Showing posts with label Retro. Show all posts
Showing posts with label Retro. Show all posts

Friday, 4 July 2014

Grandmother buys old building in Japan, finds 55 classic arcade cabinets

Grandmother buys old building in Japan, finds 55 classic arcade cabinets

If you wanted to experience arcade games any time over the last forty years then you had to visit the Far East!. The game centers are still there lit up with neon lights all very attractive and Blade Runner like! But you have to go back 20 years to see them at their prime. Now one very lucky arcade fan is experiencing just that right now due to a surprise purchase by his girlfriend’s grandmother.
The grandmother agreed to purchase an old building in Chiba, which is just outside of Tokyo. When they arrived to check out their  building they found out that the first two floors used to be a game center in the 1980's!!. Whoever ran the arcade back then left all the cabs behind when it closed, and it is full of classic and now highly sort after games!
In total there are 55 arcade cabinets, most of which are the upright Aero Cities cabs, but it’s the game boards that they contain that’s the most exciting discovery. The list of game includes the following:
  • Columns
  • Donkey Kong
  • Galaxian
  • Magical Tetris Challenge
  • Metal Slug X
  • Pengo
  • Raiden 2
  • Super Puzzle Fighters 2 X
  • Street Fighter 2 Championship Edition
  • Street Fighter Alpha 2 (Zero 2)
  • Street Fighter EX 2
There’s sure to be more games discovered as not all of the cabinets are in working order, with monitor damage being the main fault but whatever they find, this lucky gamer has just cashed in his extra credit!!

Tuesday, 27 May 2014

Joypad...... The Super Warehouse Party!!!

Fancy a night off gaming , music and booze!  Then the Joypad Super warehouse Party 2 is probably the best night out you will have in a long time!  Based in Bethnal green in an old Pickle Factory,  two retrogamers (and also guys behind the party), Matt Farthing and George Swain bring you JOYPAD!

We spoke to Matt and he told us more about this event, and  with only a week to go until the big day he is getting very excited!






 What is JOYPAD WAREHOUSE PARTY 2?

SUPER WAREHOUSE GAMING PARTY 2!” is quite possibly the best time you can have with your clothes on. We’ve taken over a disused pickle factory in East London and turned it into a haven for lovers of retro/indie games, gaming culture and booze. We have 400+ original carts across NES, SNES, Megadrive, Mega CD, Saturn, N64 and a host of Indie devs showing off their work. Chiptune badass “Steve” will be playing a live set and My Panda Shall Fly and the Super Scratch Bros will be DJing throughout the evening. All whilst our lovely bar ladies serve up liquid refreshment!

What inspired you to start the event?

The gaming scene has exploded in recent years. It’s time for indie and retro game enthusiasts to shrug off the outdated label of ‘geeks’ and show that they can party as hard as the rest of the Saturday night crowd. I personally challenge anyone to play Bomberman with 7 like-minded ’strangers', beer in hand, chip tune blaring in the background, all whilst being cheered on by a baying crowd to not have the time of their life.


What sets you apart from other events?

 We marry together Indie and Retro. Many modern indie games are heavily inspired by the classics - but the two rarely meet! The party atmosphere is electric and you are surrounded by like-minded people. We also focus a lot on presentation; a Joypad SUPER WAREHOUSE GAMING PARTY is a pretty damn cool place to be.


Do you own all the games you feature?

We do indeed - we’ve both been collecting games our whole lives.


In your opinion, which era of video gaming was the greatest?

I personally adore the 16 bit era. The aesthetics of the time, both in terms of graphics and audio, has aged extremely well. It was a time when creativity and originality reigned supreme!


There seems to be a big musical influence in your event , how did that come around?

I am actually a musician by trade. So for me the combination of my two favourite things in the world comes pretty naturally!

What is your favourite console/computer?

It would be a tossup between the SNES and the Atari ST. I’m going to have to go with the SNES though... As I mentioned earlier - it just has the most fantastic design across the board. The sounds, graphics, even the console itself are all just beautiful! I also feel that some of the most unique titles in gaming came out on that console. I’ll always have a soft-spot for it.



What are your plans for the event going forward?

