*** DEAD PIXELS ***
Retro gaming has become very popular in recent years. An exponential growth in technology has ensured that old consoles have achieved antique status and
many of the old games are seen as classics. Games today are focused primarily on special effects, leaving game play in second place. In the past, games
could not produce such stark effects, so they relied on game play to ensure that the player could get optimum time out of their purchase. Games like Street
Fighter 2 and Mario Kart became instant hits thanks to the addictive game play they had to offer.
Sadly a lot of people disposed of their old consoles and games to upgrade to a more modern gaming system, however there is still a market for the classics.
Dead Pixels is a night that will offer vintage video games and classic retro gaming. Play all your favourite games from childhood, fight with your mates
like you are a young teenager again, just remember that the winner stays on!
The event will be held at Suki10c in Digbeth and will promise to be a dedicated retro gaming night not to be missed.
For more info on the event and evening:
Facebook: http://www.facebook.com/events/242768825868806/?fref=ts
And the Group page:
Facebook: http://www.facebook.com/events/242768825868806/?fref=ts
GamesYouLoved want to create a world where games of every description unlock your memories, open up nostalgic thoughts and bring people together. With remembering the games you loved when you were younger we hope you can have some great feelings about the good times now!
Sunday, 26 May 2013
Wednesday, 8 May 2013
Sega Ultimate Console - Handheld pocket rocket!
Handheld gaming has long been immensely popular – ranging from the classic original game boy, to the super-fun Neo Geo pocket, or the kooky Nokia N-Gage – but in recent years, sales have fallen for handheld devices, leaving developers to ponder where it all went wrong. With the recent release of the PS Vita and 3DS, many have suggested that we have over-complicated gaming.
Do we really need touch screens, accelerometers and dual analogue sticks?
Do these flashy features really add to the gaming experience?
Welcome to the stage the opponent other handhelds, the Sega Ultimate – a simple, cheap handheld that plays a number of your old favourites. An interesting idea, but does it live it up to expectations? Read on...
This little baby is a Sega Megadrive packed into a very portable handheld shell, which is as stylish as it is robust. Packing a 2.8” screen that is bright and sharp, this handheld has you covered for every outbound excursion – but can also be hooked up to your TV at home for a more old-school feel.
The controls are simple, as you would expect to find on a handheld, but they are well made and offer good tactile feedback, so you can stay in control even in the midst of a Streets of Rage button mash frenzy. The speaker is surprisingly loud and clear, though I found myself using the headphone jack more often than not – especially on public transport.
Battery performance was excellent, giving you more than enough juice for your average day to day needs. A battery indicator lets you know how much you have left – a nice touch, and one I certainly wouldn’t have expected at this price point.
Another great addition is the SD Card slot on the back, which allows you to download more games if you’re not satisfied with the 20 that come pre-loaded (though the list has been selected with good taste, if you ask us).
Once turned on you are greeted with an easy to navigate 3-page menu. Two pages are full of Sega Classics, such as Golden Axe, Streets of Rage and Sonic the Hedgehog, while the next page is for your SD Card games. If you own the original titles and have tried emulating Sega, or any other old-school games, on your phone before, you will know that is a frustrating experience at best.
Equally, while the original is awesome for us RETRO gamers - Sega Ultimate console is a very good way to enjoy the games you loved from your childhood or share with your kids and friends, as something you can really afford to buy.
If you want to take the Sega experience out of the living room, or if you simply want to enjoy these classic games again without breaking the bank, The Sega Ultimate is right for you. This handheld packs a serious punch, and hasn’t been relieved from duty for even a minute here at GamesYouLoved.
Without a doubt, handheld manufacturers could learn a lot from the Sega Ultimate, which gets the important things right – great games, great portability, at a great price. 8.5/10
You can get the SEGA Ultimate from Funstock's website. GamesYouLoved viewers get 10% off the price by using the code: GYL10
Click here to buy:
Tuesday, 7 May 2013
GamesYouLoved - Interview with Stu Rankin, 'Pro-Harrier'
Space Harrier is up in the upper echelons of arcade gaming history.
Eye-bleedingly colourful, insanely fast Space Harrier takes you into a striking surreal dimension where you run at break neck speed, defy gravity at will, and blast at dragons, mechs and one-eyed woolly mammoths. Unlike the standard side or vertical scrollers of the time, Space Harrier's one of the first ‘into the screen’ games alongside the likes of Hang-On, OutRun and Afterburner.
It’s widely regarded as a technical milestone for gaming, using Sega’s legendary ‘System 16’ Arcade board and ‘Super-Scaler’ technology, handling more sprites and colours than anything else in the arcade at the time and its game dynamics have paved the way for countless other 3-D style and 3rd person shooters. Space Harrier is a classic.
It’s no wonder then that Space Harrier has such a large fanatical following with many keen to collect its various incarnations from arcade cabs through to modern releases for current consoles. There are a few though who should be regarded as super-fans.
