Showing posts with label Games Tours. Show all posts
Showing posts with label Games Tours. Show all posts

Sunday, 30 November 2014

Sony Playstation - You wear it well!


20 Years on - The Playstation is still looking cool for a new merchandise review for www.numskull.co.uk 
NOW AVAILABLE using code: GYL - 5% off at www.funstock.co.uk


More great Playstation goodies were on the way from our friends at  www.numskull.co.uk and with Christmas just around the corner now we needed some inspiration for gamer friends and family - as well as ourselves here at GamesYouLoved.

More importantly now with the 20th Anniversary of the Playstation on the 3rd December 2014 this was seriously good timing too. It was time to celebrate this great gaming brand and what else did we need but some cool accessories when we were about to Party like it was 1994!

www.numskull.co.uk has some seriously cool goodies and from our time before with the wallet review we waited with eagerness as the parcel arrived. 


What we got.
Here on this review we're looking at the Sony Cufflinks range, Street Fighter socks by Capcom and Sony Sock range,  under the www.numskull.co.uk brand.


The range of gamerwear, clothing, gifts, merchandise and also Sony Official goodies www.numskull.co.uk now develop - goes further and wider than these items we've featured here too.

We'll be bringing alot more from www.numskull.co.uk Some goodies already available, plus new gaming merchandise concepts not even released over the coming months and weeks. 

www.numskull.co.uk specialises in creative, exciting concepts that it develops into products released to gamer fans the world over.

Gamers keep a look out for GYL news on this - which we'll be putting out via our social spaces on Facebook and Twitter, as well as this ongoing BLOG via www.gamesyouloved.com

Packaging
As before www.numskull.co.uk  have done an amazing production and design job in the quality of their outer packaging. As a gift this is really key as you want the item to not only to be well protected, but to look good too in presentation. The boxes are really nicely finished in a solid cufflink box with imagery from the official Sony Playstation branding.  The socks are nicely packed in plastic with care and they are wrapped with official imagery with an outer card holder - with both the Playstation and Street Fighter versions.




The cufflinks
Three cufflink styles were received. All in Sony Playstation design and styling. The quality of these are much better than you get in the high street for this price so as a set of cufflinks they are actually very good value. Aside from that they are totally geared for the gamer in your life or simply as a treat for yourself so the fact they are well built is an added bonus. Against a white shirt the black Playstation cufflinks look really smart. The silver links also look cool with a dark shirt and stand out without being too gimiky.

The designs are based on a PS1 PS2 and PS3 styling - no PS4 just yet - but who knows! Anyway for us retrogaming types these work just fine for us.


The socks
These are really cool - especially with Christmas on it's way there is nothing better than having a stylish pair of socks to go to parties, or put put on during xmas dinner with a bit of gaming afterwards. Both the Street Fighter socks and Playstation socks come in a pack of 3 and are made to a high quality on both occasions. 

For Street Fighter fans you can choose from the 3 designs in the pack depending on your mood. Select Ken, Ryu or Blanka - all 3 have a very bright colourful top to the sock and elegant black bottom. You'll stand out wearing these for all the right reasons! 




The Playstation Socks are equally memorable - with some very cool designs to them. These really evoke the style of the advertising and design of the original Playstation imagery. From the cool grey controller type, to colourful rainbow like playstation styling and the festive blue. These are socks to be seen in!



 
Watch out for more GamesYouloved Merchandise reviews from www.numskull.co.uk 

SONY MERCHANDISE  
NOW AVAILABLE using code: GYL - 5% off at www.funstock.co.uk

Also available from: 


www.yellowbulldog.co.uk
www.game.co.uk

Saturday, 13 September 2014

Putty Squad to get a physical Amiga release after 20 years!

Set to be used as special pledges in an upcoming Amiga book Kickstarter campaign, 100 physical replica copies of Putty Squad for the Amiga are set to be produced!

These 100 copies will come in authentic replica packaging on actual Amiga floppy disks. Bitmap Books have gained exclusive permission from System 3 to produce these copies of Putty Squad and will work with them closely to ensure that the final packaging is as near as possible to how Putty Squad would have looked if released in 1994.

50 of the 100 copies will be signed by the original Putty Squad development team.




Commodore Amiga: a visual commpendium
Commodore Amiga: a visual commpendium is Bitmap Books follow up to their hugely popular debut book; Commodore 64: a visual commpendium. Following on from the C64 book, the Amiga book will focus on the visual side of the computer featuring stunning pixel art, game maps and box art. It will also showcase the best software houses on the Amiga and is set to feature the Amiga demo scene.