We’re planning on running SUPER WAREHOUSE GAMING PARTIES monthly - in interesting venues across London. We want to grow it in size in scope, maybe even branch out into some specialist events involving heavier focus on particular families of consoles or music. I also love the idea of running an all-nighter at some point (could get very messy!) Eventually, though, we will be opening our very own space - “Joypad". Then the SUPER WAREHOUSE GAMING PARTIES will have a permanent home.

Where can people get tickets to the event?


Thursday, 17 April 2014

A New Retro Gaming Movie - FIZZ! The Surge of Video Games

Fizz! The Surge of Video Games is a unique 90 minute retro video gaming documentary movie made with lost and unseen archive footage which was filmed between 1989 & 1998.

All of the video had been originally shot to TV broadcast standard and the tapes have been carefully kept,restored and enhanced for maximum ouput quality. All of the broadcast formats which the footage has been kept on are now obsolete.Sony Betacam SP,Panasonic MII and Sony BVU SP were all broacast high quality recording video formats for TV in the last 1980's and early to mid 1990's.These were all analogue tapes, the cameras and recorders were all 4:3 aspect ratio and there was no digital recording available anywhere on computers.

This was an era before widescreen TV,16:9,HD,DVD.computer editing and the Internet.The only storage device for video at the time was on a VHS video cassette.

Fizz! The Surge Of Video Games is pure retro.The stories are told using 22 interviews filmed between 1989 & 1998 with key people who were working in the business back then.Games developers,marketing people,console manufacturers,retailers,Games chart research,trade bodies,games publishers.The big names in games back then are all included.Sony,Sega,Electronic Arts,Philips,3DO,Virgin Games,Mindscape,Interplay,Codemasters,Psygnosis,David Perry,HMV.Plus many notable video and audio appearances from some very familiar household names.

Fizz! The Surge Of Video Games tells the story exactly as it was because it was filmed as the marketplace and business evolved over a nine year timeline.

Beginning with momentum in the established 8 and 16 Bit era with a strong presence from the Commodore 64,Spectrum,NES,Sega Megadrive-Genesis, Atari ST,Amiga & SNES.This was a console and home computer gaming sector when titles were published on cartridge and floppy disk.Using interviews & footage filmed at the time,the documentary discusses how it all grew and then the problems which lead to the eventual decline.

As the 1990's wore on,new CD-Rom formats began to arrive, and an almighty hardware & console battle began to escalate.Established names such as Sega & Nintendo now faced competition from hardware heavy weights Panasonic,Sony and Philips who were all looking for a slice of the action.

It was also an era of progress and change as games developers who'd established 2D games and genres now faced a challenging prospect in a new world which would be three dimensional.



CD-ROM also saw the arrival of 'Edutainment'.A whole new genre where the vastly improved storage capacity of Compact Disc meant that people could play games and learn at the same time.

Watch Sony's first ever game launch filmed in 1993,two years before Playstation. There's a host of unseen promotional videos with celebrity appearances and a theatrical party event showcasing a now massive game franchise. 

Meanwhile on the PC there was the arrival of WIndows 95 which promised the end of DOS and the dawn of a stable platform backed by Microsoft.Hardware technology powered ahead with faster processors and 3D graphics cards fuelling high end games to rival any console.

This is a piece of modern history using 100% brilliantly shot,lit & edited archive footage with an excellent voice-over. 

Fizz! The Surge Of Video Games will be produced in English,French,German, Italian, Spanish, Japanese, Portugese, Norwegian, Swedish, Finnish & Danish languages.Worldwide release Summer 2014.  

A KickStarter campaign will be announced very soon.


Press email contact: media@fizzmovie.com 

Monday, 14 April 2014

Jesse McClure - Storage Hunters - BLOG Exclusive

Everything is worth something, but some things are just not worth selling! 

I have a unique job where every day has something new in store, but I always have the same goal regardless: SELL EVERYTHING.  Having grown up in the art of resale since I was 12 years old, I have grown accustomed and built up a sort of immunity to the idea of keeping “stuff.”  The thought of finding something “cool” and potentially keeping it, whether it's from a storage unit, a garage sale, or an auction, no longer peaks my interest anymore. I don't mean to say that as if  I'm one of those mindless people that express zero-emotion in their day-to-day lives. It's more the idea that if I did not approach it this way, my house would probably be featured on an episode of  Hoarders!. You know, one of those reality shows where I am just like the 60-year old lady who has floor-to-ceiling trash filling her entire home and no longer has any room left for herself or her 12 cats to sleep anymore.