These are the warriors of gaming that will not rest until they’ve mastered the game in all its forms. Dedicated to stepping into the ‘Fantasy Zone’ to thwart the armies of the demon Absymbel, ‘good and proper’, they are the battlers, the high scorers, the ‘pro-harriers’. Following a superb article submission GamesYouLoved were lucky enough to speak to one such ‘Pro-Harrier’, Stu Rankin, who holds the score record for Space Harrier on not just one, but 4 platforms and has a dedicated Space Harrier cab. GamesYouLoved collar Stu at a Retro Games Party event in April and we’ve just watched him nail a mini sit-down cab of Space Harrier twice in a row, making it look like a stroll in the park.
Space Harrier certainly isn’t that though. It takes the sort of skill and knowledge of the game’s dynamics that requires practice and is typical of old arcade games. We grab a beer and take the opportunity to ask him about his thoughts on what makes Space Harrier his favourite game, how he got so good, as well as gauging his thoughts about gaming in general:
GamesYouLoved
Space Harrier’s certainly considered a classic. What do you think sets it apart from other similar games?
Stu
The speed. It kind of gives you an adrenaline buzz, especially when things pick up in the later levels. When you've mastered it there's a feeling of accomplishment because it takes some skill. It’s not a case of just blasting wildly, you need to learn it and use the right tactics in order to get through.
Stu
There are certain patterns, certainly- like learning the enemy movements and where certain enemies come up. From level 7 onwards the pace really picks up
GamesYouLoved
And there's 18 Levels so that's before halfway?
Stu
Yeah, it soon gets frantic. I have good days and bad days though. Depending on whether I can get into that groove or not- some days I might not even get past level 4! Even though Ive held 4 titles on Twin Galaxies, some days I can still really suck.
It IS a difficult game. GamesYouLoved I guess that's what makes those titles quite an accolade in gaming terms. There are other similar games such as After Burner.
GamesYouLoved
How different is Space Harrier to other games?
Stu
I’ve never been great at the System 16 racing games like Outrun or Hang On. I enjoy After Burner and I guess it is similar, but even though it’s a technically more complex game with weapon 'lock-ons', I think that can be a bit of a distraction and can actually do a lot of the work for you. With Space Harrier, you’ve got to point and shoot, although there is actually a slight lock-on in Space Harrier which people may not be aware of. As you aim for enemies you get a brief opportunity to lock-on. A lock-on is indicated with a chime or 'chip' sound, which you need to listen out for. This allows you to fire and keep moving and if you get it right, your shot will get enemies you've locked on to. With the right timing you can take down multiple enemies with one shot each. You can hear it *does the sound* 'chip-chip-chip'. Understanding this is quite important especially in the later levels.
GamesYouLoved
Space Harrier's been ported to pretty much most home platforms. Which is your favourite?
Stu
Sega Saturn. That was the first version I got where it looked pretty much arcade perfect. Up until then I'd had the Amstrad and Mega Drive versions, and for me the Amstrad version is probably as far removed from the arcade as you can get. I mean- it’s not even got all the enemies in it!
GamesYouLoved
People cite the Master System as a notable version- from a technical achievement point of view.
Stu
Yeah, definitely I'd agree with that. It’s like a different game though. Some actually prefer the way the sprites are drawn than those in the arcade, but you've obviously got quite bad colour blocking issues. I'm not very good at that version though- so I'm not a fan. That’s cus of the speed- it’s quite difficult because it so slow.
GamesYouLoved
Do they vary in terms of difficulty?
Stu
They've all got their own quirks and bugs, you have to learn the different mechanics and all that so, yeah they can vary quite a bit, especially in terms of speed. On the Dreamcast I got Shenmue purely so I could play Space Harrier. I'd heard it was available to play in the 'You Arcade' in the game itself. It took me 2 weeks before I figured out how to get to the 'You Arcade'. When I finally found it I spent a load of time just playing there. Anyway, I didn't even realise that with the Shenmue Passport you could go online. So I did. Just to have a look and sure enough- there I was; no.1 in Europe- for Space Harrier- I thought 'wow!'. But that was at the 50Hz setting, so I reset the game to play at 60Hz. The 10Hz made all the difference in speed. It was almost like a different game, and at that time I'd not really played the arcade version much, so I wasn't actually used to it. The difference there was that I was only no.3 worldwide, so had to keep practicing...
GamesYouLoved
How long on average does it take for you to complete?
Stu
It’s not a huge game, maybe 20 minutes? Well, it depends which version but the Saturn and Arcade versions are roughly the same. It all depends on how you choose to play the game, because some of the bosses will be there until you destroy them, like Squilla or Salpedon (both dragon type bosses). Other enemies like the robots (called 'Dom') there's just a time limit on them, they'll come then go again so you just need to avoid their shots and survive. You could spend half an hour just 'Squilla dancing', as I call it, just dodging rather than straight out attacking- but that's a slow way to rack up points- you'd be there all night- but it is possible.
