Showing posts with label Gaming Collection. Show all posts
Showing posts with label Gaming Collection. Show all posts

Sunday, 30 November 2014

Sony Playstation - You wear it well!


20 Years on - The Playstation is still looking cool for a new merchandise review for www.numskull.co.uk 
NOW AVAILABLE using code: GYL - 5% off at www.funstock.co.uk


More great Playstation goodies were on the way from our friends at  www.numskull.co.uk and with Christmas just around the corner now we needed some inspiration for gamer friends and family - as well as ourselves here at GamesYouLoved.

More importantly now with the 20th Anniversary of the Playstation on the 3rd December 2014 this was seriously good timing too. It was time to celebrate this great gaming brand and what else did we need but some cool accessories when we were about to Party like it was 1994!

www.numskull.co.uk has some seriously cool goodies and from our time before with the wallet review we waited with eagerness as the parcel arrived. 


What we got.
Here on this review we're looking at the Sony Cufflinks range, Street Fighter socks by Capcom and Sony Sock range,  under the www.numskull.co.uk brand.


The range of gamerwear, clothing, gifts, merchandise and also Sony Official goodies www.numskull.co.uk now develop - goes further and wider than these items we've featured here too.

We'll be bringing alot more from www.numskull.co.uk Some goodies already available, plus new gaming merchandise concepts not even released over the coming months and weeks. 

www.numskull.co.uk specialises in creative, exciting concepts that it develops into products released to gamer fans the world over.

Gamers keep a look out for GYL news on this - which we'll be putting out via our social spaces on Facebook and Twitter, as well as this ongoing BLOG via www.gamesyouloved.com

Packaging
As before www.numskull.co.uk  have done an amazing production and design job in the quality of their outer packaging. As a gift this is really key as you want the item to not only to be well protected, but to look good too in presentation. The boxes are really nicely finished in a solid cufflink box with imagery from the official Sony Playstation branding.  The socks are nicely packed in plastic with care and they are wrapped with official imagery with an outer card holder - with both the Playstation and Street Fighter versions.




The cufflinks
Three cufflink styles were received. All in Sony Playstation design and styling. The quality of these are much better than you get in the high street for this price so as a set of cufflinks they are actually very good value. Aside from that they are totally geared for the gamer in your life or simply as a treat for yourself so the fact they are well built is an added bonus. Against a white shirt the black Playstation cufflinks look really smart. The silver links also look cool with a dark shirt and stand out without being too gimiky.

The designs are based on a PS1 PS2 and PS3 styling - no PS4 just yet - but who knows! Anyway for us retrogaming types these work just fine for us.


The socks
These are really cool - especially with Christmas on it's way there is nothing better than having a stylish pair of socks to go to parties, or put put on during xmas dinner with a bit of gaming afterwards. Both the Street Fighter socks and Playstation socks come in a pack of 3 and are made to a high quality on both occasions. 

For Street Fighter fans you can choose from the 3 designs in the pack depending on your mood. Select Ken, Ryu or Blanka - all 3 have a very bright colourful top to the sock and elegant black bottom. You'll stand out wearing these for all the right reasons! 




The Playstation Socks are equally memorable - with some very cool designs to them. These really evoke the style of the advertising and design of the original Playstation imagery. From the cool grey controller type, to colourful rainbow like playstation styling and the festive blue. These are socks to be seen in!



 
Watch out for more GamesYouloved Merchandise reviews from www.numskull.co.uk 

SONY MERCHANDISE  
NOW AVAILABLE using code: GYL - 5% off at www.funstock.co.uk

Also available from: 


www.yellowbulldog.co.uk
www.game.co.uk

Sunday, 9 November 2014

How to set up SEGA CD / MEGA CD on the JXD

As part of the HOW TO Guides for JXD...GYL Fan and Friend Sean Tagg gave us a ten point plan to get the Sega CD/ Mega CD running 

GET 5% off a JXD at www.funstock.co.uk by using discount code: GYL 





Here goes:

1.download and install MD.EMU, then select the App.












2.Select Options / System.













3.You will need to Download the Bios files for Europe, USA and Japan if you want to play game from all regions.
Select USA Bios and then locate the path to your saved USA Bios file. Seen below [bios_CD_U.bin]. Find all 3 file paths.















4.Download a SEGA CD / MEGA CD rom.  Google search!

5. Only games with the .iso & .wav files are compatible. Click on file listing to check.















6. All good!















7. Click on the file to download then unzip the file into a folder with your game name.
Copy the folder over to your JXD game folder.\















8. Open up the MD.EMU app and select Load Game. Find your games folder and select the game.















9.Select the game ( .Cue file)




10.The game will load










Thanks,

Sean (OutRun86 Blog)

Also follow Sean on Twitter at twitter.com/sean_tagg

Saturday, 4 October 2014

ET - is it really the worst game?