There is however, one thing, out of all the antiques, trash, electronics, cars, guns, dirty mattresses, and adult toys I find that I absolutely cannot come to terms with selling. Ladies and Gentlemen, that one thing, is arcades!!!!.


Since I was a small child I've had this fascination with these large machines that too many non-fans may just see as glorified televisions in a wooden painted box dedicated to one lame video game. But whenever I see an arcade, whether it is at a laundry mat (launderettes), a family fun centre, or even a pizza restaurant, I see something different. I see art.

To be quite honest, I'm not really even into playing video games. I get a joy in simply collecting and displaying arcades, as if they were literal pieces of handmade art, like a painting or sculpture. Now that's not to say that many of these machines were probably made on some assembly line in Japan, but I still appreciate them just the same.  

I just don't like the fully restored, pristine condition machines either. In fact, I have more beat-up, graffiti tagged machines then perfect condition ones. And you know what? That's okay with me. These aged machines tell a story.  A story when the arcade was king, when going to these late night amusement centres were a social hangout spot, when people would leave their homes to play video games, as opposed to locking themselves in their rooms to playing Call of Duty all night. (Nothing against any of those people, I love console gaming on occasion too!)  





I just love to see these classic monsters in action. I like to see people, young and old, English, American, whatever, enjoy the experience of playing an arcade. This is why I am so excited for Play Blackpool. I would be lying to you if I didn't tell you the 12-year old inside me is completely ecstatic about being a part of this exciting event. I can't wait to see all these games in action, and all the awesome people that will get to enjoy them. 

This coming May 3rd and 4th, me and thousands of others will be at Norbreck Castle in Blackpool having the gaming times of our lives! I hope to see many of you out there, and if you would like to get beaten in any classics, please just ask. I'm open to all challengers!

Thanks to
Jesse McClure - follow at @storagehunters

See at Jesse McClure www.playblackpool.net in May!


Wednesday, 9 April 2014

RIP The Ultimate Warrior











You may have grown out of it as you grew older - others still love it, but when we were kids WWF (WWE) Wrestling was a huge part of our childhood!  These guys were heroes, they were full of muscles some were large and some were small but each had charisma and their own style and personality. 

We grew up with these guys bashing the hell out of each other with their fists, chairs and anything that they can get their hands on.

We each had our favourites but nobody can deny that The Ultimate Warrior was everything every childhood wrestling fan wanted. He weighed in at a huge 275 pounds, 6ft 2" tall,  
 had muscles on muscles and with his multi coloured facepaint and over the top intensity he was pure awesomeness. 

Many wrestlers couldn't stand up to his power and strength and he feared nobody! His career peaked when he took on possibly the most iconic wrestler of all time Hulk Hogan at Wrestlemania V1 headlined as the Ultimate Challenge!











In this huge match up the Warrior defeated Hogan for (both WWF Belts) with his trademark Gorrila Press move and then continued to own the ring in a hail of applause and fireworks for sometime after.

The Ultimate Warrior is a WWE icon and hero to many, every child of our generation will have memories running down to the ring at 100 MPH shaking the ropes and striking fear into his opponent, he even beat Andre the Giant in 30 seconds!   Who else could do that!!!

So today just take a minute close your eyes and remember the man from parts unknown!



We will always believe

#RIPWarrior

Sunday, 9 March 2014

Commodore 64: a visual commpendium - Interview with Sam Dyer

We spoke to Sam Dyer - Author and inspiration being the new Commodore 64 Kickstarter



Tell us a bit about you first 
I'm 32 years old with an ever decreasing hairline and an ever increasing waistline. I'm a Graphic Designer and a huge C64 fan and retro gaming fan in general. As a designer I have over 10 years experience, working for award winning agencies in London and the South West. It has always been a dream of mine to design a book all about the Commodore 64.


How long have you been playing videogames now and what was your first computer or console? 
My first computer was a C64, handed down to me by my (very kind) Uncle. It must have been circa 1986. It came bundled with an Imagine multi-pack, International Soccer and a war strategy game called Theatre Europe! The Imagine pack had some amazing games on it such as Frogger, BC Bill, Arcadia and Pedro. I fell in love with this computer and over the next few years got loads and loads of games and spent many an hour in awe of the graphics and sound. Happy days! 