GamesYouLoved
So there's no record speed time?
Stu
Not that I know of, but that's not the point. It’s about high scoring.
GamesYouLoved
Space Harrier's a hard game. Having mastered it, are there any tips or tricks you could give to a novice like me that would make my pound coin go further? Are there any secrets?
Stu
Memorise the enemy locations, where they appear and what order. Don't stay still. Definitely don't back-track your movement- if you do, nine times out of ten you'll get hit. I’ve not found any real glitches or bugs to exploit. It’s pretty robust, but why cheat? Thing is, I got my Saturn in around '97 and I was playing it a lot. I might just be paranoid here, but and I noticed that if, for example, you play through to level 10 and you then make your first mistake and die, you can guarantee you'll lose another 2 or 3 lives in quick succession after that in the space of like- 5 minutes. Almost as if the game learns your style. I dunno if that's how it was programmed or I'm just being paranoid, it’s almost like if you hit a tree once- it'll definitely happen again straight away. I dunno if that's the programming or it’s just psychological. If you watch the guy 'Jodo' (current arcade world champion), he's got a video on You Tube that he's also submitted to Twin Galaxies and you can notice slight nuances with how he plays. Everyone's got their own quirks in play, but in terms of general advice, think about moving in a three dimensional plane- covering the screen in a sort of corkscrew or spiral motion with the flight stick. But practice obviously. If you really want to get good my advice is get a Saturn or better still; access to the original arcade cab and just keep playing.
GamesYouLoved
You know the game inside out. What enemies are the hardest to beat?
Stu
Level 2- 'Ida' (the flying heads). The boss Barbarian in the middle surrounded by the Ida flying heads. Simply because they appear to move randomly. Hit one and they'll expand out almost certainly hitting you then they retract. The trick for maximum points is to try and destroy all the Ida heads before you take out Barbarian. The lock-on feature can also work against you here, you will usually find yourself locking onto and firing at the wrong thing. If you destroy Barbarian before taking out the Ida heads, they will increase their spin rate and it gets very tricky to dodge em. This is where a lot of people die.
GamesYouLoved
What's with those one eyed Woolly Mammoths? What are they called?
Stu
(laughs) Erm- just 'Mammoths'. I actually feel a bit sorry for them- I try not to hit them. They're just collateral damage (we both laugh). Migrating Mammoths- wrong place, wrong time... with one eye... Unlucky!
GamesYouLoved
You have been telling us about reminiscing around theme of the old arcades and mention Ikari Warriors, Galaxian and Pac Man. Have you mastered any of these?
Stu
Not really. I love those games but I was 2nd year at high school when I remember going to an arcade on a particular holiday. I was used to playing games like Ikari Warriors on the home computer systems. I remember being with my grandparents and we found this place- I think it was called Brunswick?.. anyway it was like a cafe, and the magic there was that they sold cups of tea and coffee for like 5 pence- so they'd happily sit and have a cuppa while I'd go off looking at the games like. Really in those days - I was looking for the Star Wars cabinet, obviously. That was THE one. Sitting there, chuck a couple of credits in and there's Alec f*ckin Guiness behind you saying 'the force'll be with you'. Goosebumps! So, when walking down the prom in Blackpool- past the central piers and the other arcades- you'd keep hearing these sound effects, 'ahhhh' and 'Get Ready'- and I'd think 'what the hell IS that?' so I'd wander over to investigate. I see the name 'Space Harrier' and I'm into sci-fi, but at first I didn’t actually like it. It seemed almost too random. I'd think 'why's there a little guy running with a big gun, when it says Space Harrier', what's all that about?
GamesYouLoved
Other than the accolades on the Twin Galaxies site, are there any other bits of recognition you’re proud of?
Stu
That's it really. I love retro games. I love Sega. Who knows- it depends. I'm more of a collector now so I'm just happy building my collection. My real goal, like many retro gaming fans, is to get a Star Wars cabinet just for total nostalgia.
GamesYouLoved
What are your thoughts on the more recent arcade follow-up to Space Harrier, Planet Harriers?
Stu
Looks cheesy as hell, but I’ve never seen it in an arcade so never had the chance to play it. From what I’ve seen online- the gameplay looks slower. It looks like your character's even more rail-roaded. It looks as though it does a lot for you. I could be wrong.
GamesYouLoved
If you could meet Sega’s AM2 team and Yu Suzuki, what would you ask them?
Stu
Could they acquire the rights back to make a new game? Sega owns it. The developers would just hand it all over and it’s a shame.
GamesYouLoved
Do you have any current gen consoles?
Stu
Nope
GamesYouLoved
What do you play now?
