Wednesday, 8 October 2014

JXD The Android Gaming Tablet

 

In this day and age we are all for collecting all the classic games and playing them on the original consoles with the original controllers.  That is the best way to play retro games, the nostalgia is there with the feel and the touch of the machines.

Pushing in a cartridge into the slot on the Sega Master System, pressing the power button on your Nintendo NES console or even pumping coins into an original arcade cab.  These are all the things we remember of gaming as kids and still love to do, but in the present day this is not always possible for everyone and we like to preserve our machines and games of old and keep them in good condition plus access a range of games at any one time.

But wait........our delivery from Funstock.co.uk landed. So without delay we opened it up to see an Android tablet ..." But wait ........this had analogue joysticks and a D-pad!  We now had in our hands the JXD S7800b !




So this is an Android tablet built for retrogames....we are quite impressed!  The console holds well in your hands and is light too.weighing only 500g! Your thumbs lay ontop of the joysticks just right and still leaves your fingers to be hitting the L1 and R1 buttons curved into the corners of the console!  The tablet has all the buttons you'd expect from modern handhelds and they are all positioned correctly which will suit most games and gamers!

It has Android OS so this tablet is easy to navigate with the D-Pad or even the touch screen (yes touch screen!!) The Google Play store app is supported so you can download your Gmail or any other Android apps that take your fancy, even the retro games which are available are easy to access.  So this being just like your Android  phone (without calls) you can also surf the internet with pure ease using WIFI

No beating around the bush, this is a very fancy multi emulator in a branded tablet - but JXD have done this very well.  As we all know downloading ROMS can be annoying but the JXD makes this simple.  The console comes pre-loaded with a cloud app that puts your games into genres and categories for you.  All you have to do is simply choose your game and press download! Its that easy.  The 8GB of storage gives you tons of space for games and if you want more for movies or such there is a memory card slot too. The JXD is pre set to play Megadrive, SNES, Famicom, Gameboy, DS,GBA, MAME, PS1, N64, Arcade and  better still the DREAMCAST!!! 

Of course you can download more emu's for other consoles and formats (if you know how to do that sort of thing) and we are told the JXD also supports Speccy, Amiga, 32x and Atari Jaguar!!



One of the best features of the JXD is the screen it comes in at a massive 7" and is bright, responsive and colourful which makes the games llok great! If you wish to have more definition you can plug this badboy into your HDMI on your TV and go Large!!!  The speakers sit either side of the console giving you good stereo sound.  There is a 2.0 megapixel camera on the back and also one on the front if you want to take selfies, there is also an excellent Key Mapping feature if you download Android games that use touch screen controls, but you do have the option to use these on all games....we don't!



Battery life is good, we have been playing Crazy Taxi most of the day and with its 5000mah battery you can play for quite a while!   There is not much else to say about the JXD you just haver to play it for yourself to experience it.  This is a great retro meets modern gaming console with added emu's to get you started. There are even a few bundled games on there to get you going!

Like any emulation system -it plays emulated games, this means sadly that not all games play perfectly or have sound, but this you'll experience across a number of systems anyway. The majority of roms across a range of systems worked. Some didn't so we moved onto the next game - easy.

Watch the Official Trailer below or visit Funstock.co.uk to snap up your console (don't forget to use the code GYL at checkout for 5% off!!!)




Saturday, 4 October 2014

ET - is it really the worst game?

Worst Game Ever? 
ET The Extra Terrestrial - 1983


If reports are to be believed the worst game ever is ET for the Atari 2600 and it holds the unwanted accolade of potentially causing the collapse of the video game industry in the early eighties. 

Rumours rumbled around for years that thousands of copies of this game were buried in a New Mexico desert with many thinking that was just an urban myth until earlier this year when the site was found and the games excavated....but one of those games found its way to Sussex!!!! 

Your favourite GYL guest reviewers Hedger & Preece have decided to take one for the GYL team and set about the task of seeing just how bad this game really is.

A flick of the power switch takes us straight to the loading, title and intro screen (all cunningly disguised as the same screen with a rendition of the ET theme tune playing sweetly in the background or is that bleeping sweetly? 

In terms of the gameplay I think this game can be best summed up by the word 'toilet' (one that doesn't appear to flush). You have about 5 different screens that appear one after the other, in an unending cycle, as you (playing as the eponymous ET) are chased by an FBI agent, a scientist and Elliott. I think the idea is to collect parts of a spaceship whilst trying to avoid some holes in the ground (yes... I remember that bit in the movie too). I say 'I think', as what appeared to happen, at length, was I'd get picked up by one of these other characters and get taken to a screen that looked like a cross between the Acropolis and a small housing estate. 