Tell us about your role at Retro Asylum? 
I absolutely love been part of the Retro Asylum. Since I have been involved about a year ago I have seen it go from strength to strength (obviously not just due to me joining!). My roles include uploading and writing site news, posting up reviews and essentially managing the front page. I also design the podcast covers with co-founder Dean Swain (Swainy). Also, every now and again you can hear me appearing on a podcast rambling on about my love of Sensible Soccer or looking at the career of a certain 8-bit games composer in a series called 'My 8-bit Life'. Been part of the Retro Asylum is loads of fun. It keeps me busy and out of trouble... 



Why are you into retro gaming now? 
Purely for nostalgic reasons. That warm fuzzy feeling I get when I am reminded of my childhood. It's addictive and I am constantly remembering little things that make me smile. I'm obviously a huge gamer too. I'm too tight to buy expencive modern games and have hardly any free time so the 'pick up and play' nature of retro gaming works for me perfectly.


Why do you think retro gaming is so popular in 2014? 

I think a huge part of it is down to emulation. It's there for all to get online, at the click of a button. Also nowadays, with YouTube and websites like Retro Asylum and GamesYouLoved, retro gaming is all over social media, constantly reminding people and sparking their memories. Also the retro gaming community is so friendly and welcoming and it's a great thing to be part of. I've made some great friends through this shared love.

Also, nowadays it's acceptable to be into Retro Gaming and not something you would be embarrassed to admit!
 
Tell us about your graphic design background? 
I went to Art College in Taunton where I spent 5 years and learnt loads. Then went to London and worked at some award winning agencies. I then took everything I had learnt and came back to the South West which is where I now ply my trade. Currently I am head of design at a brand agency and loving every minute of it. Every day if different and I am very lucky to do what I do. 


About the book...


Why the Commodore 64? 
The Commodore 64 was my first computer and the one I have the fondest memories of. It also played a massive part in inspiring me to become a designer. I used to be obsessed with the loading screens and box art. It is so visually rich, everywhere you look there is great design. Whether it's the iconic loading screens, Oliver Freys illustrations or the pixel art. I always wanted a book with all of this this stuff in it, but couldn't find one anywhere. So... I thought I would design one myself! 


Any particular C64 games you love - perhaps a top 10? 
Loads! In no particular order:
Batman The Movie
Up n down
Aztec Challenge
Cabal
Beyond the Forbidden Forest
Slap Fight
Treasure Island Dizzy
Blue Max
Ghostbusters 2
Ghouls and Ghosts


Can you give us any sneak insights into the book that people who are in the community would love to hear?  
One of the rewards I am most excited about is the chance for backers to 'own their own spread'. They pick the game, write the review and then I design it as a spread. I think it will give the book a unique feel and something that backers would be excited about. 

Getting the rights to use Oliver Freys illustrations is a massive deal for me. I have always loved his work and it will look stunning over double page spreads.

I am also planning to have a section on modern C64, looking at current day developers and the art they are producing.


When is the kickstarter due to start? 
1st April 2014


Any reveals on the pledges available? 
I'm still finalising the pledges but these will include a series of A2 loader posters, a chance to own your own spread in the book and also a chance to sponsor the book! There will also be smaller pledges where you can be credited in the book as an official supporter. 
  


Who is writing the book and why? 
The book will not have many words. It's a visual commpendium so accompanying each beautiful image may be a few game facts, a mini review or even a quote from the developer. 

Ex Sensible Software artist and C64 fan Stoo Cambridge will be writing the foreword and I'm hoping to get a few well known retro legends to also write some words here and there. 


What about design and illustration - as a designer what is your vision? 
As previously said, it has always been my ambition to create this book and if there is enough interest my dream will come true. What I would love would be too get the C64 book produced and then maybe do one on the Amiga. The dream would be to walk into a high street bookshop and see my book on the shelf. That would be pretty cool!






Back the project here NOW LIVE:
https://www.kickstarter.com/projects/2146199819/commodore-64-a-visual-commpendium-by-bitmap-books

Watch the promo video:

 

Saturday, 1 February 2014

Jet Set Willy II - a love for this game - by Andy Pryer

Before we begin in ernest I think I should make clear that in I am unable to write a fair and balanced review of Jet Set Willy II as I am extremely bias towards this game.  You see, this was my ‘gateway game’, the first game I ever played (excluding my mindless fumblings as a toddler in the arcade) and the first game that I owned:  purchased on impulse from Superdrug no less back when everywhere sold games, and actually before I even owned a computer!  