Stu
My Saturn. I do have a second hand PS2 which I got for Gradius 5. I like those games- Salamandar, Nemesis- although I'm not great at em. Gradius 2: Vulcan Venture, 'shoot it in the head' little quotes like that come to mind. I like stuff like that. I ended up getting the 3D Ages version of Space Harrier as well. Its ok- but again it’s a different game really. You've got some fancier weapons like lock-on lasers and flash bombs. They're good for a laugh, but as a purist player- I'd rather not use them. They just destroy everything- including land based objects you wouldn't usually be able to destroy. And generally it feels like a slower game. This is the thing with older games. They require perseverance to get the most out of them.
GamesYouLoved
You currently run Squillas Lair- a yahoo group for Space Harrier fans as well as a Squilla Facebook page. How are they doing?
Stu
It’s a bit of a niche thing so I wouldn’t say they’re massively popular but there's people out there who are like me and into it, so it’s good to interact a bit. The current arcade champion Phil Campbell who's also on Twin Galaxies, pops in every now and then even though he's not officially a member. He's obviously keeping an eye on me. I just keep kiddin him on, I keep sayin to him- 'you just keep watching your rear view mirror mate'. One day.
Interview at Retro Games Party - April 2013
Eye-bleedingly colourful, insanely fast Space Harrier takes you into a striking surreal dimension where you run at break neck speed, defy gravity at will, and blast at dragons, mechs and one-eyed woolly mammoths. Unlike the standard side or vertical scrollers of the time, Space Harrier's one of the first ‘into the screen’ games alongside the likes of Hang-On, OutRun and Afterburner.
It’s widely regarded as a technical milestone for gaming, using Sega’s legendary ‘System 16’ Arcade board and ‘Super-Scaler’ technology, handling more sprites and colours than anything else in the arcade at the time and its game dynamics have paved the way for countless other 3-D style and 3rd person shooters. Space Harrier is a classic.
It’s no wonder then that Space Harrier has such a large fanatical following with many keen to collect its various incarnations from arcade cabs through to modern releases for current consoles. There are a few though who should be regarded as super-fans.
These are the warriors of gaming that will not rest until they’ve mastered the game in all its forms. Dedicated to stepping into the ‘Fantasy Zone’ to thwart the armies of the demon Absymbel, ‘good and proper’, they are the battlers, the high scorers, the ‘pro-harriers’. Following a superb article submission GamesYouLoved were lucky enough to speak to one such ‘Pro-Harrier’, Stu Rankin, who holds the score record for Space Harrier on not just one, but 4 platforms and has a dedicated Space Harrier cab. GamesYouLoved collar Stu at a Retro Games Party event in April and we’ve just watched him nail a mini sit-down cab of Space Harrier twice in a row, making it look like a stroll in the park.
Space Harrier certainly isn’t that though. It takes the sort of skill and knowledge of the game’s dynamics that requires practice and is typical of old arcade games. We grab a beer and take the opportunity to ask him about his thoughts on what makes Space Harrier his favourite game, how he got so good, as well as gauging his thoughts about gaming in general:
GamesYouLoved
Space Harrier’s certainly considered a classic. What do you think sets it apart from other similar games?
Stu
The speed. It kind of gives you an adrenaline buzz, especially when things pick up in the later levels. When you've mastered it there's a feeling of accomplishment because it takes some skill. It’s not a case of just blasting wildly, you need to learn it and use the right tactics in order to get through.
GamesYouLoved
Would you say there is a certain pace or rhythm to it?
Stu
There are certain patterns, certainly- like learning the enemy movements and where certain enemies come up. From level 7 onwards the pace really picks up
GamesYouLoved
And there's 18 Levels so that's before halfway?
Stu
Yeah, it soon gets frantic. I have good days and bad days though. Depending on whether I can get into that groove or not- some days I might not even get past level 4! Even though Ive held 4 titles on Twin Galaxies, some days I can still really suck.
It IS a difficult game. GamesYouLoved I guess that's what makes those titles quite an accolade in gaming terms. There are other similar games such as After Burner.
GamesYouLoved
How different is Space Harrier to other games?
Stu
I’ve never been great at the System 16 racing games like Outrun or Hang On. I enjoy After Burner and I guess it is similar, but even though it’s a technically more complex game with weapon 'lock-ons', I think that can be a bit of a distraction and can actually do a lot of the work for you. With Space Harrier, you’ve got to point and shoot, although there is actually a slight lock-on in Space Harrier which people may not be aware of. As you aim for enemies you get a brief opportunity to lock-on. A lock-on is indicated with a chime or 'chip' sound, which you need to listen out for. This allows you to fire and keep moving and if you get it right, your shot will get enemies you've locked on to. With the right timing you can take down multiple enemies with one shot each. You can hear it *does the sound* 'chip-chip-chip'. Understanding this is quite important especially in the later levels.
GamesYouLoved
Space Harrier's been ported to pretty much most home platforms. Which is your favourite?
Stu
Sega Saturn. That was the first version I got where it looked pretty much arcade perfect. Up until then I'd had the Amstrad and Mega Drive versions, and for me the Amstrad version is probably as far removed from the arcade as you can get. I mean- it’s not even got all the enemies in it!
