darren: It’s a double edged sword, first you have serious collectors who are happy to chat about all things retro, but the worst part are the prices and what resellers are charging for retro gear is ridiculous. I do purchase my gear from the UK and USA as it’s still cheaper for me even with shipping on top.

Mick Gordon and Pete
GamesYouLoved 
Any exciting plans for 2014?

Pete: Last year we co-hosted “The Classic Console Area” at PAX in Melbourne. This year we are working on bringing fans of the golden era something much bigger. With planning already under away for the show that will take place again in Melbourne in late October our aim to showcase the most impressive display of playing Consoles and more. I can’t go into too much detail but let’s just say it will feel like you have travelled back to the 80’s that’s for sure.

GamesYouLoved 
Tell us about some of the interesting people you have met on social media?

Matt: We have been fortunate to meet some really great people: Gregg Hansen from Arcade Impossible, who came to Australia for PAX 2013! Johnny Millennium (Happy Console Gamer), Rob Man, Billy & Jay aka The Game Chasers, Bajo and Hex from the Australian ABC TV show ‘Good Game’, Jon Hare,  the founder of Sensible Software, Andrew Hewson from Hewson Consultants, and Walter Day from Twin Galaxies!

Darren: Where do I start? My C64 heroes Ben Daglish, Jeroen Tel and Andrew Hewson. Walter Day was a huge honor to have on the show! Meeting Tim Schafer,  Bajo from ABC’s TV Show Good Game and Mick Gordon (Killer Instinct music creator (Xbox One). I’ve also become very good friends with fellow retro gamers like Alex from Aus Retro gamer and Aleks Serblander from Weird and Retro.

Tim: Most notably, Walter Day the founder of Twin Galaxies. He was certainly a character and one of the few interviewees I was in awe of!
Aside from Mr. Day, amazing industry guys like Mark “TDK” Knight and the very generous and very humble Ryuichi Nishizawa (Sega/Westone).

YouTube guys like Johnny Millennium, Rob Man and Gamester 81 were also fun to chat to, always interesting to hear how someone else was brought up through the early days of classic Gaming.

Who’s on my wish list? Yu Suzuki.

GamesYouLoved 
Tell us about some of the events you guys have attended in Australia and even overseas?


Matt: Darren & I were able to attend the Game Masters exhibition 
Which was held in Melbourne. It was a celebration of Arcade and gaming through the years and the keynote speaker was none other than Lucas Arts great Tim Schafer, responsible for some of the best Adventure games of all time. Of course the highlight light for 2013 was helping to run the Classic Console gaming area at PAX Australia. Darren & Tim were also able to attend some media events for THQ and other publishers on behalf of Console Domination, and team were also able to attend Shadowloo Showdown, an Australian fighting game tournament that attracts some of the best players in the world!

Unfortunately, we haven’t yet had the opportunity to attend any events overseas, but hopefully 2014 will change that!

The Retro Domination Team
GamesYouLoved 
Who do you guys follow in the retro scene - any shout outs?

Darren: Big fan and dear friend Gregg Hansen of Arcade Impossible, Johnny Millennium, Luke Morse, Ausretrogamer , Weird and Retro and GameSack

Matt: I particularly enjoy watching AVGN (aka James Rolfe), Arcade Impossible with our good friend Gregg Hansen, and I also listen to the Radical Rascals podcast.  

Mark: Locally, our good friend Alex from Aus Retro Gamer, our boys over at Retrospekt and those cool dudes from Weird & Retro. Otherwise, I'm a big fan of Luke Morse. His repair videos and game play videos are great and informative, but I particularly love his Japanese cultural videos too. Of course, the Johnny & Rob Man from the Happy Console Gamer channel get a big shout out. Johnny Millennium’s enthusiasm is just too damn infectious! Last, but certainly not least is the ever so handsome Green Hansen from Arcade Impossible!

GamesYouLoved 
What are some of your favorite games of all time and why?
Tim: Yu Suzuki’s’ Shenmue. It was a game that I loved. You were drawn into this amazing world with a sense of freedom to explore in gorgeous 3D. Where you could walk in to a shop and look and pick up every item for sale. It just was, and still is an absolute treasure of a game, and genre defining too.
Aside from that, I hold the very early Neo Geo titles close to my heart. I was always impressed by the graphics, beautiful sprites and larger than life characters. Games such as Magician Lord, Samurai Showdown, Fatal Fury really blew me away back in the early 90s.  They just seemed a step above the average Capcom or Konami brawler.

Darren: Of all time, it’s definitely Wonderboy in Monsterland (I own signed copies of the cart and have a dedicated arcade board) and I’m a big fan of the Street Fighter series. Many C64 games like Myth, Mayhem in Monsterland, Creatures 2, Hammerfist and the Last Ninja Series. Shinobi series, Midnight Resistance, Heavy Barrel, Karnov, Silent Hill, Castlevania  Symphony of the Night and anything Neo Geo, I could go on.  Atari 2600,C64 and Sega Mega Drive are my fav platforms of gaming. C64 and 2600 because I grew up playing them and Sega Mega Drive for the fact it was my next big jump in gaming and that it felt like I had an arcade in my home.

Mark: The Street Fighter series is number one. The impact  that it has had on my life is really hard to put into words, but I love fighters in general (both 2D & 3D). Prior to Street Fighter II, i was a huge fan of Final Fight and Double Dragon. Guess I'm just a fan of animated violence! I’m also very much into World of Warcraft and have spent countless hours questing, raiding, etc. Finally, I also have a soft spot for shmups, despite being really lousy at them!

Matt: Wow, hard question! I have always enjoyed adventure games, specifically from Sierra and LucasArts. Sierra being the pioneers of the text based adventure game and creating some of the best games of its kind, such as Kings Quest, Police Quest and the Leisure Suit Larry Series. I also really enjoyed Maniac Mansion, Loom and the Monkey Island Series. I liken these games to the “Choose your own Adventure” books, being able to mould the ending based on your decisions. Even though there was only one ending with these games, it still felt personalised.

Thanks guys - keep up the great work! 'GamesYouLoved Team'