Friday, 5 September 2014

Commodore 64: a visual Commpendium – A Review by GYL


For those growing up in the early 80s in the UK the Commodore 64 was a monster of a computer in so many ways. Sure we owned a ZX Speccy and even an Amstrad CPC 464 - but this was an American Dream machine. 


From the look of the computer to the amazing array of games and fun they gave us - this was the closest we could get to the arcade.

So when Sam Dyer – he of Commodore addict and Retro Asylum key member, announced his Commodore 64 Book Kickstarter - we were pretty excited to say the least.  

After result of a very Kickstarter successful campaign we had the final printed version in our hands and what a great feeling this was to see this come to life. Over the last few days we have poured over this respectful and entertaining tribute to the C64.  

From amazing graphics used in the artwork,  the games chosen of which there are many - to the mini-review write ups. This is a C64 fans dream.  

In terms of coffee table luxury books on the art and the subject - there isn’t anything like this out there of this quality and it's great to hear there is a next book on the Amiga too to follow up for another Kickstarter beginning on 13/10/14.

For more info on this Amiga book go to:
 www.bitmapbooks.co.uk 




Some of our favourite spreads in the book (as well as the GYL spread of IK+) entries are as follows: 

  Activision's Ghostbusters – which has the commentary of  the game written by its creator David Crane  

  Wizball – which is a crazy and fun game with cool graphics in the entry described by Jon Hare of Sensible Software  

Alongside the pixel art on many gaming spreads is original artwork by Oliver Frey provided by Games industry Legend, Roger Kean of Newsfield Publications and Zzap!64. This all adds to the quality and endorsement of industry games people who still really care about the Commodore 64 and its legacy.


Finally its worth mentioning the quality of print and finishing on this job. Sam is clearly  graphic designer who cares about the final detail of colour repro, the paper stock and quality binding of this job. It even uses spot UV varnish both on the cover and dust cover to great effect. 

This is something to love and be proud of.

Wednesday, 6 August 2014

Arcades - The Scene ain't dead

Back in January 2013 a friend and I were discussing what would it take for arcades to be revived in the UK. 


We agreed there would need to be two fundamental differences from the arcades we remember. The first requirement was that the Coin-Op system has to go. I’d love to know how many pound coins I burnt through as a kid, constantly nagging my parents for another go on Time Crisis 2 and never making it past the first stage. The other requirement was the venue having a sense of community, a hangout spot in which patrons feel involved in the venue’s future. 

Little did I know that shortly afterwards The Heart of Gaming would open and surpass those expectations. It’s located in North Acton, half an hour’s tube ride from central London and 10 minutes to walk there. 

All the machines are set to free play: you pay a flat rate on the door and can game to your heart’s content, a different experience from the arcades of yesteryear. This obviously suits hardcore gamers down to the ground; there was a time I couldn’t tell a shoryuken from a shuriken, but now after some day long sessions and meeting people there I’m a pixelated murder machine. That’s one of the amazing things about The Heart of Gaming, there’s plenty of scope for people to chill out and meet other gamers: shared passions are a roundhouse kick to the face of social inhibition. The same is true of any hobby, but it’s pretty damn cool to know there’s a place where who or what I am doesn’t matter, who I am is how much ass I kick at Ikaruga.

Immediately upon entering the venue you’re greeted by the sight of 6 Versus City Arcade Cabs. These are the Japanese style, with the game’s video replicated on two back to back monitors, the players unable to see each other while sitting, which is a pretty rare set up in the UK. 

This is the arcade room, with Sega Naomi cabs lining the walls, House of the Dead, Fighting Mania, the racing game Daytona USA and a couple of custom retro cabs that cycle between the likes of Donkey Kong, Space Invaders, 1942 and Pacman. Time Crisis 2 has made an appearance too, so I can finally avenge my parent’s wallets. Many of these cabs were rescued from London’s dying arcade scene, places like the Trocadero and Casino Arcade after they closed their doors. For shooters, Naomi titles like Border Down and Shikigami no Shiro 2 hold sway. A great thing about this room is there’s usually some obscure game I’ve never heard of before, like Money Puzzle Exchanger or Xexex. Visitors don’t need to worry spending their money on an unfamiliar machine, as they’ve already paid to get in and can try the games for free. In fact I’d recommend trying everything you see.


