Wednesday, 10 December 2014

Playstation Jumper & Coaster – Christmas review

Christmas is around the corner and Playstation (via our buddies at Numskull) comes bearing more gifts for the gamer in need! 


GAMER DEAL: GYL10 - 10% off at http://www.yellowbulldog.co.uk/collections/numskull




20 Years on - The Playstation is still looking cool for a another merchandise review for www.numskull.co.uk 

What we got.
Here on this review we're looking at the Sony Christmas Jumper and Playstation official coasters under the www.numskull.co.uk brand.



The range of gamerwear, clothing, gifts, merchandise and also Sony Official goodies www.numskull.co.uk now develop - goes further and wider than these items we've featured here too.

We'll be bringing alot more from www.numskull.co.uk Some goodies already available, plus new gaming merchandise concepts not even released over the coming months and weeks. 

www.numskull.co.uk specialises in creative, exciting concepts that it develops into products released to gamer fans the world over.

Gamers keep a look out for GYL news on this - which we'll be putting out via our social spaces on Facebook and Twitter, as well as this ongoing BLOG via www.gamesyouloved.com

This time it’s all about a nice cosy Christmas morning. What could be better than some cool coasters for your egg nog (or just a cup of tea / coffee / cocoa) to rest on – and a snazzy jumper to relax back in after a big Christmas dinner. 


The guys at Numskull have done Sony proud yet again with two cool quality products and a design that makes us wanting more! 

Gift One: The Playstation Coasters What can we say about these groovy additions to any game room. They are representing some seminal games from Playstation here. Not only that they look great all lined up together as a coaster ‘set’ Parappa the Rapper is a classic title and one of the best from this lot. Gran Turismo is smart and slick and for the petrolhead gamer in you it's a lovely design. Destruction Derby – probably our least favourite design of the four - but a great game and still its a pretty cool cover. 



To top it all however - is the legend of a game that is Wipeout – everything about the game and design of the graphic and imagery on the cover is late 90s coolness. The backs off the coaster also reflect the back of a typical case cover - a nice detail and touch. So show your gaming table or sideboard some love and get these spread out just as you’d display the real thing.




Gift Two: The Playstation Jumper Now it’s nearly Christmas and what would a day round the family dinner table be without a Christmas jumper?! 

This Playstation inspired one tops them all. It’s bright, fun and will make you stand out. 

The large is a pretty nice fit too if you’re a 42” chest – not too baggy or snug – a good fit. 

Medium comes up nice too for any gamer guy or girl wanting to do a Christmas jumper in style. 

A festive crowd pleaser for sure and you can’t not love what Numskull have done with the design here. Its all triangles, squares, exes and zeros with reindeers all mixed in along the way!



GAMER DEAL, Voucher code: GYL10 
10% off at http://www.yellowbulldog.co.uk/collections/numskull
Watch out for more GamesYouloved Merchandise reviews from www.numskull.co.uk 

Tuesday, 9 December 2014

Obituary: The Father Of Video Games, Ralph Baer

The Father Of Video Games, Ralph Baer
March 8, 1922 – Dec 6, 2014 
A true pioneer never to be forgotten 



When Ralph Baer made a tiny piece of light fly across the screen in a controlled manner he didn’t just create the idea of a video game, he created the something we often forget…the wonderment of video games. 

The fun they evoke, the surprise and the sheer joy that this entertainment medium has given us all.


As much an electronics wizard as a visionary, Ralph Baer had a vision in 1966 to create the very first games console – this is known as ‘the brown box’ which actually sits in the Smithsonian Institution's National Museum of American History in Washington. The prototype was completed in 1968 way before Atari even conceived itself as a company, let alone created Pong. 

Mr Baer didn’t have ‘video games’ inventor as part of his job description, during his career as an employee of BAE working on televisions he sought to investigate the ‘idea’ of playing a game on a screen. It had no previous concept, no customer-base – he simply loved the ‘idea’ of it and sought out to make it work. Finally after many years of developing this prototype he managed to find an interested party – Magnavox, in releasing it to the World.