GamesYouLoved
People cite the Master System as a notable version- from a technical achievement point of view.
Stu
Yeah, definitely I'd agree with that. It’s like a different game though. Some actually prefer the way the sprites are drawn than those in the arcade, but you've obviously got quite bad colour blocking issues. I'm not very good at that version though- so I'm not a fan. That’s cus of the speed- it’s quite difficult because it so slow.
GamesYouLoved
Do they vary in terms of difficulty?
Stu
They've all got their own quirks and bugs, you have to learn the different mechanics and all that so, yeah they can vary quite a bit, especially in terms of speed. On the Dreamcast I got Shenmue purely so I could play Space Harrier. I'd heard it was available to play in the 'You Arcade' in the game itself. It took me 2 weeks before I figured out how to get to the 'You Arcade'. When I finally found it I spent a load of time just playing there. Anyway, I didn't even realise that with the Shenmue Passport you could go online. So I did. Just to have a look and sure enough- there I was; no.1 in Europe- for Space Harrier- I thought 'wow!'. But that was at the 50Hz setting, so I reset the game to play at 60Hz. The 10Hz made all the difference in speed. It was almost like a different game, and at that time I'd not really played the arcade version much, so I wasn't actually used to it. The difference there was that I was only no.3 worldwide, so had to keep practicing...
GamesYouLoved
How long on average does it take for you to complete?
Stu
It’s not a huge game, maybe 20 minutes? Well, it depends which version but the Saturn and Arcade versions are roughly the same. It all depends on how you choose to play the game, because some of the bosses will be there until you destroy them, like Squilla or Salpedon (both dragon type bosses). Other enemies like the robots (called 'Dom') there's just a time limit on them, they'll come then go again so you just need to avoid their shots and survive. You could spend half an hour just 'Squilla dancing', as I call it, just dodging rather than straight out attacking- but that's a slow way to rack up points- you'd be there all night- but it is possible.
GamesYouLoved
So there's no record speed time?
Stu
Not that I know of, but that's not the point. It’s about high scoring.
GamesYouLoved
Space Harrier's a hard game. Having mastered it, are there any tips or tricks you could give to a novice like me that would make my pound coin go further? Are there any secrets?
Stu
Memorise the enemy locations, where they appear and what order. Don't stay still. Definitely don't back-track your movement- if you do, nine times out of ten you'll get hit. I’ve not found any real glitches or bugs to exploit. It’s pretty robust, but why cheat? Thing is, I got my Saturn in around '97 and I was playing it a lot. I might just be paranoid here, but and I noticed that if, for example, you play through to level 10 and you then make your first mistake and die, you can guarantee you'll lose another 2 or 3 lives in quick succession after that in the space of like- 5 minutes. Almost as if the game learns your style. I dunno if that's how it was programmed or I'm just being paranoid, it’s almost like if you hit a tree once- it'll definitely happen again straight away. I dunno if that's the programming or it’s just psychological. If you watch the guy 'Jodo' (current arcade world champion), he's got a video on You Tube that he's also submitted to Twin Galaxies and you can notice slight nuances with how he plays. Everyone's got their own quirks in play, but in terms of general advice, think about moving in a three dimensional plane- covering the screen in a sort of corkscrew or spiral motion with the flight stick. But practice obviously. If you really want to get good my advice is get a Saturn or better still; access to the original arcade cab and just keep playing.
GamesYouLoved
You know the game inside out. What enemies are the hardest to beat?
Stu
Level 2- 'Ida' (the flying heads). The boss Barbarian in the middle surrounded by the Ida flying heads. Simply because they appear to move randomly. Hit one and they'll expand out almost certainly hitting you then they retract. The trick for maximum points is to try and destroy all the Ida heads before you take out Barbarian. The lock-on feature can also work against you here, you will usually find yourself locking onto and firing at the wrong thing. If you destroy Barbarian before taking out the Ida heads, they will increase their spin rate and it gets very tricky to dodge em. This is where a lot of people die.
GamesYouLoved
What's with those one eyed Woolly Mammoths? What are they called?
Stu
(laughs) Erm- just 'Mammoths'. I actually feel a bit sorry for them- I try not to hit them. They're just collateral damage (we both laugh). Migrating Mammoths- wrong place, wrong time... with one eye... Unlucky!
GamesYouLoved
You have been telling us about reminiscing around theme of the old arcades and mention Ikari Warriors, Galaxian and Pac Man. Have you mastered any of these?