Moving onward there’s two little rooms, the first of which is dedicated to a dance machine. After that is a lounge area packed with retro consoles: Super Nintendo, Sega Megadrive, N64 and Playstation with games you can get from the front desk. The last area the HoG has to offer is the console room. There’s roughly 20 flat-screens with as many consoles set up here set up here for PS3 and 360 Gamers as well as a Wii U and some couches to make up a chill space in the middle of the room. Little crowds of gamers are usually in here huddled around their platform of choice, usually doing rotation for a fighting game. The corner has a couple of desks and monitors ready to provide live streams of any tournaments the HoG is running online at www.twitch.tv/thewonderpark. These are usually a wild assortment of fighters but sometimes it’s a dance game.

Tournaments are a huge part of the HoG, the sense of involvement and reward you get from offline competition, whether friendly or for higher stakes is something that was lost in translation when multiplayer gaming shifted to online play. The venue’s roots are in the fighter scene and it’s through these tournaments that community involvement is fostered. There’s always a big turnout for Street Fighter and Tekken showdowns, but an arcade makes for a much needed break from gamerdom’s obsession with new.

As such, there are older games developing large competitive scenes, like Street Fighter III: 3rd Strike and Super Smash Bros Melee; games which are over 10 years old. Upwards of 200 people have been known to turn up for Smash tourneys and the whole place is both transformed by that energy, and physically transformed when HoG staff set up loads of CRT displays to accommodate the demand for more smash setups.
A favourite of mine is seeing the Dance games community show up in force. They arrive equipped with towels, bottled water, crates of coke and order pizza in bulk once they’ve worked up an appetite. Those guys ‘n’ gals move their feet faster than I thought humanly possible and get unbelievable scores.


The HoG’s strength lies in its versatility. The front reception now doubles as a trade-in shop, offering fairer prices than you’ll see in high street stores, as well as some pretty rare finds. A Rock Band and projector setup appears in a spare corner from time to time, and there are plans to introduce PC setups and a bar.

The Heart of Gaming provides people who missed out on the golden age of arcades to experience a similar atmosphere, or for veterans looking for that nostalgia factor it’s a welcome throwback to the good old days. At the same time offering a base for modern game scenes to have their meets and tournaments is a way to remain in the present too. Places like these are timeless, I love the HoG and with enough support it should be here for a long time. 


HoG manz since day 1
By Ben “Blinge” Cataldo - guest reviewer and blogger for GamesYouLoved.com

Check out the BlinJe channel here too: http://bit.ly/1lAtxc2

Tuesday, 5 August 2014

Commodore & Amiga - EXCLUSIVE

We caught up with Sam Dyer at the point of printing his new Commodore 64 book at the printing press to see what his views on the Kickstarter success are and to the future with his Amiga book



Q. now you are at the proof stage how real does this all feel to you now? 

Sam:
It still feels massively exciting and I can't wait to hold an actual book. I think it will be surreal to actually hold one as I've dreamt of doing for so long! But I've loved every minute of the campaign. From initial concept,  promotional stuff,  kickstarter and the actual design it has all been a blast! 

Q. seeing the proofs now are there any spreads / games in the books that really stand out for you? 

Sam:
My favourite spread had always been Total Recall. Stephen Ian Thomson's pixel art in that game is stunning. Too see his image of Cohaagans eyes popping out on Mars across a double page spread is a joy to behold! The game maps have also come out really well and the detail picked up by the print is fantastic.

Q. how do you as a designer feel about this being your own hard work that is coming to light - a reality now?

Sam:
It feels very odd to be honest! I've worked on the book every night for the last 6 months in some form or another and it really has been a labour of love! To answer your question,  it's a mixture of excitement (and relief!). But most of all I feel proud of what I have created. 

Q what would you like to say to the community out there who has supported you? 

Sam:
You are ALL amazing. I have been seriously touched by the support I've had from all corners of the retro gaming community. Everyone has been so kind and to be honest, none if it would have been possible without this support. I must also say a huge thank you to a few people that have given up their own time and have been giving me advice along the way. So huge thanks to everyone at GYL, Andy Roberts, Mat Allen,  James Monkman and Steve Jarratt.

Q what is it about the Commodore 64 book that made it your first gaming book to focus on? 

