Sunday, 9 November 2014

How to set up SEGA CD / MEGA CD on the JXD

As part of the HOW TO Guides for JXD...GYL Fan and Friend Sean Tagg gave us a ten point plan to get the Sega CD/ Mega CD running 

GET 5% off a JXD at www.funstock.co.uk by using discount code: GYL 





Here goes:

1.download and install MD.EMU, then select the App.












2.Select Options / System.













3.You will need to Download the Bios files for Europe, USA and Japan if you want to play game from all regions.
Select USA Bios and then locate the path to your saved USA Bios file. Seen below [bios_CD_U.bin]. Find all 3 file paths.















4.Download a SEGA CD / MEGA CD rom.  Google search!

5. Only games with the .iso & .wav files are compatible. Click on file listing to check.















6. All good!















7. Click on the file to download then unzip the file into a folder with your game name.
Copy the folder over to your JXD game folder.\















8. Open up the MD.EMU app and select Load Game. Find your games folder and select the game.















9.Select the game ( .Cue file)




10.The game will load










Thanks,

Sean (OutRun86 Blog)

Also follow Sean on Twitter at twitter.com/sean_tagg

Wednesday, 5 November 2014

X-wing and TIE Fighter Review

Review by Ben Spring / Twitter @aurumaethera

I was chasing a winged TIE fighter around the bulk of a disabled Imperial freighter, desperately trying to line it up in my sights, when inspiration struck. I let my grip on the joystick loosen a little, and manoeuvred underneath the fighter, switching to my upward view to keep it in sight. As it continued to evade me, I pulled back on the stick, right toward its belly. The TIE Fighter pulled up, and slammed into the body of the freighter above it, exploding into chunks. I was still grinning by the end of the mission. 


Sometimes, we play retro games not just for nostalgia, but because they weren’t afraid to push big, complex ideas, and refused to dumb themselves down to the lowest common denominator.


X-wing was one of those games. One of the first proper polygonal space sims, it was arguably the game that turned LucasArts from the king of point-and-click adventures into the undisputed champion of Star Wars games. With the ability to pilot three rebel craft in a huge variety of missions, with the B-Wing added in a later expansion, X-wing put gamers into the world of Star Wars more vividly than any game had managed in the past. 

It wasn’t just the quality of the game’s engine that shone through, it was the presentation. From the gloriously MIDI-fied John Williams score to the howl of passing TIE Fighters, every aspect of the Star Wars universe is captured perfectly. The cutscenes are reminiscent of Monkey Island with their rich bitmap graphics, though the voice-acting can be a little dodgy at times, but they do a great job of laying on the theme thick and fast. I won’t lie, the first time I beat the last TIE Fighter in a training mission and that familiar, triumphant music blared out of the speakers, I actually punched the air in victory. A game hasn’t made me look that dorky in quite a while.
The gameplay was big on features, and punishingly difficult. Your control over the craft was staggering, letting you adjust your engine power to reinforce shields or recharge lasers, or shift your shields forwards or aft with a single button press. You could match the speed of enemy fighters, shoot down incoming torpedoes, and order a squadron of wingmen to defend you or take out your targets. Elite had set the bar for space titles nearly ten years before, and Wing Commander was little more than two years old, but X-wing rejected the trade-and-explore motif of these popular titles in favour of pure, raw dogfighting. 

Missions were complex, and hard. Losing in some missions meant the permanent loss of your pilot, forcing you start your campaign over again. Happily, with expansions, there were five separate campaigns on offer, so you didn’t always have to crawl back through the missions you’d just beaten, but the game was still extremely tough. Get a TIE fighter in your sights, and it’ll weave and pitch like crazy, making it a hell of a challenge to land even the two shots needed to swat it out of the sky. Come up against a group of tougher TIE interceptors, and you’d better hope you’re a good shot. Try to take on a Corellian Corvette without taking advantage of its blind spots, and you’ll be slag in seconds. It’s rock-solid, but it’s awesome fun.

TIE fighter took the successes of its prequel and ran with them. Pilots could be backed up to prevent permadeath, the number of ships on offer was now huge, encompassing pretty much everything from the movies, and the god-awful  2D map of X-Wing had been replaced with a full 3D map so awesomely good I’m surprised more modern space sims don’t copy it. Mission briefings were bulked up considerably, helping to keep your goal clear and meaningful. The voice acting was of a notably higher quality than X-Wing had offered, and there was now plenty of it during missions, rather than simply between them.



X-Wing and TIE Fighter have more than just retro appeal, although they have that in spades. The gameplay here is still some of the best space combat out there, even after two decades. With titles like EVE Valkyrie, ELITE: Dangerous and Star Citizen seeking to reignite the gaming world’s love of space sims (Let’s not forget that the original ELITE was one of the first titles ever to make it onto British news broadcasts for its success), anyone who considers themselves a fan of Star Wars or the space sim genre in general should definitely pick up the remasters of these classic titles.  If I had to pick one or the other, I’d probably say TIE Fighter is more worth your money, but you’d be missing out on a hell of an opportunity if you never got to lock your s-foils in attack position and pray that the Force guides your proton torpedoes into that pesky enemy corvette.