Worst Game Ever? 
ET The Extra Terrestrial - 1983


If reports are to be believed the worst game ever is ET for the Atari 2600 and it holds the unwanted accolade of potentially causing the collapse of the video game industry in the early eighties. 

Rumours rumbled around for years that thousands of copies of this game were buried in a New Mexico desert with many thinking that was just an urban myth until earlier this year when the site was found and the games excavated....but one of those games found its way to Sussex!!!! 

Your favourite GYL guest reviewers Hedger & Preece have decided to take one for the GYL team and set about the task of seeing just how bad this game really is.

A flick of the power switch takes us straight to the loading, title and intro screen (all cunningly disguised as the same screen with a rendition of the ET theme tune playing sweetly in the background or is that bleeping sweetly? 

In terms of the gameplay I think this game can be best summed up by the word 'toilet' (one that doesn't appear to flush). You have about 5 different screens that appear one after the other, in an unending cycle, as you (playing as the eponymous ET) are chased by an FBI agent, a scientist and Elliott. I think the idea is to collect parts of a spaceship whilst trying to avoid some holes in the ground (yes... I remember that bit in the movie too). I say 'I think', as what appeared to happen, at length, was I'd get picked up by one of these other characters and get taken to a screen that looked like a cross between the Acropolis and a small housing estate. 

Needless to say this game drew a semi-permanent, confused frown from within me as I tried to work out what the hell was going on. Even now, reflecting upon it with the clarity that a cup of tea and a Jaffa Cake bring, I still am at a loss. Still at least I can now say that I have experienced a part of gaming folklore – just quite possibly the worst part of it...






For me the rating for the game are : 

Sound 2 – Only the fact that the title screen had a tune that resembled the ET theme saved this from a 1 

Graphics 2 – ET's head movement is about the only impressive thing 

Playability 1 – You really won't want to play this a second time – even if you know what to do.
Overall 2 – But if I were you I'd score yourself a 1 for a) actually reading a review of the Worst Game Ever™ and b) reading it to the end! 

Reviewed by Dean Hedger and Jon Preece


Friday, 4 April 2014

Hints and Tips for videogames pioneers – the video!


When Andrew Hewson announced to GamesYouLoved.com he was going to bring the wisdom of the 80s and 90s game development experiences to life through a ‘hints and tips’ book – we were excited to say the least!

Not only had Team - GamesYouLoved.com grown up with playing the Hewson and 21st Century Entertainment gaming classics across a range of different microcomputers - we had been fully aware of Andrew’s part in the UK’s gaming history which sprung up during the 80s and into the 90s.  

It was more than just making and publishing the games for Hewson. It was about a whole generation of kids like us at the time inspired to use a computer. The part Andrew played in providing articles and content for the gaming press as well as his own published books of the 80s is a testament to this cause.

There were the games too, Pinball Fantasies, Firelord Zynaps, Uridium and Nebulus –really fantastic games with amazing graphics and addictive gameplay.


The people involved with Hewson in the design, artwork and development of these games were our heroes. We wanted to know more and Andrew was there with the help of his son Rob to do the job for us.

Kickstarter provided a great forum for the project to live and really happen on a scale and was successful in its fundrasing and we at GamesYouLoved.com supported this thoroughly along with worldwide retrogaming community.

We were also privileged to hear first hand some of Andrew’s experience of Hewson in the 1980s at Play Expo Manchester - last October.

We heard about setting up the business and the early days, how Andrew marketed the business with investment in development rather than expensive advertising. Through the growth of gaming generally in the 80s, and Hewson with it into the years with 21st Century Entertainment. This footage provided by GamesYouLoved.com in collaboration with Hewson will help formulate the bigger story to what is an amazing narrative of gaming history - which is due to be told with the forthcoming release of the book.

Part one: Hints & Tips for Videogame Pioneers - Part 1/3 - The Birth of Hewson Consultants - - part 2 and 3 to follow:

Thursday, 20 March 2014

So You Wanna Be An Arcade Gamer?!

Emulation's What You Need 
By David Campbell



Emulation. Love it or loathe it, it is a means to an end for many a gamer.
Be it due to cost of collecting the real systems and associated paraphernalia, or be it due to restricted space, emulation is the gateway drug to a full on retro gaming habit.

Getting access to emulators for almost any retro system is a mere Google away, and once you find the rom images of your favourite game, the floodgates open.