Sam:
It was my first computer as a child and the one I remember with the most fondest memories. Also I felt there was a gap in the market for a visual book on the C64. It hadn't been done before and that appealed to me massively. I also knew that the C64 had a very active scene so drumming up interest would have been easier than picking a niche computer with a limited fan base. And most importantly,  I'm a HUGE fan of pixel art and the C64 has some of the best ever (in my opinion!)

Q. what have you learnt managing the kickstarter - positive and negative - any tips? 

Sam:
Ive learnt LOADS. I made some mistakes but I've learnt from them. Starting a small publishing business and running a Kickstarter was a huge learning curve for me and I must give a huge thanks to Tim Nicholls here. Tim ran the hugely successful Artcade book campaign and he very kindly gave me lots of advice at the start. This advice gave me the confidence to 'go for it'. Cheers Tim!

As far as tips go... I would say: Before launching your Kickstarter, spend a couple of months, drumming up interest,  join relevant forums, gaining a following on social media and produce a promo video. That way, when launched, you will already have done a lot of hard work around promotion and getting the word out there. People will not find you,  you have to find them. Get your numbers right! Do all the maths before you begin and set your total. Take into consideration all outgoings and TAX etc... by getting your numbers right, it means you won't have to stress about this side of things and can concentrate on enjoying the campaign.

Don't rest once funded! The C64 book was funded after only 1 week and it is natural to maybe take your foot off the gas and think 'Ive done it!'. It was at this point I had some fantastic advice from a friend that I should push on and make the campaign even bigger and better. "Don't stop now" he said. "Release some exciting stretch goals, more pledges and keep pushing the campaign 100%". Im so glad I took this advice as it really gave me that final push to make it as successful as it was.

Q give us some juicy gossip about the forthcoming Amiga book you have planned?

Sam:
OK! The Amiga book will be next book in the Commpendium series. It will follow the same style as the C64 book book and will act as a kind of big brother (or sister) to it. As far as gossip goes,  I have been working behind the scenes with Matt Wilsher on ways to make the Amiga campaign even bigger and better then the C64 one. 

All I will say is that we will be resurrecting a famous unreleased game as a physical product. Printed box, instructions and actual floppies. That is all I can say at the moment, all will be revealed soon!

To order the C64 book go here: http://www.bitmapbooks.co.uk/
To follow Sam on twitter to find out more about the C64 book and hear the latest on the Amiga book go here: https://twitter.com/MrSidC64

Friday, 4 July 2014

Grandmother buys old building in Japan, finds 55 classic arcade cabinets

Grandmother buys old building in Japan, finds 55 classic arcade cabinets

If you wanted to experience arcade games any time over the last forty years then you had to visit the Far East!. The game centers are still there lit up with neon lights all very attractive and Blade Runner like! But you have to go back 20 years to see them at their prime. Now one very lucky arcade fan is experiencing just that right now due to a surprise purchase by his girlfriend’s grandmother.
The grandmother agreed to purchase an old building in Chiba, which is just outside of Tokyo. When they arrived to check out their  building they found out that the first two floors used to be a game center in the 1980's!!. Whoever ran the arcade back then left all the cabs behind when it closed, and it is full of classic and now highly sort after games!
In total there are 55 arcade cabinets, most of which are the upright Aero Cities cabs, but it’s the game boards that they contain that’s the most exciting discovery. The list of game includes the following:
  • Columns
  • Donkey Kong
  • Galaxian
  • Magical Tetris Challenge
  • Metal Slug X
  • Pengo
  • Raiden 2
  • Super Puzzle Fighters 2 X
  • Street Fighter 2 Championship Edition
  • Street Fighter Alpha 2 (Zero 2)
  • Street Fighter EX 2
There’s sure to be more games discovered as not all of the cabinets are in working order, with monitor damage being the main fault but whatever they find, this lucky gamer has just cashed in his extra credit!!

Thursday, 29 May 2014

When Retrogaming meets modern technology





The retro-bit Super Retro Trio arrived in the post this morning. Sick of the delays with the RetroN5, I cancelled my preorder at the weekend after the word got out that the console would not be reaching the UK before September and found this alternative in stock at funstock.co.uk at the very tempting price of £69.99 a full £50 cheaper than its competitor.

The cheaper price tag, however does mean less in the way of features. No save states or built-in cheat systems, no HDMI output. I wasn't interested in the former, and I can live with AV/S-video through my SCART connector. So what do you get for your money? Here's what the official blurb says:

Supports NES/SNES/MEGADRIVE/GENESIS
Compatible with original and third party controllers
Includes 2 controllers
AV / S-Video connectors
AC Adapter
PAL / NTSC / PF / NJ Region Switch

What you get is quite a nice looking console, it feels a bit light and cheap but hey – it was cheap! I have the silver and black model, there is also a red and black version. The top of the unit sports 3 cartridge slots from the back coming forward – NES, SNES and Megadrive/Genesis, in front of these are a reset switch and a power/slot selection switch.




On the front a push releases the cover for the controller ports, here you can plug in original controllers 2xNES, 2xSNES and 2xMegadrive/Genesis. The 2 included controllers plug into the 9 pin Megadrive ports but are shaped like SNES controllers just to keep you on your toes! ;)

The bundled controllers are actually very decent and for that reason will probably see a fair amount of use, the buttons and d-pad give a very similar feel to those on my original controllers. Also behind this front cover is a selector switch for the controllers in use and a region switch for Megadrive/Genesis games for those with region protection. As mentioned there is a cover/door so you can unplug your controllers and close it up to keep things looking all neat and tidy when not in use.



Finally round back there are the DC in socket, S-video and A/V ports. The provided power adaptor has a US plug but does not require a step down converter and an UK adapter was provided for me.
My TV had some issues with the video signal through the A/V (this is not exclusive to the SR3 – I've had this issue in the past) so I use a cheap A/V+S-Video to SCART adapter and it works fine for me.

Now, the big question – compatibility! I don't have a huge pile of carts to test especially on the Nintendo side of things so here's what I have tried all work unless otherwise specified.






Megadrive:

M6 cart (Sega Soccer, Columns, Super Monaco GP, Revenge of Shinobi, Sonic, Streets of Rage) so far played Sonic, Revenge of Shinobi and Super Monaco GP
World Class Leaderboard
T2 The Arcade Game
Golden Axe
Streetfighter 2 Special Champion Edition

Genesis:
Lemmings

NES:
Track and Field 2 (PAL version)

SNES:
PGA Tour Golf (PAL)
Starwing (PAL) 

That's all I've tested on it so far I'm afraid, I need to acquire some more NES and SNES games to try out but it seems to be fine with every Megadrive game I've thrown at it. There is also a Super Retro Advance Adapter (sold seperately) that allows you to play GBA games as well.

In conclusion I'd say it's really good value for what you pay, it looks nice and doesn't look out of place under the TV, the controllers are decent, it might not have all those fancy features or HDMI but it is available now and cheap enough  to be worth a shot.

You can buy your own RetroTrio console here at Funstock.co.uk

Thank you too Jamie Gunn (@highlandboarder) for his time and review! 


Tuesday, 27 May 2014

Joypad...... The Super Warehouse Party!!!

Fancy a night off gaming , music and booze!  Then the Joypad Super warehouse Party 2 is probably the best night out you will have in a long time!  Based in Bethnal green in an old Pickle Factory,  two retrogamers (and also guys behind the party), Matt Farthing and George Swain bring you JOYPAD!

We spoke to Matt and he told us more about this event, and  with only a week to go until the big day he is getting very excited!






 What is JOYPAD WAREHOUSE PARTY 2?

SUPER WAREHOUSE GAMING PARTY 2!” is quite possibly the best time you can have with your clothes on. We’ve taken over a disused pickle factory in East London and turned it into a haven for lovers of retro/indie games, gaming culture and booze. We have 400+ original carts across NES, SNES, Megadrive, Mega CD, Saturn, N64 and a host of Indie devs showing off their work. Chiptune badass “Steve” will be playing a live set and My Panda Shall Fly and the Super Scratch Bros will be DJing throughout the evening. All whilst our lovely bar ladies serve up liquid refreshment!

What inspired you to start the event?

The gaming scene has exploded in recent years. It’s time for indie and retro game enthusiasts to shrug off the outdated label of ‘geeks’ and show that they can party as hard as the rest of the Saturday night crowd. I personally challenge anyone to play Bomberman with 7 like-minded ’strangers', beer in hand, chip tune blaring in the background, all whilst being cheered on by a baying crowd to not have the time of their life.


What sets you apart from other events?