Download the games from here:
www.gog.com/




Monday, 3 November 2014

HD Retrovision - A Kickstarter Interview


We spoke to HD Retrovision about their now 'Live' Kickstarter project - its goals and expectations, and why its so important to support retro gaming systems of days gone by.




Tell us why you choose to work on a Sega & Nintendo retro gaming product - rather than a new generation console accessory?

We grew up on these consoles and they're the reason we're gamers today. It saddened us to see them threatened by the lack of support on modern TVs. 

Who are the products designed for?
The products are really designed for anyone who wants a simple, affordable, yet high quality solution to playing their old consoles on new TVs. It's true other solutions exist, but they can be expensive and messy, or require people to have hardware skills they don't have.

What was is about the Genesis and SNES that makes it so special?
The games on those consoles represent the pinnacle of gaming to us in a lot of ways.

The games had enjoyable story lines without hours of cutscenes, and designers were focused more on awesome gameplay than making the game have movie-quality graphics. They also feature some of our favorite video game music of all time. I still hear the Desert Strike theme in my head regularly.

How important are playing games for you when you making a product like this?

Very important. We've tested our cables across on many many games to make sure we don't run into anything unexpected. It's really the only way to know if you're going to run any issues if someone plugs a Sonic 3 into a Sonic & Knuckles into a Game Genie.

How has your background and experience contributed to the development of this Kickstarter?


Besides being avid gamers, we're both electrical engineers and mathematicians by training. This has contributed to us being very precise and methodical in our development of the cables. 

Tell us a bit about the technical details to feature in the product?


The concept behind our cables is not new, but the implementation is radically different. Through careful engineering, we are able to fit our custom electronics into a tight, enclosed space without an additional power source. This approach lowers the cost and headache compared with competing solutions, which we hope will give more people access to high-quality retro-gaming.


Left - composite video, Right with component from HD Retrovision cables
What are your favourite 5 Genesis games of all time?
Streets of Rage, NBA Jam, Kid Chameleon, Toejam & Earl, Earthworm Jim

What are your favourite 5 SNES games of all time?
Megaman X, Chrono Trigger, Super Castlevania IV, Shadowrun, The Legend of Zelda: A Link to the Past 

What does retrogaming /gaming mean to you?
It's the a link back to our childhood. Retro-gaming brings us back to an era where some of our best memories were formed, often while playing these games with a good friend or sibling.

Back the Kickstarter here: 









Monday, 13 October 2014

GamesYouLoved at Play Expo 2014 - day two

Day two update - www.playexpo.net 
Manchester - 12th October 2014



The second day of Play Expo brought more of that old-school goodness with a modern twist, more costumed shenanigans and Retro game competitions with both prizes and pride at stake.

Sunday morning at Play Expo went a lot more smoothly without car worries to hold us back. The Games You Loved team got through the doors as early as possible, quickly unveiled our stand and hit the arcades for some cheeky games before the doors opened

I greatly appreciated the chance to try Smash TV and Tatsujin – two games I’d only heard of and would never usually get the chance to play, let alone see them in an arcade cabinet where they belong. As a younger generation gamer myself, experiencing all the 80s arcade machines in all their glory was a real privilege. The only thing I’d seen like it was Funspot, the American arcade featured in the movie King of Kong so it was a bit like standing on hallowed ground.

Forgive me for being a bit biased towards shoot’em ups but I have an unhealthy love for the genre, so here we go. I was able to play a real Galaga machine for the first time ever! Seeing the solid foundation behind the games I love was very cool, Galaga has definitely aged well which is probably why the series continues to this day. The same awe from playing on a real machine hit me when I tried Sinistar as well, it’s amazing to see how an old arcade game can be as intense an experience as Sinistar is.

Hanging out beside my beloved Progear cab while waiting for a turn gave me a chance to take in the friendly atmosphere of Play Expo. Shared passion makes for easy conversation and after a couple of attempts at my mission from yesterday I finally cleared the game on a single credit, and people who’d seen my efforts were quick to approach afterwards, have a chat and ask for advice about the game.

Day 2 brought out my competitive streak, even if that meant losing to Chris from the GYL team at Kung Fu Master, something I’m sure he’ll remind me of forever!


Alongside all this was a massive walkabout with Chris and a few of the other GYL team and some cool chaps in the community. When it came to arcades from Star Wars to Outrun you could pretty much take your pick.

I spent some time challenging people at Street Fighter games on the SNES, you have to respect the amount of time and energy these guys ‘n’ gals put into learning their fighting games, some of these brawlers were seriously good. I entered 8bit Planet’s Smash Bros Melee tourney despite being a pretty average player myself. 