Not only was it an immediate portal to a vast and surreal universe (once I’d secured my rubber-keyed spectrum a few days later), but in many ways it was a conduit to the gaming world at large, so I hope you’ll understand and forgive me my prejudices.

Jet Set Willy is the third outing for the character of Miner Willy of Manic Miner fame (Jet Set Willy II is kind of an expansion pack for the first JSW game adding more rooms and different music).  Flush with cash after his success in the mines, Willy decided swap his helmet for a topper and treat himself to a large country pile and celebrate with a party of biblical proportions.  Now, there’s a party I would like to have been at; although I would only have been seven at the time, so I may not have gotten the full benefit.  

To say this house is large is a ridiculous understatement.  It’s also very well appointed and comes equipped with all the conveniences you’d expect in a playboy gazillionair’s pad: Swimming pool, private beach with yacht mooring, a space rocket to transport you to the space station annex and of course all the young go-getter’s want the latest must-have gadget: a gateway to hell. 

As the previous resident, an eccentric professor, left the residence in mysterious circumstances, many of his experiments and contraptions are still running.  I can’t even begin to fathom what unholy experiments this crackpot must have been working on, but the resultant fallout seriously prevents ergonomic movement through the property.  One would imagine that being accosted on the stairs by a huge, flaming skull would play to the buyers favor at the negotiating table, so the house presumably came at a knock down price.

Somehow, Willy was able to convince guests to join him for a soiree at his death trap of a mansion, but we arrive on the scene after the final guest has either left or fallen victim to one of the many peculiar hazards.  We can only presume that the party was a success judging my the amount of glassware strew throughout the house.  Willy awakes in the bathroom where our hero has been purging his system of the excesses of the previous evening, as graphically illustrated on the cover.  But unfortunately for Willy, who’s understandably quite keen to hit the hay by this point, his housekeeper Maria doesn’t think risking her neck to gather the dirty glasses is in her job description, so she stands guard over his bed, denying him access until the last of the mess is cleared up.

Personally I’d have sacked her on the spot, but I guess Willy either loves a challenge or has matriarchal issues. And so Willy embarks upon the greatest adventure ever undertaken without leaving the house.

Unlike Manic Miner, the individually named screens can be attempted in any order, which delivers an amazing sense of scale and encourages epic exploration whether you decide to collect the items or not (I usually didn’t).  Just navigating through the game world can while away hours and there is always something more to see.  Collecting all the crockery is a somewhat daunting task to say the least, many of the room layouts will leave you scratching your head or thumping it raw with frustration, and the Prof.’s experiments certainly don’t make it any easier.  Whether your head is smashed in by a large rotating lemon, or your jaxi is being speared by a levitating rooftop guard, death is instantaneous and with only seven lives it's often not long before you’re crushed under the naked foot of failure in a Monty Pythonesqe scene signaling that your final life as been depleted.  

You certainly can’t blame the controls for you failure, with just Left, Right and Jump you aren’t going to get confused.  I prefer to use keyboard over joystick, but that may be because I didn’t have a joystick when I first had the game.

The music is simple, but like everything else is perfectly judged.  The title screen treats you to a superb 8-bit rendition of Beethoven’s Moonlight Sonata, while the scale of the actual adventure is enhanced no-end by looping In the Hall of the Mountain King (or If I Were a Rich Man from Fiddler on the Roof in the case of the original JSW)

A game with this much character can only have been made at this magical time of bedroom coders, where one person’s wonderful eccentricity could be tapped and converted to code. The game was and is immensely popular and elevated it’s author Matthew Smith, already idolised for Manic Miner, to legendary status.  

I feel rather lucky that my first game was one which was bound to strike such a chord with me.  The sense of humour coupled with the spirit of exploration and discovery still wows me to this day, almost as if the game was aimed especially at me to entice me off my bike and into games.  Intentional or not, it worked.  I know not all games can be like this, but it would be nice if there was a little something of the spirit of JSW in games today.

Thanks to Guest Blogger - Andy Pryer
You can also follow Andy on Twitter @ClammyLizard