"Oh, man, I remember that one.. and that- I used to love that one too!" is how it starts. 

Before you know it, there are external hard drives filled with every system imaginable and complete rom sets of every game, even the ones you've never heard of!

This has never been truer than in the case of MAME.

All of a sudden, these hulking machines that you loved as a kid, and never dreamed you could own - are now available to you, and are only a couple of mouse clicks away.

Getting MAME up and running is a pretty simple affair. and in no time at all, you are playing through some of your favourite games, and for a while it feels great.

But them you realise, it just doesn't feel right.

Arcade games were never played sitting in front of a keyboard. Hitting a key numerous times to fill the game with credits is not satisfying.

This unlocks something in you, and you start down one of three paths.

One - if you have the space (and the money), you might buy a couple of real arcade games. This will soon multiply and your house will soon be overrun with a multitude of cabs.

Two - you see about getting a MAME cabinet. You might save and buy a MAME cabinet from someone, maybe even buy a custom built one.

Three - and this is the most satisfying - you design and build your own MAME cabinet.

I went for the third option.

Framing Supports
Now, I realise not everyone has the skill, tools, or time to build their own cabinet. Let me start off by saying that I'm no carpenter - I can cut a pretty straight line and I'm good with wood filler :)

I spent about 6 months researching and designing my cabinet. Its not something you can do in a weekend. There are a few stages to it (if you want to do it properly), and I'd like to share my experience with y'all, in case it helps you in some way.

The first thing I did was decide on the type of cabinet I'd build. I grew up in the "golden age" of arcades, and as such I wanted my cabinet to have a traditional, old school feel to it. I wanted it to have a proper coin mechanism too, and I knew I wanted a classic style coin mech (more on that later).

Take a look at Jakobuds website (http://www.jakobud.com/plan-list.php) for some inspiration. I settled on a customised Taito style cabinet, reminiscent of most of the games from the early 80’s. You may be slightly younger, and your memories will be of Street Fighter II, Mortal Kombat, Virtua Fighter and the like. It really is up to you.

Once I knew the look of the cabinet I wanted, I started on the the part of the design that took the longest - the control panel.

Taking Shape
The only real trouble with a MAME cabinet is that it plays virtually all the arcade games you can think of. That might not sound like much of a burden, but arcade games had a plethora of unique controls to try and prise your pocket money from your sweaty palms. 

Here's just a  starter list of control types:
- Joysticks
- Trackballs
- Light Guns
- Spinners
- Rotary Sticks
- Steering Wheels
- Flight Yokes
- Twin Sticks
.. and there are a lot more besides this.

You can’t have all controls on your panel (and please don't try!), so I would recommend making a list of games you absolutely want to have in your cabinet.

List the control styles (you can check somewhere like the Arcade Museum if your memory is a little hazy - http://www.arcade-museum.com/) for each style of game, and decide what you can fit on your panel.

Control Panel Test
After much deliberation, I decided that I'd have a one player control panel, as it would only be me playing it 90% of the time. This comprises an 8 way joystick, and six buttons (more than enough to play Street Fighter etc). I knew I wanted a Trackball as I love Missile Command and Rampart. I added a second 8 way stick - not for a second player, but for games such as Smash TV, Karate Champ and Robotron.

For the icing on the cake, I also put two buttons on the side of the cabinet, which are flipper buttons for virtual pinball.

One other thing I decided on was that I wanted to be able to swap control panels, if I ever decided to make more specialist panels (driving or Ikari style, for example).

You also need to consider the monitor for your cabinet.

Purists will want a CRT, but these are hard to come by, large, and mey need repairing at some point. I put a 19" 4:3 (i.e. "square") monitor in mine, as most of the games were not widescreen back in the day.

At this point it may be worth mentioning that I use a PC to power my arcade cabinet.

However, throughout the design phase, and right up to the very end, I actualy designed the cab to run from an Xbox, Dreamcast and Playstation 2, using retail compilation discs. This allowed me to play 99% of the games I wanted to to, including light gun games (which generally need a CRT TV).

Paint it black
However, I opted for the PC in the end as it let me play 100% of the games I wanted, and then some!

There are pros and cons to the games console vs PC - its really a matter of personal choice for you.

Now, to interface real arcade controls with your computer (or console), I whole heartedly recommend what I consider to be the best interface on the market - the KADE (http://kadevice.com/). I've bought four of these beauties for various projects. They are inexpensive, straightforward to wire, and are customisable - they are USB powered, so easy to install!

Once you have your design, and I really would urge you to spend a lot of time on the design - no point building a cabinet that you don’t like or wish you had done differently- its time to actually build it.