Just watching the physical act of pressing buttons quickly was impressive enough; the better players’ hands were just a blur of movement and the game was being played so fast that a non-initiate probably couldn’t tell what was going on. As for myself I had the rare pleasure of actually winning a couple of matches before being knocked out of the third round in some really close games. One of my opponents was so good at mind reading he could tell everything I was going to do before even I knew, impressive stuff all round.

Some more exploration led me to a new indie game for Xbox 360 and PC called Tiny Keep, which invited me to begin my ‘tiny escape’. It’s a roguelike dungeon crawler with a charmingly cartoonish visual style that doesn’t detract from the game’s dungeon setting. You progress through randomly generated floors, hacking your way through enemies or leading them into traps. Once I figured out how to control my character I found it very fun, the random element is intended to keep players coming back for a varied adventure while each level has its own distinctive theme and boss.  My escape was cut short however when I ignored warnings to leave an ominous skull totem alone, disturbed it and was mowed down by a sudden ambush of skeleton warriors. As a gamer it’s hard to avoid interacting with any given object, but I definitely learnt my lesson.

Finally I tried out a retro arcade classic born anew on the Occulus Rift: Tempest! This was my first time trying the Occulus Rift for any type of game, so allow me to state the obvious; that it’s pretty damn cool. I won’t overdo it though. Even with the frantic shooter action of Tempest and its constant explosion of trippy colours, I wasn’t freaking out or having problems with my eyes afterwards like some testers have claimed. Somehow even in this crazy cyberspace disco, being totally immersed and having full use of my peripheral vision just felt natural. After trying Tempest I do wonder how I’d be affected by an Occulus Rift game that makes use of visual realism.


By Ben Cataldo
GamesYouLoved


Saturday, 11 October 2014

GamesYouLoved at Play Expo 2014 - day one

Day one update - www.playexpo.net 
Manchester - 11th October 2014



Magic. Absolute bloody magic. Whether we’re talking atmosphere, cutting edge gaming or arcane retro technology, Play Expo has it all. The team at GamesYouLoved enjoyed today so much, we really had to give you an update tonight.

We had a great time even after a fairly disastrous beginning. After cramming in a quick breakfast with the Funstock team (full English, of course), we jammed a bunch of old school consoles and equipment into the car and headed off. Immediately upon reaching the venue however, our car window refused to close, the mechanism had broken! We hadn’t even set up yet, so picture those stress levels going through the roof. Suddenly we’re in hard mode; getting the stand put together while trying to get the AA on the phone!


Fortunately everything was fixed and good to go soon after the doors opened. What struck me about Play Expo was the amount of space given over to gaming itself, almost half the venue was dedicated to games already released for people to actually play rather than obsessing over new and upcoming releases. This idea of gaming in the present and of course, the past, instead of a fixation on future gaming really speaks to me, the expo certainly lives up to its title.
 
Loads of floorspace was filled with every game under the sun, many of which were multiplayer set ups, you felt like you could start a game with anyone. There were a couple of consoles I hadn’t even heard of before, I tried an FM Towns Marty for the first time, there goes my credibility eh?

There was still a strong presence from the new console generation though, the big three were out in force.

The real hype was radiating from the arcade section: an absolutely mindblowing collection of cabinets, shoot’em ups, racing games, all that good stuff set to free play so you could game as much as you want. Personally the chance to play some real shooters by CAVE on an actual arcade cab was just awesome. With all the score competitions going on there were opportunities for all that bedroom practice to be seen by fellow gamers who genuinely appreciate it too. I’ve got a score to settle with Typing of the Dead tomorrow, that’s for sure.


It was all about playing the games, but also the retro community that surrounds us all. Retro Joe, Tooty UK (Stuart), Rich King Retro, Cybersnake (Jason), Dave 'imagamegeek' to name but a few where there. The GamesYouLoved crew and these guys and others took time out to chat and do some mutual filming too. All in a days work for these massive retrogaming fans. Not only this but we hooked up with Sam (@MrSidC64) to chat about his Commodore book on the www.funstock.co.uk stand - where we fitted in a short interview of this and his new Amiga Kickstarter which begins Monday 13th October.

A little walk through the venue presented me with crazy cosplay karaoke competitions going on in one corner next to a casual Smash Bros tourney run by the Bristol boys who’d come up for the weekend. Alongside this Retro Collect had their many competitions on and kept the energy up all day - great job guys.


There were enough stands selling retro games, quality prints and other merchandise to make me believe my wallet had a mind of its own. There was even a bloke selling swords, but thankfully the cosplayers weren’t all armed to the teeth.

So the end of the day found me back on an arcade cab playing Progear, just dying to finish my credit (it was a good run!) while being asked repeatedly by security to finish up as it was closing time. Eventually I had to relent and abandon my plane to its fate. See you all tomorrow though yeah?

By Ben Cataldo

GamesYouLoved