Stu
Not really. I love those games but I was 2nd year at high school when I remember going to an arcade on a particular holiday. I was used to playing games like Ikari Warriors on the home computer systems. I remember being with my grandparents and we found this place- I think it was called Brunswick?.. anyway it was like a cafe, and the magic there was that they sold cups of tea and coffee for like 5 pence- so they'd happily sit and have a cuppa while I'd go off looking at the games like. Really in those days - I was looking for the Star Wars cabinet, obviously. That was THE one. Sitting there, chuck a couple of credits in and there's Alec f*ckin Guiness behind you saying 'the force'll be with you'. Goosebumps! So, when walking down the prom in Blackpool- past the central piers and the other arcades- you'd keep hearing these sound effects, 'ahhhh' and 'Get Ready'- and I'd think 'what the hell IS that?' so I'd wander over to investigate. I see the name 'Space Harrier' and I'm into sci-fi, but at first I didn’t actually like it. It seemed almost too random. I'd think 'why's there a little guy running with a big gun, when it says Space Harrier', what's all that about?
GamesYouLoved
Other than the accolades on the Twin Galaxies site, are there any other bits of recognition you’re proud of?
Stu
That's it really. I love retro games. I love Sega. Who knows- it depends. I'm more of a collector now so I'm just happy building my collection. My real goal, like many retro gaming fans, is to get a Star Wars cabinet just for total nostalgia.
GamesYouLoved
What are your thoughts on the more recent arcade follow-up to Space Harrier, Planet Harriers?
Stu
Looks cheesy as hell, but I’ve never seen it in an arcade so never had the chance to play it. From what I’ve seen online- the gameplay looks slower. It looks like your character's even more rail-roaded. It looks as though it does a lot for you. I could be wrong.
GamesYouLoved
If you could meet Sega’s AM2 team and Yu Suzuki, what would you ask them?
Stu
Could they acquire the rights back to make a new game? Sega owns it. The developers would just hand it all over and it’s a shame.
GamesYouLoved
Do you have any current gen consoles?
Stu
Nope
GamesYouLoved
What do you play now?
Stu
My Saturn. I do have a second hand PS2 which I got for Gradius 5. I like those games- Salamandar, Nemesis- although I'm not great at em. Gradius 2: Vulcan Venture, 'shoot it in the head' little quotes like that come to mind. I like stuff like that. I ended up getting the 3D Ages version of Space Harrier as well. Its ok- but again it’s a different game really. You've got some fancier weapons like lock-on lasers and flash bombs. They're good for a laugh, but as a purist player- I'd rather not use them. They just destroy everything- including land based objects you wouldn't usually be able to destroy. And generally it feels like a slower game. This is the thing with older games. They require perseverance to get the most out of them.
GamesYouLoved
You currently run Squillas Lair- a yahoo group for Space Harrier fans as well as a Squilla Facebook page. How are they doing?
Stu
It’s a bit of a niche thing so I wouldn’t say they’re massively popular but there's people out there who are like me and into it, so it’s good to interact a bit. The current arcade champion Phil Campbell who's also on Twin Galaxies, pops in every now and then even though he's not officially a member. He's obviously keeping an eye on me. I just keep kiddin him on, I keep sayin to him- 'you just keep watching your rear view mirror mate'. One day.
Interview at Retro Games Party - April 2013
GamesYouloved would like to thank, Stu Rankin, World Record Holder for Space Harrier for this EXCLUSIVE interview
Stu runs his own dedicated Space Harrier Page here:
Facebook:
Also - dedicated Space Harrier Group here:
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Monday, 6 May 2013
Now we’re off to the Fantasy Zone…by Stu Rankin
It all started for me when I visited Blackpool in 1986.
Everything changed that time. Although, not all at once.
Let me explain. Being a fan of arcade gaming since a younger age, I was excited at a week in Blackpool. To me, the ‘arcade crash’ that people talk of in the States hadn’t happened, as all the arcades in those days were teaming with cool games as well as the early classics. So, I set off looking to find me a Star Wars cabinet. My friend at school had played it and said it was great. I wasn’t a fan of vector based things in those days but decided I had to give it a go. So, after working my way North, I trolled the arcades playing things like Ikari Warriors, Galaxian, Pac-Man etc. until I got to a place called Mr.B’s. In there, they not only had a Star Wars cockpit, but a sit down “Captain’s Chair’ version of Sega’s Star Trek. Wasn’t very good at that so decided to go back to Star Wars. My school friend was right. It WAS amazing.At any rate, over a couple of days I kept hearing this ‘Aaaargh’ sound coming from the pier arcades, and wondered what the hell it could be. So, on the second or third day, I headed over to the pier (I think it was the central pier) and entered an arcade. And there it was , with a crowd of people around it. Sega’s now classic, Space Harrier…
…Welcome to the Fantasy Zone! I stood for about an hour mesmerised by the Rolling Type cabinet, first I had ever seen and was utterly amazed at this cross between a game and a carnival ride! Amazing. Did I play it? Nope. Too many people in big crowds around it, and I was like 13 and a bit shy at the time!
However, the seed had been sown in my mind. So that Christmas, I made sure I got Elite’s version for my Amstrad CPC and was well stoked! I also got a Quickshot II Turbo joystick for it too, but typical Amstrad didn’t like that stick too much… At any rate I played that game with it’s quirky mix of raster and vector graphics, and had gotten used to the way it looked. (To be honest I still play it now and again today as I like the speed and the music is not too bad for Around ’88 or ’89 I cant remember which, I finally managed to complete it! I was over the moon. The first time I had ever completed a game.
Then came the 90’s with Mega Drive. Bundled with Sonic of course. Total fluke here, but again my mother had gotten Space Harrier II for it for my Christmas. Yay! Happy days were here again. I had previously bought Space Harrier II for my Amstrad under a frenzy of excitement, cause the graphics were all raster and no vectors to be seen! I though this is amazing. But then I loaded it up and put it off after five minutes. Good grief. Were they kidding?? How slow was that? It was so slow, it was almost unplayable. GRANDSLAM'S SHII sucked. Not a patch on Elite’s earlier coin-op licence. So, I was happily blasting through Fantasy Land on my Mega Drive and all was right with the world again. Not too long after that I completed that game also. Well being fair it is a bit easy…
It is currently undergoing or is about to undergo a servicing for the monitor. 27 years on a CRT monitor, and no screen burn. Amazing. They don’t make them like that any longer! So when that job is completed, it’ll be back in and all systems go! Well, I need to source the metal legs for the seat stand that bolts onto the cabinet’s feet first. And that brings me up to modern times. Several home variations of Space Harrier on various formats, various world records verified by Twin Galaxies and my own jewel in the crown of my collection- an original cab by Sega! But don’t think my fanaticism will fade there… oh no. The future is heading toward a custom made Space Harrier Upright cab reproduction complete with bespoke side art and original flight stick and bezel etc. to house all the various versions of the game, to stand in tribute next to the original cab that started it all those years ago. My JAMMA cab and my NARC cab may have come and went, but not the Harrier cab. It will stay with me.
Let me explain. Being a fan of arcade gaming since a younger age, I was excited at a week in Blackpool. To me, the ‘arcade crash’ that people talk of in the States hadn’t happened, as all the arcades in those days were teaming with cool games as well as the early classics. So, I set off looking to find me a Star Wars cabinet. My friend at school had played it and said it was great. I wasn’t a fan of vector based things in those days but decided I had to give it a go. So, after working my way North, I trolled the arcades playing things like Ikari Warriors, Galaxian, Pac-Man etc. until I got to a place called Mr.B’s. In there, they not only had a Star Wars cockpit, but a sit down “Captain’s Chair’ version of Sega’s Star Trek. Wasn’t very good at that so decided to go back to Star Wars. My school friend was right. It WAS amazing.At any rate, over a couple of days I kept hearing this ‘Aaaargh’ sound coming from the pier arcades, and wondered what the hell it could be. So, on the second or third day, I headed over to the pier (I think it was the central pier) and entered an arcade. And there it was , with a crowd of people around it. Sega’s now classic, Space Harrier…
…Welcome to the Fantasy Zone! I stood for about an hour mesmerised by the Rolling Type cabinet, first I had ever seen and was utterly amazed at this cross between a game and a carnival ride! Amazing. Did I play it? Nope. Too many people in big crowds around it, and I was like 13 and a bit shy at the time!
However, the seed had been sown in my mind. So that Christmas, I made sure I got Elite’s version for my Amstrad CPC and was well stoked! I also got a Quickshot II Turbo joystick for it too, but typical Amstrad didn’t like that stick too much… At any rate I played that game with it’s quirky mix of raster and vector graphics, and had gotten used to the way it looked. (To be honest I still play it now and again today as I like the speed and the music is not too bad for Around ’88 or ’89 I cant remember which, I finally managed to complete it! I was over the moon. The first time I had ever completed a game.
Then came the 90’s with Mega Drive. Bundled with Sonic of course. Total fluke here, but again my mother had gotten Space Harrier II for it for my Christmas. Yay! Happy days were here again. I had previously bought Space Harrier II for my Amstrad under a frenzy of excitement, cause the graphics were all raster and no vectors to be seen! I though this is amazing. But then I loaded it up and put it off after five minutes. Good grief. Were they kidding?? How slow was that? It was so slow, it was almost unplayable. GRANDSLAM'S SHII sucked. Not a patch on Elite’s earlier coin-op licence. So, I was happily blasting through Fantasy Land on my Mega Drive and all was right with the world again. Not too long after that I completed that game also. Well being fair it is a bit easy…
So for years, I would play SH II and that was great. By Late
nineties, I started collecting retro games (yes, they did exist in the 90s-
they were called Master System titles) and of course I had too get Space
Harrier and Space Harrier 3D.
I got them, but no console to play them on. But that would
come later, no worries. Skipping a couple of years again and it is now 1998. I had
no idea about Sega’s Saturn console or the titles for it until I went nosing
around one of these computer game shops that you used to see in shopping precincts.