The Kickstarter campaign starts on the 13th October and runs for 30 days. So far, some really exciting contributors are lined up and Commodore Amiga: a visual commpendium is set to be Bitmap Books biggest project yet.

Sam Dyer of Bitmap Books says ‘Putty Squad remains the Amiga’s most famous unreleased game. To be able to take Galahad’s 2013 release and produce physical copies of the game is hugely exciting. Huge thanks to System 3 and Galahad for allowing this to happen.”


About Putty Squad
Putty Squad was developed by System 3 and the follow up to 1992’s insanely good Putty. Set to be released in 1994 but this famously never happened due to the twindling Amiga market, but a pretty much full game remained in the System 3 archives. Fast forward 20 years and thanks to English Amiga Board member Galahad, in 2013 a version was released as a Christmas gift on System 3's website as free digital download.


About Bitmap Books
A new publisher specialising in beautifully designed and produced books all about video games. Commodore Amiga: a visual commpendium is the second book by Bitmap Books.

www.bitmapbooks.co.uk

Follow on Twitter @mrsidc64

Sunday, 9 March 2014

Commodore 64: a visual commpendium - Interview with Sam Dyer

We spoke to Sam Dyer - Author and inspiration being the new Commodore 64 Kickstarter



Tell us a bit about you first 
I'm 32 years old with an ever decreasing hairline and an ever increasing waistline. I'm a Graphic Designer and a huge C64 fan and retro gaming fan in general. As a designer I have over 10 years experience, working for award winning agencies in London and the South West. It has always been a dream of mine to design a book all about the Commodore 64.


How long have you been playing videogames now and what was your first computer or console? 
My first computer was a C64, handed down to me by my (very kind) Uncle. It must have been circa 1986. It came bundled with an Imagine multi-pack, International Soccer and a war strategy game called Theatre Europe! The Imagine pack had some amazing games on it such as Frogger, BC Bill, Arcadia and Pedro. I fell in love with this computer and over the next few years got loads and loads of games and spent many an hour in awe of the graphics and sound. Happy days! 




Tell us about your role at Retro Asylum? 
I absolutely love been part of the Retro Asylum. Since I have been involved about a year ago I have seen it go from strength to strength (obviously not just due to me joining!). My roles include uploading and writing site news, posting up reviews and essentially managing the front page. I also design the podcast covers with co-founder Dean Swain (Swainy). Also, every now and again you can hear me appearing on a podcast rambling on about my love of Sensible Soccer or looking at the career of a certain 8-bit games composer in a series called 'My 8-bit Life'. Been part of the Retro Asylum is loads of fun. It keeps me busy and out of trouble... 



Why are you into retro gaming now? 
Purely for nostalgic reasons. That warm fuzzy feeling I get when I am reminded of my childhood. It's addictive and I am constantly remembering little things that make me smile. I'm obviously a huge gamer too. I'm too tight to buy expencive modern games and have hardly any free time so the 'pick up and play' nature of retro gaming works for me perfectly.


Why do you think retro gaming is so popular in 2014? 

I think a huge part of it is down to emulation. It's there for all to get online, at the click of a button. Also nowadays, with YouTube and websites like Retro Asylum and GamesYouLoved, retro gaming is all over social media, constantly reminding people and sparking their memories. Also the retro gaming community is so friendly and welcoming and it's a great thing to be part of. I've made some great friends through this shared love.

Also, nowadays it's acceptable to be into Retro Gaming and not something you would be embarrassed to admit!
 
Tell us about your graphic design background? 
I went to Art College in Taunton where I spent 5 years and learnt loads. Then went to London and worked at some award winning agencies. I then took everything I had learnt and came back to the South West which is where I now ply my trade. Currently I am head of design at a brand agency and loving every minute of it. Every day if different and I am very lucky to do what I do. 


About the book...


Why the Commodore 64? 
The Commodore 64 was my first computer and the one I have the fondest memories of. It also played a massive part in inspiring me to become a designer. I used to be obsessed with the loading screens and box art. It is so visually rich, everywhere you look there is great design. Whether it's the iconic loading screens, Oliver Freys illustrations or the pixel art. I always wanted a book with all of this this stuff in it, but couldn't find one anywhere. So... I thought I would design one myself! 


Any particular C64 games you love - perhaps a top 10? 
Loads! In no particular order:
Batman The Movie
Up n down
Aztec Challenge
Cabal
Beyond the Forbidden Forest
Slap Fight
Treasure Island Dizzy
Blue Max
Ghostbusters 2
Ghouls and Ghosts


Can you give us any sneak insights into the book that people who are in the community would love to hear?  
One of the rewards I am most excited about is the chance for backers to 'own their own spread'. They pick the game, write the review and then I design it as a spread. I think it will give the book a unique feel and something that backers would be excited about. 

Getting the rights to use Oliver Freys illustrations is a massive deal for me. I have always loved his work and it will look stunning over double page spreads.

I am also planning to have a section on modern C64, looking at current day developers and the art they are producing.


When is the kickstarter due to start? 
1st April 2014


Any reveals on the pledges available? 
I'm still finalising the pledges but these will include a series of A2 loader posters, a chance to own your own spread in the book and also a chance to sponsor the book! There will also be smaller pledges where you can be credited in the book as an official supporter. 
  


Who is writing the book and why? 
The book will not have many words. It's a visual commpendium so accompanying each beautiful image may be a few game facts, a mini review or even a quote from the developer. 

Ex Sensible Software artist and C64 fan Stoo Cambridge will be writing the foreword and I'm hoping to get a few well known retro legends to also write some words here and there. 


What about design and illustration - as a designer what is your vision? 
As previously said, it has always been my ambition to create this book and if there is enough interest my dream will come true. What I would love would be too get the C64 book produced and then maybe do one on the Amiga. The dream would be to walk into a high street bookshop and see my book on the shelf. That would be pretty cool!






Back the project here NOW LIVE:
https://www.kickstarter.com/projects/2146199819/commodore-64-a-visual-commpendium-by-bitmap-books

Watch the promo video:

 

Wednesday, 15 January 2014

We Remember - A Game Art Genius - Greg Martin

GamesYouLoved remember Greg Martin as great contributor 80’s and 90’s graphic design and gaming.


In gaming’s infancy the cover was usually the only thing we had to go on to get any insight into what a videogame was about. Many a game would be bought on the merit of some brilliantly detailed fantasy or sci-fi box-art and well designed logo title, and often it would be infinitely better graphically than the very game it was promoting.


Back in my early days of gaming I would often pop down to my local games store to browse the various games available for both the system I owned (Amiga) and other platforms of the time. I spent a great deal of time as a teen, mooching about in the classic games outlets, vying for a go on an imported Super Famicon (And rarely did I get a go!). I consequently spent a lot of time looking at the box-art for games and this imagery has stuck with me.

As with most media, be it album covers, film posters, or video cassettes, much of the best early video game art was hand-drawn, painted or airbrushed. In this was pre-Photoshop era eye-catching design was crucial if you were to try and stand out in the crowd (or the on the shelf). One key artist whose art did stand out from the crowd was Greg martin.

Unfortunately, Greg Martin has recently passed away. He was the man behind box and promo art for countless classic titles for Sega, Hudson, Capcom and Namco for many 8bit and 16bit platforms. His art has been used for covers for games for such famous franchises as Sonic, Pac-Man, the Adventure Island series and cartoon licensed games from Disney and Hanna Barbera.

Early on Martin had worked for Hanna Barbera's studios, learning the the form and characterisations for their most famous characters from Flintstones to Yogi Bear, even working in the same office as a young Seth MacFarlane of Family Guy fame.

Influenced by other illustration greats such as Frank Frazetta, he would produce beautiful 24 to 30 inch airbrushed paintings that took nearly a week to complete, often working through the night to meet the tight deadlines demanded by the distributors. This didn’t seem to compromise the quality of his work.

I feel that we often took the boxart for granted, overlooking the skill and craft involved in producing something so integral in selling the product. The graphic artists behind such imagery are the unsung heroes of retro gaming, giving many of our favourite retro titles their character and identity; and this is what we remember the most.

Greg Martin was certainly one such craftsman. His art, although often regarded as ‘just pop-art’, is important for us older gamers. His beautifully detailed art is stamped on my mind reminding me of those days of ‘mooching’, and such reminiscing makes me smile. 



Wednesday, 1 January 2014

NEO GEO X - Hardware Review by GYL Fan Andy Pryer

Neo Geo X Hardware Review
By Andy Pryer

Believe it or not, I was once a mere mortal man like you. It’s true I swear; there I was going about my daily business when the skies parted and I was singled out from the rest of the rat-race and illuminated by a brilliant shaft of light. Tykhe, the goddess of fate & fortune had finally noticed me and rewarded my patience and devotion with a brand new/old console. From that day forward, I have been a proud owner of a Neo Geo X system and my life has been changed since. So read on, mortal and I shall impart my wisdom and perhaps you too will be convinced enough to join the ranks of proud and mighty owners.

The system comes handsomely packaged in a classy black and gold box with a carry handle, just the thing for storing and transporting it about should the need for either arise.  The box contains everything you’ll need to get started including an HDMI cable and some rather fetching stickers found in the back of the manual. They’re not strictly necessary, but they’re a nice touch and I like stickers.