Needless to say this game drew a semi-permanent, confused frown from within me as I tried to work out what the hell was going on. Even now, reflecting upon it with the clarity that a cup of tea and a Jaffa Cake bring, I still am at a loss. Still at least I can now say that I have experienced a part of gaming folklore – just quite possibly the worst part of it...






For me the rating for the game are : 

Sound 2 – Only the fact that the title screen had a tune that resembled the ET theme saved this from a 1 

Graphics 2 – ET's head movement is about the only impressive thing 

Playability 1 – You really won't want to play this a second time – even if you know what to do.
Overall 2 – But if I were you I'd score yourself a 1 for a) actually reading a review of the Worst Game Ever™ and b) reading it to the end! 

Reviewed by Dean Hedger and Jon Preece


Friday, 19 September 2014

A 1980s childhood brought to life - A book review

GamesYouLoved synopsis: 
Diary of an 80s Computer Geek
By Steven J Howlett 
As a child growing up in the 80s you would have seen dramatic changes occuring in technology along with music, movies, toys and fashion.  

In the Diary of an 80s Computer geek, Steven J Howlett brings this to life through the eyes of a child and the world around him changing before him. 

The wonderment of change and a life dedicated to computers started early for our protagonist. From the longing for the simple ZX81 in 80s Britain, where the individual had a chance make something from new if they really wanted. To the idea that this could even be a job or career.  Could this 'hobby' of computers and gaming become something more?



From the playground where cassettes could be bought and sold on the black market, to programming line after line of code to create simple games Stephen was on a journey that no other generation had encountered. 

This diary takes you through the 1980s with how Steven dabbles in ventures which from a simple hobby using the ZX81 becomes more to him as the years go by. 

We won't spoil the overall plot and detail, but some of the highlights of the story are as follows:

- upgradings of one machine to the next and what this meant at the time!
- computers at school and the games you loved and played
- computer magazines and how we trusted and cared for them
- the evolution of computers from 8-bit to 16-bit, and the high and lows of this

In summary when reading this book - cast your own mind back and think about computers and video games in the 1980s - what kind of memories does it conjure up? 

It might be quite different depending where you are in the world but nevertheless it was a time of great innovation and ground breaking products.  There was also an air of mystery around gaming and computer companies in the very early 80s - with no internet we relied on magazines, newspapers and limited TV channels to serve up information and in some countries (including the UK!) it came much later than 
others such as the USA and Japan. 

Whatever memories you had - the Diary of an 80s Computer Geek is sure to unlock some happy thoughts and will having you looking on ebay or googliing after reading it!

Diary of an 80s Gomputer Geek is available in print format & digital format here:
http://www.amazon.co.uk/Diary-80s-Computer-Geek-Computers-ebook/dp/B00JYGGCTO
http://www.amazon.com/Diary-80s-Computer-Geek-Computers-ebook/dp/B00JYGGCTO

You can also follow it's author Stephen on Twitter here: @sj_howlett  

Tuesday, 16 September 2014

Castlevania Review

A Dark Beginning for the Immortal Franchise - Castlevania NES


By Ben “Blinge” Cataldo

If somebody were to name the most famous 2D platformer franchise, the most common responses would be Mario Bros, Sonic the Hedgehog or maybe Megaman. Lurking just outside the window however is Castlevania, one of the oldest series still enjoying new releases today. The original Castlevania was released by Konami on the Nintendo Entertainment System in 1987.

In Castlevania you assume the role of Simon Belmont, a hero of the Belmont clan of vampire hunters. You have a simple mission; battle your way into Castle Dracula and kill its owner. Although he's Dracula in all but name as the manual simply refers to him as "The Count."

Castlevania was one of the first horror themed console games and achieves this end beautifully. While earlier NES games often looked more primitive than their later 8-bit counterparts, Castlevania remains visually impressive, showing variation in each stage despite the entire game taking place within the castle itself. The NES' colour palette is used tastefully, the backgrounds are detailed enough to avoid being repetitive and the foreground elements pop out enough to be distinct from the backdrop.

As Belmont progresses through the castle he encounters new themes in each stage. First, a zombie infested entrance, an ascent through crumbling stairs and hallways, a race across rooftop parapets, an underground cavern, a grim laboratory and finally the iconic clock tower that has since become a staple of the series. The whole game is replete with gothic imagery and these surroundings are suitably aged as to look like a still-living ruin: the castle itself seems undead.

Indeed the place is teeming with un-life, packed with monsters that aren't exclusively from the vampire mythos. Castle Dracula is described as a "doss house for every monster from every mythology ever" by notorious reviewer Yahtzee Croshaw.