I asked if by any chance he had SH titles and to my surprise, he said he
thought he has seen one in his shop not long ago, so he went to look for it. It
was on a CD Sega Ages for the Saturn. Again, no Saturn, but no probs. Quick
phone call to my mum again and hey presto, stocking filler bought for Christmas
again that year. Over the moon. FINALLY at last, Arcade quality Space Harrier
at home!!
I’m doing great!!!
Reading the names of the levels, seeing how it should look
as I progressed through the game was interesting to me, but then I am an
obvious SH fanboy.
I had only known the Amstrad levels, so the fact the there
was other villains and entities to be disposed of was awesome. Ida heads,
Godarni, Rollies etc., all waiting to do me in. And in those days they did.
Frequently.
So there I was quite happy with my Saturn set up listening
to the remixed tracks from the game, varying the difficulties etc., all
marvellous. I would also from time to time, alternate between SH and After
Burner II or even a game I got separately entitled ‘A+M+O+K’
The millennium came and went, no Y2K nonsense for me, as I
was retro.Then I started a new job, and as it happened Dreamcast was
out. So I got one second hand (unbeknown tome at the time, it was previously
owned by a guy I worked beside in the new job). Shenmue was the order of the day. Wracking my brains in
order to get to You Arcade in Dobuita. Nice made it. Space Harrier for me. 100
Yen? No problems. Here have another 100 yen. The wee dude in the arcade told me
I was pretty good and gave me a mini Harrier. Awesome.
And then one day, I decided to go onto Shenmue Passport and
check scores. To my utter disbelief, I was ranked #1 in Europe on 50Hz setting,
and #3 Worldwide on 60Hz setting. Yaaasssss! I had actually achieved something
with my life!!
Dreamcast server eventually shut down, couldn’t look at
scores no more, couldn’t show my mates. Oh well, just regretted no getting it
on video tape.
So a few months later and I got my first PC. Wow, sucked in
by AOL’s free disc trial! Amazing, I’m online now. And paying through the nose
for it.
But that was okay as I was discovering new things. I kept
hearing about this thing called MAME. I decided to give that a try. Couldn’t
get it to work at first. Wasn’t used to Windows. Man I though BASIC was easier…
well, maybe not.
In those early days MAME couldn’t handle Harrier, so it was
an emulator that could do all the System 16 games. That’ll do. Eventually
though, I got it on MAME and have used that since. It wasn’t until a few years
ago that I was told about ‘Twin Galaxies’ keeping worldwide scores for Arcade
games and console counterparts and I was told to submit my score. At this point
I had the Ages 3D version of Space Harrier too. So, between a seven month
period, I submitted four scores- MAME32, Sega Saturn, PS2 and Mega Drive’s SH
II score.
All of them were confirmed as ranking #1 worldwide and therefor, a new record. How happy was I? Very happy is the answer. Of course, that long sought after dream of mine to own a Space Harrier original cabinet still eluded me, as did the world record on a cab. My online mate Phil Campbell currently owns that record. At any rate, 27 years after first seeing the Space Harrier cabinet in Blackpool, I have my own mini cabinet at home.
All of them were confirmed as ranking #1 worldwide and therefor, a new record. How happy was I? Very happy is the answer. Of course, that long sought after dream of mine to own a Space Harrier original cabinet still eluded me, as did the world record on a cab. My online mate Phil Campbell currently owns that record. At any rate, 27 years after first seeing the Space Harrier cabinet in Blackpool, I have my own mini cabinet at home.
Currently being restored to former beauty, I was lucky in
that my particular cab left the Sega factory as an Enduro Racer cab. You see,
some Space Harrier cabs were converted to Enduro rather than making a different
cab for that game. Harrier side art is printed onto the cabinet, with the
Enduro vinyl decals stuck on top. Lucky for me as I say, as the Enduro sticker
for the best part, kept most of the Harrier art underneath just this side of
mint. It’s not completely A+ as cabs always take knocks out in the big wide
world and some times it adds to the charm. Anyway, stripped it down and got new
buttons etc.
It is currently undergoing or is about to undergo a servicing for the monitor. 27 years on a CRT monitor, and no screen burn. Amazing. They don’t make them like that any longer! So when that job is completed, it’ll be back in and all systems go! Well, I need to source the metal legs for the seat stand that bolts onto the cabinet’s feet first. And that brings me up to modern times. Several home variations of Space Harrier on various formats, various world records verified by Twin Galaxies and my own jewel in the crown of my collection- an original cab by Sega! But don’t think my fanaticism will fade there… oh no. The future is heading toward a custom made Space Harrier Upright cab reproduction complete with bespoke side art and original flight stick and bezel etc. to house all the various versions of the game, to stand in tribute next to the original cab that started it all those years ago. My JAMMA cab and my NARC cab may have come and went, but not the Harrier cab. It will stay with me.
GamesYouloved would like to thank, Stu Rankin, World Record Holder for Space Harrier arcade - Our Guest Blogger for his RETRO gaming memories.
Stu runs his own dedicated Space Harrier Page here:
Facebook:
Also - dedicated Space Harrier Group here:
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