by Mike Rouse - Studio Director at Lift London - Microsoft
I’m five and although I play on both the IBM and Odyssey from time to time I’m not really into games, I live in a warm country so I’m out and about on my BMX and playing with my younger brother and my friends. But its 1982, the year EA, Ultimate Play the Game (Rare) and MicroProse are formed. This is the year when Shigeru Miyamoto’s Donkey Kong Jr. is released, Q*Bert, Ms. Pac-Man, Dig Dug, Utopia (the first sim game), Joust, Robotron: 2084, Tron Arcade (released before the film), Pole Position, Zaxxon, Xevious and the fabled E.T the Extra-Terrestrial (one of the biggest failures in the history of video games) are released to gaming audiences at home and in the arcades. It’s also the year when one of the biggest film licenses in the world has its first game release, Star Wars: The Empire Strikes Back on the Intellivision and Atari 2600.
Shigeru Miyamoto who has signed my 1st run copy of The legend of Zelda for the NES. I’ve worked with and discussed the finer points of games design with Keiji Inafune co-creator of Rockman (Megaman in the west). Inafune-san was also kind enough to sign a custom piece of artwork from one of his games. I have a ton of signed games from colleagues that have worked on some classic games. Friends have donated games that were never released, some are sequels or spin offs from some of the biggest franchises in gaming history. There are the games I’ve made, TIF, The Getaway, Black Monday, Singstar, Dancestar, Wonderbook all signed by the teams and a ton of promotional and unique merchandise to go along with them. There are gold and platinum plaques for those that sold millions of copies. I co-created PlayStation Home and on the launch of the social gaming service we commissioned a special artwork plaque created by Michael Place. Michael is one of my favorite artists, I became a fan after seeing his artwork in the original WipEout on PlayStation. There are limited edition press packs, toys and figures that will never be released. I’ve not only collected but have been part of gaming history. In 2007 at E3 Sony hosted for the first time ever their conference in a virtual world, PlayStation Home. I was behind the stage with 9 massive PS3 dev kits controlling and directing the virtual show live. It was also fantastic seeing the PlayStation trophy system go live on every PS3 in the world, having created the high level direction. And now my studio is about to make gaming history again, with an original and new universe of characters and stories.
As we study our anthropology there is no doubt in my mind that gaming is now a part of this. It is ingrained in popular modern culture and as it goes in popularity so will those that want to capture its past.
A Guest Blog Review by Mike Rouse
Studio Director - Lift London