There are many options and opinions on the best materials to use to build a cabinet. I opted for 25mm MDF for mine. Some people may be horrified at this, but its easy to work with, durable, and can take a battering!

It took me a week from start to “finish” to create my cabinet. You’ll need at a bare minimum the following tools:
  • Circular Saw
  • Jig Saw
  • Drill
  • Screwdriver
  • Hole Saw

Beta Testing
Take your time cutting the panels. Its easier to take a bit longer with no mistakes than to rush and have to fix a mistake!

Once all your panels are cut, Take the time to ensure that the base and sides are square. If they’re off at all, your cabinet will wobble and the control panel won’t fit properly.

Like I’ve said before - take your time!

Once all the parts are assembled, you need to paint it. This will take the longest time because you need to allow the paint to dry (obviously!), but you also need to do many coats to get a good finish.

I sanded the whole cabinet then wiped down with white spirit prior to priming to ensure the best surface possible.

Prime the whole cabinet with MDF primer. Don’t skip this step or scrimp by using cheap primer - MDF is like a sponge and will absorb paint, so primer it with proper primer to seal the pores and give you a good foundation.

Once your first coat of primer is dry, lightly sand it back with a medium grade sandpaper. This will allow your second coat of primer to fill any minuscule bumps (which look huge once painted!) and give you a nice finish. Wipe down the whole thing with a damp cloth and allow to dry before applying the second coat.

For me, two coats of primer was a good base. I painted my cabinet gloss black - obviously you can paint yours in any way you like. The process of painting was the same as the primer - paint, sand, wipe, paint.

I used a mini foam roller to paint my cabinet. Some people prefer brushes, but the roller gave my cabinet a nice texture that I liked - some people might not like that and prefer a totally smooth finish.

These decisions are the benefits of building your own cabinet!

Here’s a quick overall list of materials I used in my cabinet:
  • Three 8’x6’ sheets of 25mm MDF
  • one 750ml pot MDF primer
  • one 750ml pot black one coat gloss
  • one 36x36” sheet MDF for monitor cover and marquee

Hopefully this gives you an overview of building your cabinet.

There are many great resources out there, and here are a few that helped me immensely:


Have fun, and if you’ve any questions, get in touch and I’ll try to help!

Guest BLOG by GYL Fan - David Campbell

Wednesday, 15 January 2014

We Remember - A Game Art Genius - Greg Martin

GamesYouLoved remember Greg Martin as great contributor 80’s and 90’s graphic design and gaming.


In gaming’s infancy the cover was usually the only thing we had to go on to get any insight into what a videogame was about. Many a game would be bought on the merit of some brilliantly detailed fantasy or sci-fi box-art and well designed logo title, and often it would be infinitely better graphically than the very game it was promoting.


Back in my early days of gaming I would often pop down to my local games store to browse the various games available for both the system I owned (Amiga) and other platforms of the time. I spent a great deal of time as a teen, mooching about in the classic games outlets, vying for a go on an imported Super Famicon (And rarely did I get a go!). I consequently spent a lot of time looking at the box-art for games and this imagery has stuck with me.

As with most media, be it album covers, film posters, or video cassettes, much of the best early video game art was hand-drawn, painted or airbrushed. In this was pre-Photoshop era eye-catching design was crucial if you were to try and stand out in the crowd (or the on the shelf). One key artist whose art did stand out from the crowd was Greg martin.

Unfortunately, Greg Martin has recently passed away. He was the man behind box and promo art for countless classic titles for Sega, Hudson, Capcom and Namco for many 8bit and 16bit platforms. His art has been used for covers for games for such famous franchises as Sonic, Pac-Man, the Adventure Island series and cartoon licensed games from Disney and Hanna Barbera.

Early on Martin had worked for Hanna Barbera's studios, learning the the form and characterisations for their most famous characters from Flintstones to Yogi Bear, even working in the same office as a young Seth MacFarlane of Family Guy fame.

Influenced by other illustration greats such as Frank Frazetta, he would produce beautiful 24 to 30 inch airbrushed paintings that took nearly a week to complete, often working through the night to meet the tight deadlines demanded by the distributors. This didn’t seem to compromise the quality of his work.

I feel that we often took the boxart for granted, overlooking the skill and craft involved in producing something so integral in selling the product. The graphic artists behind such imagery are the unsung heroes of retro gaming, giving many of our favourite retro titles their character and identity; and this is what we remember the most.

Greg Martin was certainly one such craftsman. His art, although often regarded as ‘just pop-art’, is important for us older gamers. His beautifully detailed art is stamped on my mind reminding me of those days of ‘mooching’, and such reminiscing makes me smile.