 We marry together Indie and Retro. Many modern indie games are heavily inspired by the classics - but the two rarely meet! The party atmosphere is electric and you are surrounded by like-minded people. We also focus a lot on presentation; a Joypad SUPER WAREHOUSE GAMING PARTY is a pretty damn cool place to be.


Do you own all the games you feature?

We do indeed - we’ve both been collecting games our whole lives.


In your opinion, which era of video gaming was the greatest?

I personally adore the 16 bit era. The aesthetics of the time, both in terms of graphics and audio, has aged extremely well. It was a time when creativity and originality reigned supreme!


There seems to be a big musical influence in your event , how did that come around?

I am actually a musician by trade. So for me the combination of my two favourite things in the world comes pretty naturally!

What is your favourite console/computer?

It would be a tossup between the SNES and the Atari ST. I’m going to have to go with the SNES though... As I mentioned earlier - it just has the most fantastic design across the board. The sounds, graphics, even the console itself are all just beautiful! I also feel that some of the most unique titles in gaming came out on that console. I’ll always have a soft-spot for it.



What are your plans for the event going forward?

We’re planning on running SUPER WAREHOUSE GAMING PARTIES monthly - in interesting venues across London. We want to grow it in size in scope, maybe even branch out into some specialist events involving heavier focus on particular families of consoles or music. I also love the idea of running an all-nighter at some point (could get very messy!) Eventually, though, we will be opening our very own space - “Joypad". Then the SUPER WAREHOUSE GAMING PARTIES will have a permanent home.

Where can people get tickets to the event?


Tuesday, 6 May 2014

Play Blackpool 2014, Sponsored by www.funstock.co.uk - Replay Events

Replaying at Replay

This weekend saw two important things happening - Star Wars day (May the fourth be with you!) - and the return of Replay to Blackpool


Turning up at the Norbreck Castle Hotel felt like returning to an old friends house. There was a welcomed sense of familiarity.

Walking through the corridors to get to the main hall, there were a few stalls to whet the appetite - Retro Hardware showing off the incredible BBC restorations they do, and AmigaKit touting their Amiga wares. We finally got to see an AmigaOne X1000,  and wanted one immediately. The bank balance however decided otherwise. We left the bright lights of the corridor to the promising darkness of the gaming hall. It sounded loud - always a good start.

The GYL and Funstock stand welcomed people into the arena where they got to play on the Neo Geo X console – a pacman arcade machine with the chance to play and chat to the people around the stand. The arcade section was huge – masses of cabinets all glimmering with their attract screens all supplied through the guys at Retro Games Party. The layout of the arcade perfect - you could easily move around or stop to admire a players skills without causing a bottleneck.


All the classics were there - Defender,  Robotron,  Battlezone,  Out Run,  Daytona,  After Burner.. the list goes on and on! Kudos to Retro Games Party who supplied the cabinets - over the weekend I only saw 3 machines out of commission. Great job,  guys!, Moving away from the arcade section,  there was table upon table of retro consoles and computers,  all with a small section of games to play on them. It was quite interesting to see the mix of old and young gamers. 


We saw one Dad showing his daughter (she looked maybe 2 or 3) how to play on old Pong game. He was twisting the knob to control the bat,  and the little girl was waving the controller in front of the screen like the Wii. Amazing to see how natural motion controls are to kids these days. its almost expected. Very endearing to see dads playing the old games with their kids though. Console Passion had a large stall next to the indie gaming zone, and there were two Oculus Rift demo stations set up - one with Jeff Minter and Llamasoft, the other with Project Games' Adam Sawkins. As the queues quietened down at the end of Saturday,  Adam was kind enough to let me play with some other demos he had been working on - I was really impressed by the tech and how immersive it is.

The side halls had LAN gaming set up,  and one of the side rooms hosted the card and tabletop gamers., From the main hall you walked through the "Games that Weren't' section, showcasing some games over many systems that never made it to commercial release. 


This corridor took you to the trader zone. It was always very busy, and you could buy almost anything, from cupcakes and radio controller drone-copters, to retro games on every format imaginable and posters, mouse mats and artwork. Some of the stalls you would recognise if you are an ebay addict - Rockrabilia, The Attic Bug etc, and some names that you'll know - Retro GT, RetroLords, ABeadsCStart.

Overall, the event was great - constantly moving, plenty to do and see (and buy!).

Replay Events did a great job of putting this on – we’re all looking forward to the next one!