The console itself is well made enough although it feels a bit on the light side because it’s larger than it needs to be to contain the components. It’s mostly hollow as it’s been designed as a replica of the home console of legend, but it’s still fairly compact, around the size of a Mega Drive II, but nicer to look at.  It has a nice matt finish and feels like it’s made of a fairly good quality plastic.  It certainly doesn’t look cheap or out of place under the TV.

Connecting the console to the TV is a straightforward affair: video, power, done. Now although I blame myself completely, I must confess to being quite disappointed when first firing up the machine. Although I was aware there was an update available, my enthusiasm got the better of me and in my impatience I charged ahead with it right out of the box. As penance for my lack of self-control I was greeted with glitchey video, which was too big for the screen and poor sound emulation. After I updated the firmware (which was very simple to do thanks to a helpful tutorial video on the Neo Geo X website) all my worries drifted away with performance now improved to the level of perfection you’d expect form an officially licensed product.  With this in mind, the firmware update should be considered as part of the initial setup process. Just be patient, it doesn’t take long and the difference is remarkable.

One joystick is supplied with the console and the system supports a second which can be bought separately. The joystick is also made to replicate that of the original home system.  It’s a sad story, but I was never fortunate enough to play on the original so I can’t say how it compares. While I was at school we shared rumours of the fabled Neo Geo console and its ridiculously priced games. A couple of the kids knew another kid (who conveniently went to another school) who had one, but we honestly weren’t 100% sure the thing even existed in this pre Internet age.s I mean, a home console that played arcade games? Many of use were still loading from tape!

Back to the controller: While it’s a perfectly serviceable and accurate controller, it lacks the heft and solidness of some other home arcade joysticks and so it delivers a slightly disappointing tactile experience initially. It’s not that it feels breakable, I’m sure they’re robust enough to cope with the most vigorously executed combos. It was nice to have a large control platform on my lap again.

Now for the pièce de résistance: On this new 21ts century version there’s a real treat: The body of the console opens like a clam shell and reveals (now this is really good)…. a hand held version!  I know: too good to be true, but it’s real!  This device is the mother brain of the system as the ‘console’ serves just as a docking station to charge and play with the joystick on a TV screen. 

This portable device is very impressive indeed. The handheld aspect is a hefty, solidly constructed unit, which is a delight to hold in the hand. I was really impressed with it when I first saw it as it looks like it should cost far more than it does. You certainly won’t feel embarrassed pulling this out in public. Its soft-yet-grippy rubberised back is emblazoned with a chrome ‘SNK’ logo, so the guy opposite you on the bus can watch with envy and only jealously imagine what’s going on. The highly reflective black with gold legend of the front is sheer class and the sharp, bright screen nestled within feels luxuriously big. The controls are well laid out too. The face button layout has been reconfigured from the joystick to suit the thumb and the shoulder buttons are within comfortable reach thanks to their forming around the corners. Other controls, such as volume and brightness, are located on the bottom edge, well out of accidental reach. While the home portion of the package has been made to replicate the original console, clearly much thought has gone into the design of the handheld. It genuinely feels like it’s been designed by gamers for gamers of the hardcore variety.

The Neo Geo is of course famous for its beat ‘em ups, but the device comes pre-loaded with a generously mixed bag of twenty games which should satisfy fans of all genres and is more than enough to keep you busy for a good while whatever your gaming tendencies. This was particularly good news for me as I’m not a huge fan of beat ‘em ups, but I still have more than enough to keep me very happy indeed. I was pleased to see many of my Street Fighter 2 moves translate into the other fighters as I have a fairly limited repertoire.

More game packs are available via the expandable game card slot. They can be bought in collections of three, or (at time of writing) a mega collection of fifteen, which is teasingly named Mega Pack Volume 1 and makes much more financial sense.

Overall I’ve been more than delighted with the console.There are a couple more tiny niggles like having to charge the handheld unit through the docking console and I would have liked a menu button on the joystick to save me having to disturb my cat when I fancy changing the game, but it could be argued that this replicates the action of changing the cartridge and is therefore the ‘real’ experience. Anyway, the gripes are slight and completely overshadowed by the brilliance and attention to detail of the rest of the package.  This isn’t some cheap plasticy 3rd party console filled with abandonware; it’s an honest to goodness SNK Playmore console and as such is host to some AAA titles which are as playable today as they ever were.

Neo Geo consoles and games continue to change hands for eye-watering prices, but this set finally brings the glory of SNK to mere mortals and it feels like a celebration.

Review by Andy Pryer