So in essence one man created the Video Game commercially – this 1st generation console released in August 1972 was to be known as the Magnavox Odyssey. With no sound behind the gameplay this was a simple experience – but back in the early 70s ‘an experience’ none the less for those 1st generation gamers. Those gamers that could be your moms or dads – or even grandparents! 

So from the original Magnavox came other incarnations many of which Ralph Baer was involved in – his invention of the first light gun is an amazing achievement. Forget your Playstation Move, Wii Controller or even Kinect – his idea of use a separate device to interact with a TV screen was a true revolution.


In his lifetime he not only had over 150 electronics patents to his name he created much loved games such as Simon, Electronic Perfection and Laser Command amongst many others.



And that was Ralph Baer – a revolutionary inventor. Someone to respect, admire and aspire to. Someone who created the one thing we love.

We thank you Mr Ralph Baer – not for only inventing the first video game console. But for creating the one huge, massive thing we love in life…video games.

Sunday, 7 December 2014

SEGA Mega Drive / Genesis: Collected Works – Review

Any great book starts with a beginning...


And here it begins where it should always start – at the birth before the start. Before the Mega Drive / Genesis came about and the advertising and the games development. Before the original hardware and then the hardware add-ons that came with it. Before the end.


This story illustrates how Sega went head to head with Nintendo when Nintendo was at the top of it’s game bringing about the ups and the downs and the story behind this epic saga of console wars. What came from this was a series of legendary titles that any gamer in their right mind should own.

Whether you are a Sega fan boy or girl it doesn't matter. The likes of Sonic 2, Streets of Rage, Golden Axe and many other games adorn this epic Sega saga. This is a global affair too – covering the Genesis in the US to the European Mega Drive, as well as the Japanese incarnation.

So this is just a written affair? Not at all. Once the story has been told by Games Journalist, Keith Stuart of the Guardian (and it doesn't drag on – just the right length for us personally with little time to spare to read these days!) we get into the visual representation of what makes the Mega Drive an icon, as well as a leading games consoles of it’s time.

This is split into key categories – some of which include:

Hardware; including development documents, schematics, a showcase of hardware released concept drawings, as well as those which remained as concepts. Even to the extent of showing product design notes for the avid fan.

Game Packaging and Character design; a massive amount of detail and artistry here. Many previously unpublished items and visual references to the wonder of Sega in the 90s.


Interviews; here we get underneath of the skin of the brand and the people who pioneered the industry at the time. From the legend of Yu Suzuki who made the arcades his own in the 80s, to Art Director Kazuyuki Hoshino – famous for his involvement with Sonic Team in the early 90s and beyond. This is an interview list that you won’t see elsewhere.



Benefactors; finishing off nicely the book thanks the gamers who made it happen….You and us here at GYL. The community who not only put their hand in their pocket to fund the book on Kickstarter. But we all helped in talking about this book during the funding period – shared it with our friends out there in the world and made it happen. We also couldn’t have done it without one man, Darren (Wall) himself of Read-Only Memory. Without Darren and his vision for the book from the concept to delivery we wouldn't have such a great legacy told in print.



The book uses the highest quality printing and reproduction to bring this all to life. Each section in the book not only uses different paper stock but different layouts to wow us.  The complete book is a solid piece indeed.

In some ways a review like this could be spoiling your own surprise factor, so we can’t go into every little detail which might do that. Like a good movie you should find out for yourself. Hopefully the images and words here tell some of that story to give you an insight without giving too much away.



Whether you lived through the early 90s and throughout to the late period of the Mega Drive - or whether you a younger gamer picking the Mega Drive up now as a retro console for the first time -  this book is going to appeal to you.

In terms of a book on the subject – we think this is the No 1 choice for anyone.

You can buy the book from Read-Only Memory – here is the link: http://readonlymemory.vg/