Castlevania arrived on the NES amid a total saturation of 2D scrolling games, but what distinguishes Konami's flagship platformer was its slower pace. Belmont can’t jump on enemies to kill them, neither is he fast enough to avoid the castle denizens, even attempts to jump over enemies will likely cause him damage. Slamming into a crowd of enemies to try and force your way will often lead to death as well. The player is encouraged to take each new enemy or obstacle as its own challenge, whether by using the range of Belmont’s whip, or by experimenting with the various secondary weapons you can find in the castle. 

A great example of this is the throwing axe, which can be found shortly before the first boss – a large vampire bat. The bat usually stays above Belmont before swooping down to attack: while it’s possible to whip it during this dive attack, using the axe and its upwards arc is a more reliable tactic. This is an example of player training as the player should learn that using the different sub-weapons yields better results.


The slow pace contributes to player training again in stage 2 when you find a Bone Pillar waiting at the top of a staircase. This static enemy stands in place like a turret and repeatedly fires two projectiles at a slight interval, but Belmont can safely stand on a lower step beneath the fireball’s trajectory. An observant player should see the Pillar’s pattern of attack, and that it’s possible to hit it safely with the whip from slightly below. Carrying this knowledge into the rest of the game will make future Bone Pillars easier to deal with, as will using the environment to gain an advantage over enemies, thus a slower pace encourages intelligent play, and intelligent play is rewarded. Let it be known however that rushing through Castlevania is possible, as is only using the whip, though this requires a real mastery of the game.

Trial, error and slower gameplay is also the main source of difficulty in Castlevania. While a modern gamer may dismiss Belmont’s sluggish movement as old games having bad controls; slower movement and lack of agility is integral to the balance of the game, and the controls are precise enough to be suited for this purpose. It is usually a player’s rash actions that get them killed rather than Belmont’s speed.

Another source of difficulty is the much bemoaned knockback: upon being hit, Belmont will be stunned for a fraction of a second and stagger backwards. Sometimes this can be disastrous, you might be hit and knocked backwards into an instant death-pit, or bounced between several enemies, taking a lot of damage in the process. However there is a positive aspect to knockback: you’re invincible for the duration of the stun period and slightly longer, saving you from taking fatal levels of damage too quickly and in the second scenario mentioned above, it would be possible to jump to safety or launch a counterattack.

Standard practice for many games at this time was to give the player a limited number of lives and continues; once they’re gone it’s game over. Castlevania offered a concession here as you can continue infinitely from the beginning of the stage you’re on. Stages are made up of smaller sub-areas, dying resets you to the beginning of an area (with 0 ammunition) and continuing after a game-over takes you back to the first area of that stage. 

When considering Castlevania’s difficulty, this is a good system that rewards progress and encourages the player to continue without fear of losing that progress.


Overcoming frustration and learning how to deal with a difficult section to the point where you can beat it every time and progress further is an immensely rewarding experience, it’s what makes Castlevania such a good game and the essence of why we enjoy challenging experiences.

Castlevania’s atmosphere is a fusion of the 2D action game with gothic spookiness, so it can’t be called a pure horror game, despite drawing upon gothic imagery throughout. However, encouraging a new player to take things slowly provides ample time to build some measure of suspense. Music plays a huge part in creating the game’s atmosphere; the brief intro builds tension as Belmont approaches the castle gate, before giving way to the opening blast of Vampire Killer, the catchy and iconic level 1 song. The theme of the whole game is summed up here: a foreboding build up, then straight into the action. In keeping with the gothic atmosphere, the boss theme sounds like classical music through the NES soundchip, which works surprisingly well. That same boss melody is worked into the stage 5 music, Heart of Fire: the perfect example of the feel of a classic Castlevania game.  


The soundtrack does go for a full horror approach when Belmont finally reaches Dracula himself, the final ascent up a long staircase into the Count’s throne room with the music constantly cranking up the tension must have been mind-blowing for somebody playing it for the first time in 1987. The fact that many of these songs have been re-used and rearranged in later games in the series is a testament to the quality of their composition and their popularity among fans. 

The NES revolution brought something that console gaming hadn’t seen before; the ability to pick a theme and run with it, fashioning a coherent gaming experience from that theme. Castlevania does this with gothic horror, it does it with spooky imagery and sounds but doesn’t detract from the fun of a platformer/action game. The gameplay itself even feeds into that theme by encouraging the player to take their time and think about how they’ll tackle each challenge. Many design elements in modern games can be traced back to this pioneering time, or Castlevania itself. One could go as far as to suggest that this game was the Dark Souls of its time.

Come then ye children of the night, those vampires aren’t gonna slay themselves.  

This extended review by Ben “Blinge” Cataldo

Also the web review can be found here: